diff --git a/mpq/datreq/Buttons.graft b/mpq/datreq/Buttons.graft index 128014ef..13e03166 100644 Binary files a/mpq/datreq/Buttons.graft and b/mpq/datreq/Buttons.graft differ diff --git a/patchnotes.md b/patchnotes.md index 4f3d71c2..d5a2b426 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -10,19 +10,22 @@ Continuing March Madness into April, tweaking the economic pacing some more, and ## Gameplay - Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies) +- Sieged Phalanxes and burrowed Lakizilisks are no longer killed by landing structures ## Bugfixes - Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7) - Basic workers should no longer freeze in place (c. DarkenedFantasies) - Attack-move no longer causes units to ignores enemies when initially attacking a structure - Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7) -- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. me), or Anthelion Gravity Well (c. Veeq7) +- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. Pr0nogo), or Anthelion Gravity Well (c. Veeq7) - Player color randomization now ignores the colors of witness players (c. Veeq7) - Anthelion weapon fire SFX no longer occasionally fails to play - Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7) +- Missile Silo stats display is no longer wucked while arming missiles (c. Veeq7) ## UI - Box selections are now sorted more consistently (c. Veeq7) +- Centering onto control groups when members are far apart has been improved (c. Veeq7) ## AI - Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 60eb7a80..49dbbea9 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