Fix more desync cases; Fix Askosi some bugs

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Pr0nogo 2026-02-06 22:57:40 -05:00
parent af995d16fa
commit 3f3faf0942
3 changed files with 6 additions and 0 deletions

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## Bugfixes
- **Desyncs:**
- Removed floating point math for: (c. Jesse, some a. Veeq7)
- Weapon cooldown changes
- Weapon & sight ranges
- Structure HP gain (e.g. **Askosi** teambuild cases)
- Lifesteal and shieldsteal
- Morningstar damage
- Clarion Phase Link distribution
- CPU unit / structure requests
- CPU micromanagement
- **Gameplay:**
- Corrected **Phontis** attack damage (r. Hamster)
- **Agonists** can no longer attack from mobile **Petracts** (r. Hamster)
- Fixed damage reliability for **Quazrokors** (r. Alexhandr)
- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
- **Audiovisual**
- Fixed invalid shield overlay for **Rove**

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