diff --git a/mpq/arr/weapons.datex b/mpq/arr/weapons.datex index fd60a853..cbae777f 100644 Binary files a/mpq/arr/weapons.datex and b/mpq/arr/weapons.datex differ diff --git a/patchnotes.md b/patchnotes.md index 07da11f5..11e1e173 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -14,12 +14,18 @@ ## Bugfixes - **Desyncs:** - Removed floating point math for: (c. Jesse, some a. Veeq7) + - Weapon cooldown changes - Weapon & sight ranges - Structure HP gain (e.g. **Askosi** teambuild cases) - Lifesteal and shieldsteal - Morningstar damage - Clarion Phase Link distribution + - CPU unit / structure requests + - CPU micromanagement - **Gameplay:** + - Corrected **Phontis** attack damage (r. Hamster) + - **Agonists** can no longer attack from mobile **Petracts** (r. Hamster) + - Fixed damage reliability for **Quazrokors** (r. Alexhandr) - Resolved unit limit error for maps with more than 1700 preplaced units (c. DF) - **Audiovisual** - Fixed invalid shield overlay for **Rove** diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 8da4b078..b2941ae9 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