mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Deploy new Vagrant; Try fixing AI Cagrant Colony silliness
This commit is contained in:
parent
d9991d397b
commit
7994f63ac9
Binary file not shown.
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@ -349,7 +349,7 @@ Stasis Cell
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Protoss Monogram
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Protoss Hall of Heretics
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Zerg Nephrilosk
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Protoss Vagrant (Shade)
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Protoss Vagrant Shade
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Protoss Accantor
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Zerg Ocsal Larva
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Zerg Ocsal Colony
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Binary file not shown.
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BIN
mpq/rez/tips.tbl
BIN
mpq/rez/tips.tbl
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@ -3307,34 +3307,34 @@ WarpIn [NONE]
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# ----------------------------------------------------------------------------- #
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CreepColonyInit:
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imgul 69 0 0 # Creep Colony Shadow (zerg\zfcShad.grp)
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playfram 0x00 # Frame set 0
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imgul 69 0 0 # Creep Colony Shadow (zerg\zfcShad.grp)
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playfram 0x00
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goto InfestedTerranLocal00
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CreepColonyAlmostBuilt:
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imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
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imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
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CreepColonyBuilt:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 2
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CreepColonyLocal00:
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playfram 1 # Frame set 0, direction 1
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wait 2
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playfram 2 # Frame set 0, direction 2
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wait 2
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playfram 3 # Frame set 0, direction 3
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wait 2
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playfram 0x00 # Frame set 0
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wait 2
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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playfram 0x00
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wait 2
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goto CreepColonyLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 070 Hatchery (zerg\hatchery.grp)
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# 070 Hachirosk (zerg\hatchery.grp)
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.headerstart
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IsId 43
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Type 20
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Init HatcheryInit
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Death HatcheryDeath
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Init HachiroskInit
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Death HachiroskDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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@ -3348,22 +3348,22 @@ Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt HatcheryAlmostBuilt
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Built HatcheryBuilt
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AlmostBuilt HachiroskAlmostBuilt
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Built HachiroskBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking HatcheryIsWorking
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WorkingToIdle HatcheryWorkingToIdle
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IsWorking HachiroskIsWorking
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WorkingToIdle HachiroskWorkingToIdle
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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HatcheryInit:
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imgul 71 0 0 # Hatchery Shadow (zerg\zhaShad.grp)
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HachiroskInit:
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imgul 71 0 0 # Hachirosk Shadow (zerg\zhaShad.grp)
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playfram 0x00
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goto HatcheryWorkingToIdle
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goto HachiroskWorkingToIdle
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HatcheryWorkingToIdle:
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HachiroskWorkingToIdle:
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playfram 1
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wait 2
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playfram 2
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@ -3376,9 +3376,9 @@ HatcheryWorkingToIdle:
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wait 2
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playfram 0x00
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wait 4
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goto HatcheryWorkingToIdle
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goto HachiroskWorkingToIdle
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HatcheryDeath:
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HachiroskDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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@ -3386,14 +3386,14 @@ HatcheryDeath:
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wait 1
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end
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HatcheryAlmostBuilt:
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HachiroskAlmostBuilt:
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imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
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HatcheryBuilt:
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playfram 0x00 # Frame set 0
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HachiroskBuilt:
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playfram 0x00
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wait 2
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goto HatcheryWorkingToIdle
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goto HachiroskWorkingToIdle
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HatcheryIsWorking:
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HachiroskIsWorking:
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playfram 6
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wait 2
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playfram 7
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@ -3434,16 +3434,16 @@ HatcheryIsWorking:
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wait 2
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playfram 7
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waitrand 2 4
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goto HatcheryIsWorking
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goto HachiroskIsWorking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 072 Hive (Zerg\Hive.grp)
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# 072 Gathtelosk (zerg\Hive.grp)
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.headerstart
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IsId 44
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Type 20
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Init HiveInit
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Death HiveDeath
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Init GathteloskInit
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Death GathteloskDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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@ -3457,90 +3457,90 @@ Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt HiveAlmostBuilt
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Built HiveBuilt
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AlmostBuilt GathteloskAlmostBuilt
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Built GathteloskBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking HiveIsWorking
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WorkingToIdle HiveWorkingToIdle
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IsWorking GathteloskIsWorking
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WorkingToIdle GathteloskWorkingToIdle
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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HiveInit:
