mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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63 lines
2.8 KiB
Markdown
63 lines
2.8 KiB
Markdown
# 25 January 2024
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## Year 3, month 1, patch 2
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This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
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Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
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We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
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## Resources
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- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
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## AI
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- Updated aiscripts to properly use factional replacements in scenarios
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## Editor
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- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
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- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
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- **NEW:** Volatile Egg unit (id 416)
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- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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## Bugfixes
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- **Stability:**
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- Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
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- **Gameplay:**
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- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
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- **Audiovisuals:**
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- Unit response randomization has been restored (c. DF)
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- Unit portraits now animate when playing unit responses in-game (c. DF)
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- **Hotshots** now use their shadows instead of the **Madcap**'s
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- Player names (and damage taken) now display on completed structures (a. DF)
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## Audiovisuals
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- New sprites for:
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- Golem
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- Ocsal Cesiant
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- Updated sprite for:
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- Madcap (a. Solstice)
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- Zealot (Starbound)
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- Legionnaire
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- Cicatus
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## Terran
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- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
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- **Twin Autocannons**:
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- Weapon damage 1x4 » 1x5
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- [Stockade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade):
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- Resource costs 150/0 » 125/0
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- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
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- Resource costs 200/50 » 175/50
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## Protoss
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- [Dracadin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin):
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- Resource costs 125/25 » 150/25
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- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
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- Collision size slightly adjusted to fit new model
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- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
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- Armor 3 » 2
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## Zerg
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- **Broodspawn**:
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- **Death Cycle**:
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- Ensnare timer 3 seconds » 1 second |