cosmonarchy-bw-prerelease/patchnotes.md

7.4 KiB

6 August 2023 -- prospective patch notes

Designer's Notes

More rebalancings, more new sprites, more bugfixes, and a more useful patch description when I'm not sleepy!

Latest content

UI

  • Added a new config option for always showing condensed selections (c. DF)
  • When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle
    • This is not 100% consistent with weapon ranges; we will improve this feature in time!
  • It is now possible to train Scribes when selecting Nexuses and Embassies together

Audiovisuals:

  • New sprite:
    • Nathrokor, Liiralisk (c. Solstice)
  • Updated sprite:
    • Quazilisk (c. Solstice)
  • Updated icon:
    • Diadem
  • New weaponfire SFX:
    • Silvertongue

Bugfixes

  • Stability:
    • Fixed another nullsprite crash (r. Alexhandr)
    • Fixed a few crashes related to removing units via triggers (r. StratosTygo)
  • Gameplay:
    • Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
    • Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
    • Hippogriffs no longer miss their target while at max range (c. Veeq7)
    • Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
    • Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
    • Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
    • Fixed Sevenstep projectile movement being slower than intended
    • Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
    • Caphrolosk and Gathtelosk shortcut conflicts have been resolved (r. neblime)
  • Audiovisuals:
    • Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors
    • Delay between ally under attack notices has increased
    • Transport UI now colorizes as green for own units (c. Veeq7)
    • Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
    • Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
    • Fixed error printout related to Sevenstep's passive
    • Standardized Nathrokor and Ovileth morph button positions
    • Corrected Silvertongue portrait and unit responses

Terran

  • Mason and Talos:
    • Repair HP amount now 75% of the previous amount per second
  • Cleric:
    • Healing rate now 9 HP per second, from 12
  • Cyclops:
    • Mineral cost now 100, from 75
    • HP now 85, from 80
    • Weapon damage now 10, from 6
    • Armor penetration now 0, from 1
    • Weapon cooldown now 1.25, from 0.75
    • Fragmentary Shells removed
    • New: Recursion Rounds:
      • Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
  • Phalanx:
    • Arclite Cannon:
      • Armor penetration now 0, from 3
      • Weapon cooldown now 1.33, from 1.54
    • Deployment speed now ~25% faster
  • Valkyrie:
    • HP now 160, from 180
    • Armor now 3, from 2
    • Weapon damage now 6x5, from 2x8
    • Armor penetration now 0, from 5
    • Weapon cooldown now 1.5, from 1
    • Splash radii now 24/32/48, from 20/30/40 (pixels)
    • Attack now staggers its missiles, and fires them in a fixed cone pattern
    • No longer has Prolonged Arms
  • Sundog:
    • Gas cost now 75, from 50
    • Weapon damage now 2x12, from 4x5
    • Armor penetration now 5, from 2
    • Weapon cooldown now 1, from 0.83
    • Weapon no longer splashes
  • Hippogriff:
    • Weapon cooldown now 2.5, from 2.25
    • Weapon range now 13, from 15
    • Turn rate now 6, from 12 (matches Minotaur)
  • Quarry:
    • Collision size adjusted to make right-side resource returns more elegant
  • Treasury:
    • Collision size now identical to Ministry (slightly wider, slightly shorter)

Protoss

  • Hierophant:
    • Initial attack windup now 3 frames long, from 6, increasing responsivity
  • Architect:
    • HP now 200, from 180
    • Weapon damage now 30, from 40
    • Weapon cooldown now 1.33, from 1.5
    • Now moves ~11% faster
    • Collision now ~8% smaller
  • Crucible:
    • Gas cost now 150, from 125
    • Shields now 200, from 300
    • Armor now 4, from 3
  • Matrix:
    • Mineral cost now 200, from 150
    • HP now 150, from 120
    • Weapon cooldown now 0.83, from 0.92
  • Engram:
    • Mineral cost now 300, from 250
    • HP now 250, from 220

Zerg

  • Quazilisk:
    • Weapon damage now 2x6, from 1x5
    • Now moves ~20% faster
  • Nathrokor:
    • HP now 75, from 70
    • Plasmid Breath weapon removed
    • New weapon: Vestigial Strike
      • 1x8 damage, 2 armor pen, melee range, targets ground
    • New weapon: Nathrok Claws
      • 2x4 damage, 0 armor pen, melee range, targets air
  • Izirokor:
    • Attack windup now 2 frames long, from 4, increasing responsivity
  • Skithrokor:
    • Armor now 1, from 2
  • Vithrilisk:
    • HP now 180, from 200
    • Weapon cooldown now 2, from 1.875
  • Gorgrokor:
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.5, from 0.42
    • Weapon splash radii now 20/30/40, from 30/37/45 (pixels)
    • Now moves ~15% slower
  • Alkajelisk:
    • Turn rate now 8, from 12
  • Alkaj Chasm:
    • Mineral and gas costs now 500/700, from 400/800