mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Update Legionnaire sprite; Replace Golem and Ocsal Cesiant sprite
This commit is contained in:
parent
b33520e5bb
commit
010f2bd09d
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@ -400,8 +400,8 @@ Terran Qilin
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Terran Auriel
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Protoss Adherent
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Protoss Extatus
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Zerg Nathrelisk
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Zerg Iziralisk
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Zerg Nathrelisk (Zorthos)
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Zerg Iziralisk (Zorthos)
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Faction Selection Protoss
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Faction Selection Zerg
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Terran Anchor (Grounded)
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@ -59,7 +59,7 @@ military cicatus = 414
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# Zerg factional units
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military nathrelisk = 402
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military iziralisk = 403
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military iziralisk = 415
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military inzorthrokor = 415
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# Terran military units
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military maverick = 0
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@ -25949,26 +25949,24 @@ IsId 463
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Type 12
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Init ApostleInit
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Death ApostleDeath
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GndAttkInit ApostleGndAttkInit
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AirAttkInit ApostleGndAttkInit
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GndAttkInit MadcapGndAttkInit
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AirAttkInit MadcapGndAttkInit
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Unused1 [NONE]
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GndAttkRpt ApostleGndAttkRpt
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AirAttkRpt ApostleGndAttkRpt
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GndAttkRpt MadcapGndAttkRpt
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AirAttkRpt MadcapGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle ApostleGndAttkToIdle
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AirAttkToIdle ApostleGndAttkToIdle
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GndAttkToIdle MadcapGndAttkToIdle
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AirAttkToIdle MadcapGndAttkToIdle
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Unused2 [NONE]
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Walking ApostleWalking
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WalkingToIdle ApostleWalkingToIdle
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Walking MadcapWalking
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WalkingToIdle MadcapWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ApostleInit:
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imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp)
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ApostleWalkingToIdle:
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playfram 0x00
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goto ScourgeLocal00
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goto MadcapWalkingToIdle
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ApostleDeath:
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playsnd 1301 # Apostle death 01
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@ -25980,60 +25978,6 @@ ApostleDeath:
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wait 1
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end
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ApostleGndAttkInit:
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playfram 0x100
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wait 1
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playfram 0x120
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wait 1
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playfram 0x140
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ApostleGndAttkRpt:
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wait 1
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nobrkcodestart
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playsndbtwn 2783 2787 # Apostle weaponfire 01, 02, 03, 04, 05
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attack
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playfram 0x1A0
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wait 1
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playfram 0x180
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wait 1
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playfram 0x1A0
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wait 1
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playfram 0x180
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nobrkcodeend
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gotorepeatattk
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ignorerest
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ApostleGndAttkToIdle:
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playfram 0x140
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wait 1
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playfram 0x120
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wait 1
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playfram 0x100
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wait 1
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goto ApostleWalkingToIdle
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ApostleWalking:
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playfram 0x40
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move 4
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wait 1
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playfram 0x60
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move 4
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wait 1
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playfram 0x80
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move 4
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wait 1
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playfram 0xA0
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move 4
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wait 1
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playfram 0xC0
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move 4
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wait 1
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playfram 0xE0
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move 4
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wait 1
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playfram 0x20
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move 4
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wait 1
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goto ApostleWalking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1118 Apostle Remnants (cm\terran\apostle-death.grp)
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@ -26921,7 +26865,6 @@ MadcapGndAttkInit:
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MadcapGndAttkRpt:
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wait 1
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nobrkcodestart
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playsndbtwn 1212 1216 # Madcap weaponfire 01, 02, 03, 04, 05
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attack
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playfram 0x1A0
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wait 1
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@ -28392,7 +28335,6 @@ EcclesiastGndAttkInit:
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EcclesiastGndAttkRpt:
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wait 1
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nobrkcodestart
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playsndbtwn 1362 1366 # Ecclesiast attack 01, 02, 03, 04, 05
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attackwith 1
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playfram 0x1A0
