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Fix more desync cases; Fix Askosi some bugs
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## Bugfixes
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- **Desyncs:**
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- Removed floating point math for: (c. Jesse, some a. Veeq7)
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- Weapon cooldown changes
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- Weapon & sight ranges
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- Structure HP gain (e.g. **Askosi** teambuild cases)
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- Lifesteal and shieldsteal
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- Morningstar damage
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- Clarion Phase Link distribution
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- CPU unit / structure requests
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- CPU micromanagement
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- **Gameplay:**
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- Corrected **Phontis** attack damage (r. Hamster)
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- **Agonists** can no longer attack from mobile **Petracts** (r. Hamster)
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- Fixed damage reliability for **Quazrokors** (r. Alexhandr)
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- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
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- **Audiovisual**
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- Fixed invalid shield overlay for **Rove**
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