Tweak Chantry

This commit is contained in:
Pr0nogo 2026-02-20 00:13:51 -05:00
parent 5b3e083118
commit f3b83f5aed
3 changed files with 4 additions and 1 deletions

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@ -812,7 +812,7 @@ Hide Terrain (<3>Tab<1>)<0>
Diplomacy<0>
Messaging<0>
Game Menu (<3>F10<1>)<0>
¤<3><4>Sermon Salve <2>(passive)<10>While allied combatants and structures remain peaceful within 8 range of the Chantry, they regenerate 5 HP per second.<0>
¤<3><4>Sermon Salve <2>(passive)<10>While allies remain peaceful within 8 range of the Chantry, they regenerate 5 HP per second.<10>Allied combatants become cloaked until their next attack.<0>
¤<3><4>Discordant Chorus <2>(passive)<10>Enemies struck by this combatant have their armor reduced by 1 for 2 seconds. This penalty does not stack.<0>
¤<3><4>Astral Splendor <2>(passive)<10>Once every 2 seconds, this core restores 10 shields to allies within 8 range. Allies can only be restored once every 2 seconds.<0>
x<1><4>Build Cestus <1>(<3>X<1>)<10>Warding outpost.<0>

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@ -97,6 +97,9 @@
- Movement speed 5.8 » 6.6
- Now trained at Landlock, from Bounty
- Now requires Proscenium OR Zylode
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
- **Sermon Salve:**
- Now gives units cloaking until their next attack
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- Placement size 4x3 » 3x3
- Collision size adjusted to better match new graphic

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