Update Legionnaire sprite; Replace Golem and Ocsal Cesiant sprite

This commit is contained in:
Pr0nogo 2025-01-16 21:23:57 -05:00
parent b33520e5bb
commit 010f2bd09d
17 changed files with 63 additions and 296 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -400,8 +400,8 @@ Terran Qilin
Terran Auriel
Protoss Adherent
Protoss Extatus
Zerg Nathrelisk
Zerg Iziralisk
Zerg Nathrelisk (Zorthos)
Zerg Iziralisk (Zorthos)
Faction Selection Protoss
Faction Selection Zerg
Terran Anchor (Grounded)

Binary file not shown.

Binary file not shown.

View File

@ -59,7 +59,7 @@ military cicatus = 414
# Zerg factional units
military nathrelisk = 402
military iziralisk = 403
military iziralisk = 415
military inzorthrokor = 415
# Terran military units
military maverick = 0

View File

@ -25949,26 +25949,24 @@ IsId 463
Type 12
Init ApostleInit
Death ApostleDeath
GndAttkInit ApostleGndAttkInit
AirAttkInit ApostleGndAttkInit
GndAttkInit MadcapGndAttkInit
AirAttkInit MadcapGndAttkInit
Unused1 [NONE]
GndAttkRpt ApostleGndAttkRpt
AirAttkRpt ApostleGndAttkRpt
GndAttkRpt MadcapGndAttkRpt
AirAttkRpt MadcapGndAttkRpt
CastSpell [NONE]
GndAttkToIdle ApostleGndAttkToIdle
AirAttkToIdle ApostleGndAttkToIdle
GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle
Unused2 [NONE]
Walking ApostleWalking
WalkingToIdle ApostleWalkingToIdle
Walking MadcapWalking
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ApostleInit:
imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp)
ApostleWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
goto MadcapWalkingToIdle
ApostleDeath:
playsnd 1301 # Apostle death 01
@ -25980,60 +25978,6 @@ ApostleDeath:
wait 1
end
ApostleGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
ApostleGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2783 2787 # Apostle weaponfire 01, 02, 03, 04, 05
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
ApostleGndAttkToIdle:
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x100
wait 1
goto ApostleWalkingToIdle
ApostleWalking:
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x20
move 4
wait 1
goto ApostleWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1118 Apostle Remnants (cm\terran\apostle-death.grp)
@ -26921,7 +26865,6 @@ MadcapGndAttkInit:
MadcapGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1212 1216 # Madcap weaponfire 01, 02, 03, 04, 05
attack
playfram 0x1A0
wait 1
@ -28392,7 +28335,6 @@ EcclesiastGndAttkInit:
EcclesiastGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1362 1366 # Ecclesiast attack 01, 02, 03, 04, 05
attackwith 1
playfram 0x1A0
wait 1
@ -28541,11 +28483,11 @@ Unused1 [NONE]
GndAttkRpt GolemGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle GolemGndAttkToIdle
GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking GolemWalking
WalkingToIdle GolemWalkingToIdle
Walking LegionnaireWalking
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
@ -28554,16 +28496,6 @@ GolemInit:
imgul 1185 0 0 # Golem Shadow (golem-shad.grp)
playfram 0x00
goto ScourgeLocal00
GolemGndAttkToIdle:
playfram 0x99
wait 1
playfram 0x00
goto ScourgeLocal00
GolemWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
GolemDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
@ -28574,58 +28506,29 @@ GolemDeath:
end
GolemGndAttkInit:
playfram 0x99
playfram 0x100
GolemGndAttkRpt:
playfram 0x100
wait 1
nobrkcodestart
playsndbtwn 1937 1938 # Golem weaponfire 01, 02
attackwith 1
playfram 0xaa
playfram 0x120
wait 1
playfram 0xbb
playfram 0x140
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xcc
playfram 0x160
wait 1
playfram 0xdd
playfram 0x140
wait 1
playfram 0xee
playfram 0x120
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xff
wait 1
playfram 0x110
nobrkcodeend
gotorepeatattk
ignorerest
goto GolemGndAttkToIdle
GolemWalking:
move 5
wait 1
playfram 0x11
