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Partially fix Missile Silo stats display
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@ -10,19 +10,22 @@ Continuing March Madness into April, tweaking the economic pacing some more, and
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## Gameplay
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- Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies)
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- Sieged Phalanxes and burrowed Lakizilisks are no longer killed by landing structures
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## Bugfixes
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- Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7)
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- Basic workers should no longer freeze in place (c. DarkenedFantasies)
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- Attack-move no longer causes units to ignores enemies when initially attacking a structure
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- Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7)
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- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. me), or Anthelion Gravity Well (c. Veeq7)
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- Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. Pr0nogo), or Anthelion Gravity Well (c. Veeq7)
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- Player color randomization now ignores the colors of witness players (c. Veeq7)
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- Anthelion weapon fire SFX no longer occasionally fails to play
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- Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7)
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- Missile Silo stats display is no longer wucked while arming missiles (c. Veeq7)
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## UI
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- Box selections are now sorted more consistently (c. Veeq7)
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- Centering onto control groups when members are far apart has been improved (c. Veeq7)
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## AI
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- Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state
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