Tweak gas node collisions; Fix portrait playback and unit response randomization

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Pr0nogo 2025-01-14 20:48:16 -05:00
parent 0bca847968
commit 4cdbdae81f
3 changed files with 11 additions and 0 deletions

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@ -7,12 +7,23 @@ Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zi
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
## Resources
- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
## AI
- Updated aiscripts to properly use factional replacements in scenarios
## Editor
- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
- **NEW:** Volatile Egg unit (id 416)
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## Bugfixes
- **Audiovisuals:**
- Unit response randomization has been restored (c. DF)
- Unit portraits now animate when playing unit responses in-game (c. DF)
## Terran
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- **Twin Autocannons**:

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