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Fix Ensnare interactions; Add Objective display to some scenarios

This commit is contained in:
Pr0nogo 2023-08-10 12:17:57 -04:00
parent 583b83b393
commit 0d1ef53b27
5 changed files with 2 additions and 1 deletions

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@ -42,12 +42,13 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
- Ensnaring Brood attacks now apply Ensnare to noncombatants (r. fagguto)
- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
- Fixed Sevenstep projectile movement being slower than intended
- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
- Caphrolosk and Gathtelosk shortcut conflicts have been resolved (r. neblime)
- Audiovisuals:
- Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors
- Delay between ally under attack notices has increased
- Transport UI now colorizes as green for own units (c. Veeq7)
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
- Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)

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