Check which targets can be hit by piercing attacks; Make Zoryusthaleth corpse interactable

This commit is contained in:
Pr0nogo 2023-04-14 16:14:01 -04:00
parent da865f4735
commit 0dedbdfe1f
8 changed files with 5 additions and 3 deletions

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@ -505,7 +505,7 @@ White Circle
Needle Spine Hit
Plasma Drip Hit (Unused)
Sunken Colony Tentacle
Venom (Unused Zerg Weapon)
Venom
Venom Hit (Unused)
Acid Spore
Acid Spore Hit

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@ -354,7 +354,7 @@ EMP Shockwave Missile
Needle Spine Hit
Plasma Drip Hit (Unused)
Sunken Colony Tentacle
Venom (Unused Zerg Weapon)
Venom
Acid Spore
Glave Wurm
Seeker Spores

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@ -16,7 +16,8 @@ We have also increased worker training times as another means of testing a slowe
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
- Treasuries can now claim orphaned addons (c. DarkenedFantasies)
- Zoryusthaleth corpse is now interactable
## Audiovisuals
- New sprite for:
@ -27,6 +28,7 @@ We have also increased worker training times as another means of testing a slowe
- All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
- Terran lifted buildings now play the "base is under attack" notification
- Replays are now auto-saved (c. Veeq7)
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
## Terran
- Mason:

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