Mega tier 1 revision (patch notes nforthcoming)

This commit is contained in:
Pr0nogo 2023-04-14 19:44:59 -04:00
parent 0dedbdfe1f
commit bbd05073c9
8 changed files with 29 additions and 10 deletions

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@ -149,7 +149,7 @@ Cerberus Railgun (Sentinel)
Vapid Blaster (Vagrant)
Khaydarin Ray (Matrix)
Blindside Rockets (Sundog)
Twinstrike Cannons (Matador)
Twinstrike Flamethrowers (Matador)
Bisecting Blades (Zarcavrokor)
Bones of Reflection (Zarcavrokor)
Retractor Batteries (Pegasus)

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@ -46745,10 +46745,15 @@ MatadorGndAttkInit:
nobrkcodestart
playfram 0x100
playsndbtwn 2161 2163 # Matador weaponfire 01, 02, 03
attackwith 1
wait 1
imgol 421 0 0 # FlameThrower (thingy\flamer.grp)
attkshiftproj 24
wait 1
attkshiftproj 52
wait 1
attkshiftproj 80
wait 3
playfram 0x00
wait 1
wait 3
nobrkcodeend
gotorepeatattk
goto MatadorGndAttkToIdle
@ -47696,15 +47701,24 @@ EpigraphDeath:
EpigraphGndAttkInit:
nobrkcodestart
playsndbtwn 1926 1928 # Epigraph weaponfire 01, 02, 03
playfram 0x20
attackwith 1
wait 1
playfram 0x00
wait 1
playfram 0x40
attackwith 1
wait 2
wait 1
playfram 0x00
wait 1
playfram 0x60
attackwith 1
wait 2
wait 1
playfram 0x00
wait 1
playfram 0x80
attackwith 1
wait 2
attackwith 1
wait 2
wait 1
playfram 0x00
nobrkcodeend
gotorepeatattk

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@ -3,7 +3,11 @@
## Designer's Notes
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!
Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned!
## Gameplay
- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
@ -29,6 +33,7 @@ We have also increased worker training times as another means of testing a slowe
- Terran lifted buildings now play the "base is under attack" notification
- Replays are now auto-saved (c. Veeq7)
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
- A new emoji has been added to the font (c. DarkenedFantasies)
## Terran
- Mason:

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