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# 25 January 2024
## Year 3, month 1, patch 2
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This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
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Download [Fraud Launcher 2 ](https://fraudsclub.com/files/Fraud%20Launcher%202.zip ) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
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We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server ](https://discord.com/invite/s5SKBmY ).
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## Resources
- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
## AI
- Updated aiscripts to properly use factional replacements in scenarios
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## Editor
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- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
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- **NEW:** Volatile Egg unit (id 416)
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- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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## Bugfixes
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- **Stability:**
- Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
2025-01-21 01:06:37 +00:00
- **Gameplay:**
- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
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- **Audiovisuals:**
- Unit response randomization has been restored (c. DF)
- Unit portraits now animate when playing unit responses in-game (c. DF)
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- **Hotshots** now use their shadows instead of the **Madcap** 's
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- Player names (and damage taken) now display on completed structures (a. DF)
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## Audiovisuals
- New sprites for:
- Golem
- Ocsal Cesiant
- Updated sprite for:
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- Madcap (a. Solstice)
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- Zealot (Starbound)
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- Legionnaire
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- Cicatus
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## Terran
- [Goliath ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath ):
- **Twin Autocannons**:
- Weapon damage 1x4 » 1x5
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- [Stockade ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade ):
- Resource costs 150/0 » 125/0
- [Fulcrum ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum ):
- Resource costs 200/50 » 175/50
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## Protoss
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- [Dracadin ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin ):
- Resource costs 125/25 » 150/25
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- [Golem ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem ):
- Collision size slightly adjusted to fit new model
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- [Steward ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward ):
- Armor 3 » 2
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## Zerg
- **Broodspawn**:
- **Death Cycle**:
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- Ensnare timer 3 seconds » 1 second