diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index 06fd095b..7168aa6d 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/patchnotes.md b/patchnotes.md index c71323e8..217b5f28 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -7,12 +7,23 @@ Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zi We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY). +## Resources +- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation + +## AI +- Updated aiscripts to properly use factional replacements in scenarios + ## Editor - **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...) - **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race - **NEW:** Volatile Egg unit (id 416) - when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units +## Bugfixes +- **Audiovisuals:** + - Unit response randomization has been restored (c. DF) + - Unit portraits now animate when playing unit responses in-game (c. DF) + ## Terran - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): - **Twin Autocannons**: diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 2cceb64c..2c89fb27 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