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Improve AI performance in early-game; Fix Irradiate under attack notifications
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@ -23,27 +23,34 @@ Patch goals include:
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- This sometimes creates pixel artifacts, which will be addressed in time
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- Joining a lobby now plays a sound (with help from DF)
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## AI:
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- On competitive maps (class 1 and 2), AI can no longer roll greed builds
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- Improved pre-5 minute attack handling
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- Further increased priority of refinery structures
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- Boosted priority of tech tier structures
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- Made adjustments to how frequently Zerg request multiple tech nodes
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## Bugfixes
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- Stability:
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- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
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- Gameplay:
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- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
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- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
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- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
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- Mind Tyrany Maelstrom now correctly slows flingy units
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- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
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- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
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- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
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- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
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- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
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- AI:
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- On competitive maps (class 1 and 2), AI can no longer roll greed builds
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- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
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- Audiovisuals:
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- Names are now correctly redrawn when selecting Anchors and Lodestones
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Mortothrokors now leave behind corpses (r. TheBeaver99)
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- Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam)
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- Mind Tyrant Maelstrom tooltip has been corrected
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos now uses the Shaman portrait instead of Data Disc
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