mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Partially fix Missile Silo stats display
This commit is contained in:
parent
d0519756fd
commit
e67fd8ff98
Binary file not shown.
@ -10,19 +10,22 @@ Continuing March Madness into April, tweaking the economic pacing some more, and
|
|||||||
|
|
||||||
## Gameplay
|
## Gameplay
|
||||||
- Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies)
|
- Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies)
|
||||||
|
- Sieged Phalanxes and burrowed Lakizilisks are no longer killed by landing structures
|
||||||
|
|
||||||
## Bugfixes
|
## Bugfixes
|
||||||
- Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7)
|
- Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7)
|
||||||
- Basic workers should no longer freeze in place (c. DarkenedFantasies)
|
- Basic workers should no longer freeze in place (c. DarkenedFantasies)
|
||||||
- Attack-move no longer causes units to ignores enemies when initially attacking a structure
|
- Attack-move no longer causes units to ignores enemies when initially attacking a structure
|
||||||
- Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7)
|
- Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7)
|
||||||
- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. me), or Anthelion Gravity Well (c. Veeq7)
|
- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. Pr0nogo), or Anthelion Gravity Well (c. Veeq7)
|
||||||
- Player color randomization now ignores the colors of witness players (c. Veeq7)
|
- Player color randomization now ignores the colors of witness players (c. Veeq7)
|
||||||
- Anthelion weapon fire SFX no longer occasionally fails to play
|
- Anthelion weapon fire SFX no longer occasionally fails to play
|
||||||
- Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7)
|
- Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7)
|
||||||
|
- Missile Silo stats display is no longer wucked while arming missiles (c. Veeq7)
|
||||||
|
|
||||||
## UI
|
## UI
|
||||||
- Box selections are now sorted more consistently (c. Veeq7)
|
- Box selections are now sorted more consistently (c. Veeq7)
|
||||||
|
- Centering onto control groups when members are far apart has been improved (c. Veeq7)
|
||||||
|
|
||||||
## AI
|
## AI
|
||||||
- Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state
|
- Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state
|
||||||
|
|||||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user