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wait 1
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@ -28541,11 +28483,11 @@ Unused1 [NONE]
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GndAttkRpt GolemGndAttkInit
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle GolemGndAttkToIdle
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GndAttkToIdle LegionnaireGndAttkToIdle
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking GolemWalking
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WalkingToIdle GolemWalkingToIdle
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Walking LegionnaireWalking
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WalkingToIdle MadcapWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -28554,16 +28496,6 @@ GolemInit:
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imgul 1185 0 0 # Golem Shadow (golem-shad.grp)
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playfram 0x00
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goto ScourgeLocal00
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GolemGndAttkToIdle:
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playfram 0x99
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wait 1
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playfram 0x00
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goto ScourgeLocal00
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GolemWalkingToIdle:
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playfram 0x00
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goto ScourgeLocal00
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GolemDeath:
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playsnd 533 # Protoss\Scout\PScDth00.WAV
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@ -28574,58 +28506,29 @@ GolemDeath:
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end
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GolemGndAttkInit:
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playfram 0x99
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playfram 0x100
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GolemGndAttkRpt:
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playfram 0x100
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wait 1
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nobrkcodestart
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playsndbtwn 1937 1938 # Golem weaponfire 01, 02
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attackwith 1
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playfram 0xaa
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playfram 0x120
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wait 1
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playfram 0xbb
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playfram 0x140
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attackwith 1
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playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0xcc
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playfram 0x160
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wait 1
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playfram 0xdd
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playfram 0x140
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wait 1
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playfram 0xee
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playfram 0x120
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playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0xff
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wait 1
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playfram 0x110
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto GolemGndAttkToIdle
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GolemWalking:
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move 5
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wait 1
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playfram 0x11
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move 5
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wait 1
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playfram 0x22
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move 5
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wait 1
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playfram 0x33
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move 5
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wait 1
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playfram 0x44
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move 5
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wait 1
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playfram 0x55
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move 5
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wait 1
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playfram 0x66
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move 5
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wait 1
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playfram 0x77
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move 5
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wait 1
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playfram 0x88
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goto GolemWalking
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goto LegionnaireGndAttkToIdle
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -33157,7 +33060,7 @@ LarvoskCesiantLocal00:
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playfram 2
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wait 2
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playfram 3
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wait 2
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wait 4
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playfram 2
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wait 2
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playfram 1
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@ -34334,7 +34237,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking LegionnaireWalking
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WalkingToIdle LegionnaireWalkingToIdle
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WalkingToIdle MadcapWalkingToIdle
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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@ -34349,9 +34252,7 @@ WarpIn LegionnaireWarpIn
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LegionnaireInit:
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imgul 1339 0 0 # Legionnaire Shadow (cm\protoss\legionnaire-shad.grp)
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LegionnaireWalkingToIdle:
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playfram 0x00
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goto ScourgeLocal00
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goto MadcapWalkingToIdle
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LegionnaireDeath:
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playsnd 678 # Protoss\ZEALOT\PZeDth00.WAV
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@ -34383,7 +34284,7 @@ LegionnaireGndAttkRpt:
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LegionnaireGndAttkToIdle:
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playfram 0x100
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wait 1
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goto LegionnaireWalkingToIdle
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goto MadcapWalkingToIdle
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LegionnaireWalking:
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move 4
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@ -36172,11 +36073,11 @@ IsId 587
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Type 21
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Init CharlatanInit
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Death EcclesiastDeath
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GndAttkInit CharlatanGndAttkInit
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AirAttkInit CharlatanGndAttkInit
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GndAttkInit EcclesiastGndAttkInit
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AirAttkInit EcclesiastGndAttkInit
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Unused1 EcclesiastUnused1
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GndAttkRpt CharlatanGndAttkRpt
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AirAttkRpt CharlatanGndAttkRpt
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GndAttkRpt EcclesiastGndAttkRpt
