Partially fix Missile Silo stats display

This commit is contained in:
Pr0nogo 2023-04-06 15:29:12 -04:00
parent d0519756fd
commit e67fd8ff98
3 changed files with 4 additions and 1 deletions

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@ -10,19 +10,22 @@ Continuing March Madness into April, tweaking the economic pacing some more, and
## Gameplay
- Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies)
- Sieged Phalanxes and burrowed Lakizilisks are no longer killed by landing structures
## Bugfixes
- Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7)
- Basic workers should no longer freeze in place (c. DarkenedFantasies)
- Attack-move no longer causes units to ignores enemies when initially attacking a structure
- Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7)
- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. me), or Anthelion Gravity Well (c. Veeq7)
- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. Pr0nogo), or Anthelion Gravity Well (c. Veeq7)
- Player color randomization now ignores the colors of witness players (c. Veeq7)
- Anthelion weapon fire SFX no longer occasionally fails to play
- Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7)
- Missile Silo stats display is no longer wucked while arming missiles (c. Veeq7)
## UI
- Box selections are now sorted more consistently (c. Veeq7)
- Centering onto control groups when members are far apart has been improved (c. Veeq7)
## AI
- Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state

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