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Standardize Zethrokor/Vorvrokor movespeed; Increase Zealot/Amaranth movespeed
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commit
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@ -2425,19 +2425,19 @@ Death UltrokorRemnantsDeath
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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UltrokorRemnantsInit:
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UltrokorRemnantsInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 255
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wait 255
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wait 24
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wait 24
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playfram 1 # Frame set 0, direction 1
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playfram 1
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wait 255
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wait 255
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wait 24
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wait 24
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playfram 2 # Frame set 0, direction 2
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playfram 2
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wait 255
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wait 255
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wait 24
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wait 24
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playfram 3 # Frame set 0, direction 3
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playfram 3
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wait 255
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wait 255
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wait 24
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wait 24
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playfram 4 # Frame set 0, direction 4
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playfram 4
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wait 255
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wait 255
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wait 24
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wait 24
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end
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end
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@ -2616,25 +2616,25 @@ ZethrokorGndAttkInit:
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goto ZethrokorGndAttkToIdle
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goto ZethrokorGndAttkToIdle
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ZethrokorWalking:
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ZethrokorWalking:
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move 2
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move 6
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wait 1
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wait 1
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playfram 0x66
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playfram 0x66
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move 8
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move 6
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wait 1
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wait 1
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playfram 0x77
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playfram 0x77
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move 9
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move 6
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wait 1
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wait 1
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playfram 0x88
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playfram 0x88
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move 5
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move 6
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wait 1
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wait 1
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playfram 0x99
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playfram 0x99
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move 6
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move 6
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wait 1
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wait 1
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playfram 0xaa
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playfram 0xaa
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move 7
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move 6
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wait 1
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wait 1
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playfram 0xbb
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playfram 0xbb
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move 2
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move 6
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wait 1
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wait 1
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playfram 0x55
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playfram 0x55
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goto ZethrokorWalking
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goto ZethrokorWalking
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@ -14986,25 +14986,24 @@ VorvrokorGndAttkInit:
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goto VorvrokorGndAttkToIdle
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goto VorvrokorGndAttkToIdle
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VorvrokorWalking:
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VorvrokorWalking:
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move 2
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move 7
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wait 1
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wait 1
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playfram 0x66
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playfram 0x66
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move 8
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move 7
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wait 1
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wait 1
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playfram 0x77
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playfram 0x77
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move 9
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move 7
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wait 1
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wait 1
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playfram 0x88
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playfram 0x88
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move 5
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move 7
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wait 1
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wait 1
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playfram 0x99
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playfram 0x99
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move 6
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move 7
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wait 1
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wait 1
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playfram 0xaa
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playfram 0xaa
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move 7
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move 7
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wait 1
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wait 1
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playfram 0xbb
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playfram 0xbb
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move 2
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goto VorvrokorWalking
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goto VorvrokorWalking
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VorvrokorSpecialState2:
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VorvrokorSpecialState2:
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@ -13,6 +13,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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## Bugfixes
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## Bugfixes
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- Fixed Sundog not being able to attack
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- Fixed Sundog not being able to attack
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- Zethrokor and Vorvrokor movement is now consistent per frame
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- AI should no longer stack Cagrant Colonies as often, improving base layouts
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- AI should no longer stack Cagrant Colonies as often, improving base layouts
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- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
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- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
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@ -29,8 +30,12 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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- Armor now 3, from 2
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- Armor now 3, from 2
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## Protoss
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## Protoss
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- [Zealot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot):
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- Now moves ~12% faster
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- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
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- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
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- HP now 60, from 50
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- HP now 60, from 50
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- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
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- Now moves ~8% faster
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- [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant):
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- [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant):
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- Weapon damage now 10, from 6
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- Weapon damage now 10, from 6
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- Weapon cooldown now 0.83, from 0.63
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- Weapon cooldown now 0.83, from 0.63
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