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AirAttkRpt EcclesiastGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle EcclesiastGndAttkToIdle
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AirAttkToIdle EcclesiastGndAttkToIdle
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@ -36199,29 +36100,6 @@ CharlatanInit:
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imgul 1172 0 0 # Charlatan Shadow (cm\protoss\charlatan-shad.grp)
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goto InfestedTerranWalkingToIdle
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CharlatanGndAttkInit:
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playfram 0x120
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wait 1
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playfram 0x140
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wait 1
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playfram 0x160
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wait 1
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playfram 0x180
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goto CharlatanGndAttkRpt
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CharlatanGndAttkRpt:
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wait 1
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nobrkcodestart
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playsndbtwn 1603 1605 # Charlatan weapon fire 01, 02, 03
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attackwith 1
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playfram 0x1A0
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wait 1
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playfram 0x180
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto EcclesiastGndAttkToIdle
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1382 Arclite Shock Cannon Hit (Damageless) (thingy\mushroom.grp)
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@ -43364,14 +43242,14 @@ Init VagrantInit
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Death VagrantDeath
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GndAttkInit VagrantGndAttkInit
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AirAttkInit VagrantGndAttkInit
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Unused1 VagrantUnused1
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Unused1 EcclesiastUnused1
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GndAttkRpt VagrantGndAttkRpt
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AirAttkRpt VagrantGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle VagrantGndAttkToIdle
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AirAttkToIdle VagrantGndAttkToIdle
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GndAttkToIdle EcclesiastGndAttkToIdle
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AirAttkToIdle EcclesiastGndAttkToIdle
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Unused2 [NONE]
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Walking VagrantWalking
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Walking EcclesiastWalking
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WalkingToIdle InfestedTerranWalkingToIdle
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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@ -43388,19 +43266,6 @@ WarpIn VagrantWarpIn
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VagrantInit:
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imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
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goto InfestedTerranWalkingToIdle
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VagrantGndAttkToIdle:
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playfram 0x180
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wait 1
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playfram 0x160
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wait 1
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playfram 0x140
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wait 1
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playfram 0x120
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wait 1
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playfram 0x00
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wait 1
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goto ScourgeLocal00
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VagrantDeath:
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playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
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@ -43409,17 +43274,6 @@ VagrantDeath:
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lowsprul 847 0 0 # Protoss Unit Rubble Small
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wait 1
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end
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VagrantUnused1:
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wait 1
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nobrkcodestart
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setfldirect 0
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playsnd 1186 # Cantavis revive 01
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imgol 1445 0 0 # Zealot death reversed
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wait 12
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setfldirect 12
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nobrkcodeend
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goto InfestedTerranWalkingToIdle
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VagrantGndAttkInit:
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playfram 0x120
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@ -43440,34 +43294,7 @@ VagrantGndAttkRpt:
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto VagrantGndAttkToIdle
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VagrantWalking:
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move 5
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wait 1
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playfram 0x100
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move 5
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wait 1
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playfram 0x20
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move 5
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wait 1
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playfram 0x40
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move 5
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wait 1
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playfram 0x60
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move 5
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wait 1
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playfram 0x80
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move 5
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wait 1
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playfram 0xA0
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move 5
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wait 1
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playfram 0xC0
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move 5
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wait 1
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playfram 0xE0
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goto VagrantWalking
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goto EcclesiastGndAttkToIdle
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VagrantWarpIn:
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imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
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@ -49384,14 +49211,14 @@ Init PotentateInit
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Death PotentateDeath
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GndAttkInit PotentateGndAttkInit
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AirAttkInit PotentateGndAttkInit
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Unused1 PotentateUnused1
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Unused1 EcclesiastUnused1
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GndAttkRpt PotentateGndAttkRpt
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AirAttkRpt PotentateGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle PotentateGndAttkToIdle
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AirAttkToIdle PotentateGndAttkToIdle
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GndAttkToIdle EcclesiastGndAttkToIdle
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AirAttkToIdle EcclesiastGndAttkToIdle
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Unused2 [NONE]
