cosmonarchy-bw-prerelease/patchnotes.md

2.9 KiB

5 August 2023 -- prospective patch notes

Designer's Notes

TBD

Latest content

TBD

UI

  • Added a new config option for always showing condensed selections (c. DF)
  • When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle
    • This is not 100% consistent with weapon ranges; we will improve this feature in time!

Audiovisuals:

  • New sprite for:
    • Liiralisk (c. Solstice)
  • Updated icon for:
    • Diadem

Bugfixes

  • Stability:
    • Fixed another nullsprite crash (r. Alexhandr)
  • Gameplay:
    • Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
    • Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
    • Hippogriffs no longer miss their target while at max range (c. Veeq7)
    • Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
    • Fixed Sevenstep projectile movement being slower than intended
    • Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
  • Audiovisuals:
    • Magenta and Patriotic Freedom are no longer rollable as player colors
    • Transport UI now colorizes as green for own units (c. Veeq7)
    • Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
    • Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
    • Fixed error printout related to Sevenstep's passive

Terran

  • Cyclops:
    • Mineral cost now 100, from 75
    • HP now 85, from 80
    • Weapon damage now 10, from 6
    • Armor penetration now 0, from 1
    • Weapon cooldown now 1.25, from 0.75
    • Fragmentary Shells removed
    • New: Recursion Rounds:
      • Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
  • Quarry:
    • Collision size adjusted to make right-side resource returns more elegant
  • Treasury:
    • Collision size now identical to Ministry (slightly wider, slightly shorter)

Protoss

  • Hierophant:
    • Attack windup now 3 frames long, from 6, increasing responsivity

Zerg

  • Quazilisk:
    • Weapon damage now 2x6, from 1x5
    • Now moves ~20% faster
  • Izirokor:
    • Attack windup now 2 frames long, from 4, increasing responsivity
  • Skithrokor:
    • Armor now 1, from 2