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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Improve AI worker assignments and gas node handling; Make jungle tree doodad sprites work in all tilesets

This commit is contained in:
Pr0nogo 2023-06-04 15:24:41 -04:00
parent 30295f2143
commit 8206611422
20 changed files with 49 additions and 29 deletions

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@ -36149,31 +36149,31 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- #
AstralBlasterHitInit:
wait 1
sigorder 1
wait 1
wait 1
sigorder 1
wait 1
AstralBlasterHitDeath:
playfram 0x00 # Frame set 0
playfram 0x00
domissiledmg
wait 1
playfram 1 # Frame set 0, direction 1
wait 1
playfram 2 # Frame set 0, direction 2
wait 1
playfram 3 # Frame set 0, direction 3
wait 1
playfram 4 # Frame set 0, direction 4
wait 1
playfram 5 # Frame set 0, direction 5
wait 1
playfram 6 # Frame set 0, direction 6
wait 1
playfram 7 # Frame set 0, direction 7
wait 1
playfram 8 # Frame set 0, direction 8
wait 1
playfram 9 # Frame set 0, direction 9
wait 1
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
end
# ----------------------------------------------------------------------------- #
@ -36188,7 +36188,21 @@ Death [NONE]
# ----------------------------------------------------------------------------- #
FullTilesetDoodadInit:
playframtile 0x00 # Frame set 0
playframtile 0x00
goto InfestedTerranLocal00
# ----------------------------------------------------------------------------- #
.headerstart
IsId 750
Type 0
Init FullTilesetDoodadWithShadowInit
Death [NONE]
.headerend
# ----------------------------------------------------------------------------- #
FullTilesetDoodadWithShadowInit:
playframtile 0x00
imgulnextid 0 0
goto InfestedTerranLocal00
# ----------------------------------------------------------------------------- #
@ -36203,12 +36217,12 @@ Death FullTilesetDoodadFlipDeath
# ----------------------------------------------------------------------------- #
FullTilesetDoodadFlipInit:
playframtile 0x00 # Frame set 0
setflipstate 1
playframtile 0x00
setflipstate 1
goto InfestedTerranLocal00
FullTilesetDoodadFlipDeath:
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -51627,4 +51641,6 @@ Type 1
Init SpiderMineExplosionDeath
Death ScourgeExplosionDeath
.headerend
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# Next free isid: 751

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@ -5,4 +5,8 @@
TBD
## Bugfixes
- More nullsprite crashes have been protected against
- More nullsprite crashes have been protected against
## AI
- Worker allocation has been better optimized for the new resource model (c. Veeq7)
- AI should now harvest from more than 3 vespene nodes (c. Veeq7)

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