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Walking PotentateWalking
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Walking EcclesiastWalking
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WalkingToIdle InfestedTerranWalkingToIdle
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SpecialState1 PotentateMeleeAttkRpt
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SpecialState2 [NONE]
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@ -49408,17 +49235,6 @@ WarpIn PotentateWarpIn
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PotentateInit:
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imgul 1172 0 0 # Potentate Shadow (cm\protoss\potentate-shad.grp)
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goto InfestedTerranWalkingToIdle
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PotentateGndAttkToIdle:
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playfram 0x180
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wait 1
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playfram 0x160
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wait 1
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playfram 0x140
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wait 1
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playfram 0x120
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wait 1
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goto InfestedTerranWalkingToIdle
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PotentateDeath:
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playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
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@ -49427,17 +49243,6 @@ PotentateDeath:
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lowsprul 818 0 0 # Potentate Remains
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wait 1
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end
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PotentateUnused1:
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wait 1
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nobrkcodestart
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setfldirect 0
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playsnd 1186 # Cantavis revive 01
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imgol 1445 0 0 # Zealot death reversed
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wait 12
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setfldirect 12
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nobrkcodeend
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goto InfestedTerranWalkingToIdle
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PotentateGndAttkInit:
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sigorder 32
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@ -49462,7 +49267,7 @@ PotentateGndAttkRpt:
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto PotentateGndAttkToIdle
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goto EcclesiastGndAttkToIdle
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PotentateMeleeAttkRpt:
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playfram 0x1C0
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@ -49484,33 +49289,6 @@ PotentateMeleeAttkRpt:
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ignorerest
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goto InfestedTerranWalkingToIdle
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PotentateWalking:
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move 5
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wait 1
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playfram 0x100
|
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move 5
|
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wait 1
|
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playfram 0x20
|
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move 5
|
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wait 1
|
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playfram 0x40
|
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move 5
|
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wait 1
|
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playfram 0x60
|
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move 5
|
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wait 1
|
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playfram 0x80
|
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move 5
|
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wait 1
|
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playfram 0xA0
|
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move 5
|
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wait 1
|
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playfram 0xC0
|
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move 5
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wait 1
|
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playfram 0xE0
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goto PotentateWalking
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PotentateWarpIn:
|
||||
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
|
||||
goto ScourgeLocal00
|
||||
@ -49822,11 +49600,11 @@ IsId 764
|
||||
Type 12
|
||||
Init HotshotInit
|
||||
Death MadcapDeath
|
||||
GndAttkInit HotshotGndAttkInit
|
||||
AirAttkInit HotshotGndAttkInit
|
||||
GndAttkInit MadcapGndAttkInit
|
||||
AirAttkInit MadcapGndAttkInit
|
||||
Unused1 [NONE]
|
||||
GndAttkRpt HotshotGndAttkRpt
|
||||
AirAttkRpt HotshotGndAttkRpt
|
||||
GndAttkRpt MadcapGndAttkRpt
|
||||
AirAttkRpt MadcapGndAttkRpt
|
||||
CastSpell [NONE]
|
||||
GndAttkToIdle MadcapGndAttkToIdle
|
||||
AirAttkToIdle MadcapGndAttkToIdle
|
||||
@ -49838,32 +49616,9 @@ SpecialState1 [NONE]
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
HotshotInit:
|
||||
imgul 1142 0 0 # Madcap Shadow (cm\terran\madcap-shad.grp)
|
||||
imgul 1777 0 0 # Hotshot Shadow (cm\faction-t\hotshot-shadow.grp)
|
||||
goto MadcapWalkingToIdle
|
||||
|
||||
HotshotGndAttkInit:
|
||||
playfram 0x100
|
||||
wait 1
|
||||
playfram 0x120
|
||||
wait 1
|
||||
playfram 0x140
|
||||
HotshotGndAttkRpt:
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playsndbtwn 2617 2618 # Hotshot weaponfire 01, 02
|
||||
attack
|
||||
playfram 0x1A0
|
||||
wait 1
|
||||
playfram 0x180
|
||||
wait 1
|
||||
playfram 0x1A0
|
||||
wait 1
|
||||
playfram 0x180
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
goto MadcapGndAttkToIdle
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 1785 Qilin (cm\faction\qilin.grp)
|
||||
@ -50000,7 +49755,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
|
||||
AirAttkToIdle [NONE]
|
||||
Unused2 [NONE]
|
||||
Walking LegionnaireWalking
|
||||
WalkingToIdle LegionnaireWalkingToIdle
|
||||
WalkingToIdle MadcapWalkingToIdle
|
||||
SpecialState1 [NONE]
|
||||
SpecialState2 [NONE]
|
||||
AlmostBuilt [NONE]
|
||||
@ -50015,7 +49770,7 @@ WarpIn LegionnaireWarpIn
|
||||
|
||||
AdherentInit:
|
||||
imgul 1793 0 0 # Adherent Shadow (cm\faction-p\adherent-shadow.grp)
|
||||
goto LegionnaireWalkingToIdle
|
||||
goto MadcapWalkingToIdle
|
||||
|
||||
AdherentGndAttkInit:
|
||||
playfram 0x100
|
||||
@ -51948,7 +51703,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
|
||||
AirAttkToIdle [NONE]
|
||||
Unused2 [NONE]
|
||||
Walking LegionnaireWalking
|
||||
WalkingToIdle LegionnaireWalkingToIdle
|
||||
WalkingToIdle MadcapWalkingToIdle
|
||||
SpecialState1 [NONE]
|
||||
SpecialState2 [NONE]
|
||||
AlmostBuilt [NONE]
|
||||
@ -51963,7 +51718,7 @@ WarpIn LegionnaireWarpIn
|
||||
|
||||
CicatusInit:
|
||||
imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
|
||||
goto HarakanWalkingToIdle
|
||||
goto MadcapWalkingToIdle
|
||||
|
||||
CicatusGndAttkInit:
|
||||
playfram 0x100
|
||||
|
||||
Binary file not shown.
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@ -23,12 +23,24 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
|
||||
- **Audiovisuals:**
|
||||
- Unit response randomization has been restored (c. DF)
|
||||
- Unit portraits now animate when playing unit responses in-game (c. DF)
|
||||
- **Hotshots** now use their shadows instead of the **Madcap**'s
|
||||
|
||||
## Audiovisuals
|
||||
- New sprites for:
|
||||
- Golem
|
||||
- Ocsal Cesiant
|
||||
- Updated sprite for:
|
||||
- Legionnaire
|
||||
|
||||
## Terran
|
||||
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
|
||||
- **Twin Autocannons**:
|
||||
- Weapon damage 1x4 » 1x5
|
||||
|
||||
## Protoss
|
||||
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
|
||||
- Collision size slightly adjusted to fit new model
|
||||
|
||||
## Zerg
|
||||
- **Broodspawn**:
|
||||
- **Death Cycle**:
|
||||
|
||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user