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2.9 KiB
2.9 KiB
5 August 2023 -- prospective patch notes
Designer's Notes
TBD
Latest content
TBD
UI
- Added a new config option for always showing condensed selections (c. DF)
- When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle
- This is not 100% consistent with weapon ranges; we will improve this feature in time!
Audiovisuals:
- New sprite for:
- Liiralisk (c. Solstice)
- Updated icon for:
- Diadem
Bugfixes
- Stability:
- Fixed another nullsprite crash (r. Alexhandr)
- Gameplay:
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Fixed Sevenstep projectile movement being slower than intended
- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
- Audiovisuals:
- Magenta and Patriotic Freedom are no longer rollable as player colors
- Transport UI now colorizes as green for own units (c. Veeq7)
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
- Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
- Fixed error printout related to Sevenstep's passive
Terran
- Cyclops:
- Mineral cost now 100, from 75
- HP now 85, from 80
- Weapon damage now 10, from 6
- Armor penetration now 0, from 1
- Weapon cooldown now 1.25, from 0.75
- Fragmentary Shells removed
- New: Recursion Rounds:
- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
- Quarry:
- Collision size adjusted to make right-side resource returns more elegant
- Treasury:
- Collision size now identical to Ministry (slightly wider, slightly shorter)
Protoss
- Hierophant:
- Attack windup now 3 frames long, from 6, increasing responsivity
Zerg
- Quazilisk:
- Weapon damage now 2x6, from 1x5
- Now moves ~20% faster
- Izirokor:
- Attack windup now 2 frames long, from 4, increasing responsivity
- Skithrokor:
- Armor now 1, from 2