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imgul 73 0 0 # Hive Shadow (zerg\zhiShad.grp)
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playfram 0x00 # Frame set 0
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goto HiveWorkingToIdle
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GathteloskInit:
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imgul 73 0 0 # Gathtelosk Shadow (zerg\zhiShad.grp)
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playfram 0x00
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goto GathteloskWorkingToIdle
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HiveWorkingToIdle:
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playfram 1 # Frame set 0, direction 1
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wait 2
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playfram 2 # Frame set 0, direction 2
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wait 2
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playfram 3 # Frame set 0, direction 3
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wait 4
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playfram 2 # Frame set 0, direction 2
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wait 2
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playfram 1 # Frame set 0, direction 1
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wait 2
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playfram 0x00 # Frame set 0
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wait 4
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goto HiveWorkingToIdle
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GathteloskWorkingToIdle:
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 4
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playfram 2
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wait 2
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playfram 1
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wait 2
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playfram 0x00
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wait 4
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goto GathteloskWorkingToIdle
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HiveDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 187 0 0 # Zerg Building Rubble (Large) (thingy\ZRubbleL.grp)
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wait 1
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GathteloskDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 187 0 0 # Zerg Building Rubble (Large) (thingy\ZRubbleL.grp)
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wait 1
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end
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HiveAlmostBuilt:
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imgol 109 0 0 # Zerg Building Spawn (Large) (zerg\zSpawn03.grp)
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HiveBuilt:
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playfram 0x00 # Frame set 0
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GathteloskAlmostBuilt:
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imgol 109 0 0 # Zerg Building Spawn (Large) (zerg\zSpawn03.grp)
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GathteloskBuilt:
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playfram 0x00
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wait 2
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goto HiveWorkingToIdle
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goto GathteloskWorkingToIdle
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HiveIsWorking:
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playfram 5 # Frame set 0, direction 5
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wait 2
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playfram 6 # Frame set 0, direction 6
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wait 2
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playfram 7 # Frame set 0, direction 7
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wait 3
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playfram 8 # Frame set 0, direction 8
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wait 3
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playfram 9 # Frame set 0, direction 9
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wait 2
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playfram 8 # Frame set 0, direction 8
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waitrand 2 3
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playfram 7 # Frame set 0, direction 7
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wait 2
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playfram 6 # Frame set 0, direction 6
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wait 2
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playfram 7 # Frame set 0, direction 7
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waitrand 2 3
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playfram 8 # Frame set 0, direction 8
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wait 2
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playfram 9 # Frame set 0, direction 9
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wait 2
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playfram 8 # Frame set 0, direction 8
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wait 2
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playfram 7 # Frame set 0, direction 7
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wait 2
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playfram 6 # Frame set 0, direction 6
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waitrand 2 4
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goto HiveIsWorking
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GathteloskIsWorking:
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playfram 5
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wait 2
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playfram 6
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wait 2
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playfram 7
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wait 3
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playfram 8
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wait 3
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playfram 9
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wait 2
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playfram 8
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waitrand 2 3
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playfram 7
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wait 2
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playfram 6
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wait 2
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playfram 7
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waitrand 2 3
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playfram 8
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wait 2
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playfram 9
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wait 2
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playfram 8
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wait 2
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playfram 7
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wait 2
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playfram 6
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waitrand 2 4
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goto GathteloskIsWorking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 074 Lair (zerg\Lair.grp)
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# 074 Caphrolosk (zerg\lair.grp)
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.headerstart
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IsId 45
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Type 20
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Init LairInit
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Death LairDeath
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Init CaphroloskInit
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Death CaphroloskDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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@ -3554,81 +3554,81 @@ Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt LairAlmostBuilt
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Built LairBuilt
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AlmostBuilt CaphroloskAlmostBuilt
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Built CaphroloskBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking LairIsWorking
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WorkingToIdle LairWorkingToIdle
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IsWorking CaphroloskIsWorking
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WorkingToIdle CaphroloskWorkingToIdle
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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LairInit:
