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Try a fix for Paladin iscript crash; Fix Konvilisk and Akistrokor unit response issue
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@ -24467,9 +24467,9 @@ PaladinUnused1:
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PaladinGndAttkInit:
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playfram 0x00
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wait 1
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nobrkcodestart
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playsnd 988 # Terran\Duran\TDnPss08.wav
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wait 10
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nobrkcodestart
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playsndbtwn 1144 1147 # Paladin weaponfire 01, 02, 03, 04
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attack
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wait 3
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@ -1,11 +1,14 @@
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# XX June 2023 - prospective patch notes
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# 10 June 2023 - prospective patch notes
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## Designer's Notes
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TBD
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Much of this update is targeted at bringing AI back up to snuff, to complement the latest campaign mission developments. Bugfixes and stability improvements are also featured.
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## Bugfixes
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- More nullsprite crashes have been protected against
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- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
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- Units created by the custom "spawn" trigger command no longer move anywhere if %move_pos is not defined
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- Konvilisks and Akistrokors now correctly play order acknowledgement unit responses
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## AI
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- Worker allocation has been better optimized for the new resource model (c. Veeq7)
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BIN
plugins/gptp.qdp
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plugins/gptp.qdp
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