diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index 54176b6d..72fac280 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/mpq/scripts/iscript.txt b/mpq/scripts/iscript.txt index 23f766a5..06fb0508 100644 --- a/mpq/scripts/iscript.txt +++ b/mpq/scripts/iscript.txt @@ -24467,9 +24467,9 @@ PaladinUnused1: PaladinGndAttkInit: playfram 0x00 wait 1 + nobrkcodestart playsnd 988 # Terran\Duran\TDnPss08.wav wait 10 - nobrkcodestart playsndbtwn 1144 1147 # Paladin weaponfire 01, 02, 03, 04 attack wait 3 diff --git a/patchnotes.md b/patchnotes.md index 1e1a0457..a73ac80c 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -1,11 +1,14 @@ -# XX June 2023 - prospective patch notes +# 10 June 2023 - prospective patch notes ## Designer's Notes -TBD +Much of this update is targeted at bringing AI back up to snuff, to complement the latest campaign mission developments. Bugfixes and stability improvements are also featured. ## Bugfixes - More nullsprite crashes have been protected against +- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect +- Units created by the custom "spawn" trigger command no longer move anywhere if %move_pos is not defined +- Konvilisks and Akistrokors now correctly play order acknowledgement unit responses ## AI - Worker allocation has been better optimized for the new resource model (c. Veeq7) diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 5bf85694..386cd48f 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