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Improve AI performance in early-game; Fix Irradiate under attack notifications

This commit is contained in:
Pr0nogo 2023-10-09 20:37:17 -04:00
parent 3f34dc8a55
commit c07bb65328
4 changed files with 10 additions and 3 deletions

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@ -23,27 +23,34 @@ Patch goals include:
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
## AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved pre-5 minute attack handling
- Further increased priority of refinery structures
- Boosted priority of tech tier structures
- Made adjustments to how frequently Zerg request multiple tech nodes
## Bugfixes
- Stability:
- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
- Gameplay:
- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Mind Tyrany Maelstrom now correctly slows flingy units
- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
- AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Audiovisuals:
- Names are now correctly redrawn when selecting Anchors and Lodestones
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Mortothrokors now leave behind corpses (r. TheBeaver99)
- Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam)
- Mind Tyrant Maelstrom tooltip has been corrected
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos now uses the Shaman portrait instead of Data Disc

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