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Tweak gas node collisions; Fix portrait playback and unit response randomization
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@ -7,12 +7,23 @@ Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zi
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We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
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## Resources
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- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
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## AI
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- Updated aiscripts to properly use factional replacements in scenarios
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## Editor
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- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
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- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
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- **NEW:** Volatile Egg unit (id 416)
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- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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## Bugfixes
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- **Audiovisuals:**
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- Unit response randomization has been restored (c. DF)
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- Unit portraits now animate when playing unit responses in-game (c. DF)
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## Terran
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- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
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- **Twin Autocannons**:
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