move 5
wait 1
playfram 0x22
move 5
wait 1
playfram 0x33
move 5
wait 1
playfram 0x44
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
move 5
wait 1
playfram 0x88
goto GolemWalking
goto LegionnaireGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -33157,7 +33060,7 @@ LarvoskCesiantLocal00:
playfram 2
wait 2
playfram 3
wait 2
wait 4
playfram 2
wait 2
playfram 1
@ -34334,7 +34237,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -34349,9 +34252,7 @@ WarpIn LegionnaireWarpIn
LegionnaireInit:
imgul 1339 0 0 # Legionnaire Shadow (cm\protoss\legionnaire-shad.grp)
LegionnaireWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
goto MadcapWalkingToIdle
LegionnaireDeath:
playsnd 678 # Protoss\ZEALOT\PZeDth00.WAV
@ -34383,7 +34284,7 @@ LegionnaireGndAttkRpt:
LegionnaireGndAttkToIdle:
playfram 0x100
wait 1
goto LegionnaireWalkingToIdle
goto MadcapWalkingToIdle
LegionnaireWalking:
move 4
@ -36172,11 +36073,11 @@ IsId 587
Type 21
Init CharlatanInit
Death EcclesiastDeath
GndAttkInit CharlatanGndAttkInit
AirAttkInit CharlatanGndAttkInit
GndAttkInit EcclesiastGndAttkInit
AirAttkInit EcclesiastGndAttkInit
Unused1 EcclesiastUnused1
GndAttkRpt CharlatanGndAttkRpt
AirAttkRpt CharlatanGndAttkRpt
GndAttkRpt EcclesiastGndAttkRpt
AirAttkRpt EcclesiastGndAttkRpt
CastSpell [NONE]
GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle
@ -36199,29 +36100,6 @@ CharlatanInit:
imgul 1172 0 0 # Charlatan Shadow (cm\protoss\charlatan-shad.grp)
goto InfestedTerranWalkingToIdle
CharlatanGndAttkInit:
playfram 0x120
wait 1
playfram 0x140
wait 1
playfram 0x160
wait 1
playfram 0x180
goto CharlatanGndAttkRpt
CharlatanGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1603 1605 # Charlatan weapon fire 01, 02, 03
attackwith 1
playfram 0x1A0
wait 1
playfram 0x180
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto EcclesiastGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1382 Arclite Shock Cannon Hit (Damageless) (thingy\mushroom.grp)
@ -43364,14 +43242,14 @@ Init VagrantInit
Death VagrantDeath
GndAttkInit VagrantGndAttkInit
AirAttkInit VagrantGndAttkInit
Unused1 VagrantUnused1
Unused1 EcclesiastUnused1
GndAttkRpt VagrantGndAttkRpt
AirAttkRpt VagrantGndAttkRpt
CastSpell [NONE]
GndAttkToIdle VagrantGndAttkToIdle
AirAttkToIdle VagrantGndAttkToIdle
GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle
Unused2 [NONE]
Walking VagrantWalking
Walking EcclesiastWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
@ -43388,19 +43266,6 @@ WarpIn VagrantWarpIn
VagrantInit:
imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
goto InfestedTerranWalkingToIdle
VagrantGndAttkToIdle:
playfram 0x180
wait 1
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x00
wait 1
goto ScourgeLocal00
VagrantDeath:
playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
@ -43409,17 +43274,6 @@ VagrantDeath:
lowsprul 847 0 0 # Protoss Unit Rubble Small
wait 1
end
VagrantUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1186 # Cantavis revive 01
imgol 1445 0 0 # Zealot death reversed
wait 12
setfldirect 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
VagrantGndAttkInit:
playfram 0x120
@ -43440,34 +43294,7 @@ VagrantGndAttkRpt:
nobrkcodeend
gotorepeatattk
ignorerest
goto VagrantGndAttkToIdle
VagrantWalking:
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x20
move 5
wait 1
playfram 0x40
move 5
wait 1
playfram 0x60
move 5
wait 1
playfram 0x80
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
goto VagrantWalking
goto EcclesiastGndAttkToIdle
VagrantWarpIn:
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
@ -49384,14 +49211,14 @@ Init PotentateInit
Death PotentateDeath
GndAttkInit PotentateGndAttkInit
AirAttkInit PotentateGndAttkInit
Unused1 PotentateUnused1
Unused1 EcclesiastUnused1
GndAttkRpt PotentateGndAttkRpt
AirAttkRpt PotentateGndAttkRpt
