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Fix Ensnare interactions; Add Objective display to some scenarios
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@ -42,12 +42,13 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
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- Hippogriffs no longer miss their target while at max range (c. Veeq7)
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- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
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- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
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- Ensnaring Brood attacks now apply Ensnare to noncombatants (r. fagguto)
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- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
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- Fixed Sevenstep projectile movement being slower than intended
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- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
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- Caphrolosk and Gathtelosk shortcut conflicts have been resolved (r. neblime)
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- Audiovisuals:
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- Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors
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- Delay between ally under attack notices has increased
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- Transport UI now colorizes as green for own units (c. Veeq7)
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- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
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- Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
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