diff --git a/mpq/rez/stat_txt.tbl b/mpq/rez/stat_txt.tbl index 21a45b05..c2bfb029 100644 Binary files a/mpq/rez/stat_txt.tbl and b/mpq/rez/stat_txt.tbl differ diff --git a/mpq/scripts/aiscript.bin b/mpq/scripts/aiscript.bin index 032fe9ab..ad4a5f28 100644 Binary files a/mpq/scripts/aiscript.bin and b/mpq/scripts/aiscript.bin differ diff --git a/patchnotes.md b/patchnotes.md index 59914463..9a6098fb 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -23,27 +23,34 @@ Patch goals include: - This sometimes creates pixel artifacts, which will be addressed in time - Joining a lobby now plays a sound (with help from DF) +## AI: +- On competitive maps (class 1 and 2), AI can no longer roll greed builds +- Improved pre-5 minute attack handling +- Further increased priority of refinery structures +- Boosted priority of tech tier structures +- Made adjustments to how frequently Zerg request multiple tech nodes + ## Bugfixes - Stability: - Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99) - Gameplay: - Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF) - Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s) + - Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler) - Mind Tyrany Maelstrom now correctly slows flingy units - Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99) - Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam) - Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat) - Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam) - Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99) - - Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam) -- AI: - - On competitive maps (class 1 and 2), AI can no longer roll greed builds + - Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam) - Audiovisuals: - Names are now correctly redrawn when selecting Anchors and Lodestones - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) - Improve sync between Golem attack animation and actual damage (r. TheBeaver99) - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) - Mortothrokors now leave behind corpses (r. TheBeaver99) + - Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam) - Mind Tyrant Maelstrom tooltip has been corrected - Cleaned up tooltips that referenced 'weapon range' without involving weapons - Talos now uses the Shaman portrait instead of Data Disc diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 61ebe294..ed074cb5 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