CastSpell [NONE]
GndAttkToIdle PotentateGndAttkToIdle
AirAttkToIdle PotentateGndAttkToIdle
GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle
Unused2 [NONE]
Walking PotentateWalking
Walking EcclesiastWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 PotentateMeleeAttkRpt
SpecialState2 [NONE]
@ -49408,17 +49235,6 @@ WarpIn PotentateWarpIn
PotentateInit:
imgul 1172 0 0 # Potentate Shadow (cm\protoss\potentate-shad.grp)
goto InfestedTerranWalkingToIdle
PotentateGndAttkToIdle:
playfram 0x180
wait 1
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
goto InfestedTerranWalkingToIdle
PotentateDeath:
playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
@ -49427,17 +49243,6 @@ PotentateDeath:
lowsprul 818 0 0 # Potentate Remains
wait 1
end
PotentateUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1186 # Cantavis revive 01
imgol 1445 0 0 # Zealot death reversed
wait 12
setfldirect 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
PotentateGndAttkInit:
sigorder 32
@ -49462,7 +49267,7 @@ PotentateGndAttkRpt:
nobrkcodeend
gotorepeatattk
ignorerest
goto PotentateGndAttkToIdle
goto EcclesiastGndAttkToIdle
PotentateMeleeAttkRpt:
playfram 0x1C0
@ -49484,33 +49289,6 @@ PotentateMeleeAttkRpt:
ignorerest
goto InfestedTerranWalkingToIdle
PotentateWalking:
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x20
move 5
wait 1
playfram 0x40
move 5
wait 1
playfram 0x60
move 5
wait 1
playfram 0x80
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
goto PotentateWalking
PotentateWarpIn:
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
goto ScourgeLocal00
@ -49822,11 +49600,11 @@ IsId 764
Type 12
Init HotshotInit
Death MadcapDeath
GndAttkInit HotshotGndAttkInit
AirAttkInit HotshotGndAttkInit
GndAttkInit MadcapGndAttkInit
AirAttkInit MadcapGndAttkInit
Unused1 [NONE]
GndAttkRpt HotshotGndAttkRpt
AirAttkRpt HotshotGndAttkRpt
GndAttkRpt MadcapGndAttkRpt
AirAttkRpt MadcapGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle
@ -49838,32 +49616,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
HotshotInit:
imgul 1142 0 0 # Madcap Shadow (cm\terran\madcap-shad.grp)
imgul 1777 0 0 # Hotshot Shadow (cm\faction-t\hotshot-shadow.grp)
goto MadcapWalkingToIdle
HotshotGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
HotshotGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2617 2618 # Hotshot weaponfire 01, 02
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
goto MadcapGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1785 Qilin (cm\faction\qilin.grp)
@ -50000,7 +49755,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -50015,7 +49770,7 @@ WarpIn LegionnaireWarpIn
AdherentInit:
imgul 1793 0 0 # Adherent Shadow (cm\faction-p\adherent-shadow.grp)
goto LegionnaireWalkingToIdle
goto MadcapWalkingToIdle
AdherentGndAttkInit:
playfram 0x100
@ -51948,7 +51703,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -51963,7 +51718,7 @@ WarpIn LegionnaireWarpIn
CicatusInit:
imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
goto HarakanWalkingToIdle
goto MadcapWalkingToIdle
CicatusGndAttkInit:
playfram 0x100

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -23,12 +23,24 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- **Audiovisuals:**
- Unit response randomization has been restored (c. DF)
- Unit portraits now animate when playing unit responses in-game (c. DF)
- **Hotshots** now use their shadows instead of the **Madcap**'s
## Audiovisuals
- New sprites for:
- Golem
- Ocsal Cesiant
- Updated sprite for:
- Legionnaire
## Terran
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- **Twin Autocannons**:
- Weapon damage 1x4 » 1x5
## Protoss
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- Collision size slightly adjusted to fit new model
## Zerg
- **Broodspawn**:
- **Death Cycle**:

Binary file not shown.