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imgul 75 0 0 # Lair Shadow (zerg\zlrShad.grp)
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playfram 0x00 # Frame set 0
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goto LairWorkingToIdle
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CaphroloskInit:
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imgul 75 0 0 # Caphrolosk Shadow (zerg\zlrShad.grp)
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playfram 0x00
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goto CaphroloskWorkingToIdle
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LairWorkingToIdle:
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playfram 1 # Frame set 0, direction 1
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wait 2
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playfram 2 # Frame set 0, direction 2
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wait 2
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playfram 3 # Frame set 0, direction 3
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wait 4
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playfram 2 # Frame set 0, direction 2
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wait 2
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playfram 1 # Frame set 0, direction 1
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wait 2
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playfram 0x00 # Frame set 0
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wait 4
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goto LairWorkingToIdle
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CaphroloskWorkingToIdle:
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 4
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playfram 2
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wait 2
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playfram 1
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wait 2
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playfram 0x00
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wait 4
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goto CaphroloskWorkingToIdle
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LairDeath:
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CaphroloskDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 187 0 0 # Zerg Building Rubble (Large) (thingy\ZRubbleL.grp)
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wait 1
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 187 0 0 # Zerg Building Rubble (Large) (thingy\ZRubbleL.grp)
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wait 1
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end
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LairAlmostBuilt:
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CaphroloskAlmostBuilt:
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imgol 109 0 0 # Zerg Building Spawn (Large) (zerg\zSpawn03.grp)
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LairBuilt:
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playfram 0x00 # Frame set 0
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CaphroloskBuilt:
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playfram 0x00
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wait 2
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goto LairWorkingToIdle
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goto CaphroloskWorkingToIdle
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LairIsWorking:
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playfram 5 # Frame set 0, direction 5
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wait 2
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playfram 6 # Frame set 0, direction 6
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wait 2
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playfram 7 # Frame set 0, direction 7
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wait 3
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playfram 8 # Frame set 0, direction 8
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wait 3
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playfram 9 # Frame set 0, direction 9
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wait 2
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playfram 8 # Frame set 0, direction 8
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waitrand 2 3
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playfram 7 # Frame set 0, direction 7
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wait 2
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playfram 6 # Frame set 0, direction 6
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wait 2
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playfram 7 # Frame set 0, direction 7
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waitrand 2 3
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playfram 8 # Frame set 0, direction 8
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wait 2
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playfram 9 # Frame set 0, direction 9
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wait 2
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playfram 8 # Frame set 0, direction 8
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wait 2
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playfram 7 # Frame set 0, direction 7
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wait 2
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playfram 6 # Frame set 0, direction 6
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waitrand 2 4
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goto LairIsWorking
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CaphroloskIsWorking:
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playfram 5
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wait 2
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playfram 6
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wait 2
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playfram 7
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wait 3
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playfram 8
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wait 3
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playfram 9
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wait 2
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playfram 8
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waitrand 2 3
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playfram 7
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wait 2
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playfram 6
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wait 2
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playfram 7
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waitrand 2 3
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playfram 8
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wait 2
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playfram 9
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wait 2
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playfram 8
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wait 2
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playfram 7
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wait 2
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playfram 6
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waitrand 2 4
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goto CaphroloskIsWorking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -3780,7 +3780,7 @@ SurkithColonyLocal00:
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SurkithColonyLocal01:
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nobrkcodestart
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playsnd 78 # Bullet\ZLuFir00.wav
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playsnd 78 # Bullet\ZLuFir00.wav
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playfram 14
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wait 1
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playfram 15
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@ -47537,7 +47537,7 @@ WarpIn VagrantWarpIn
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# ----------------------------------------------------------------------------- #
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VagrantInit:
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imgul 1172 0 0 # Ecclesiast Shadow (cm\protoss\ecclesiast-shad.grp)
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imgul 1277 0 0 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
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playfram 0x00
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wait 2
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goto VagrantLocal69
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@ -13,11 +13,12 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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## Bugfixes
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- Fixed Sundog not being able to attack
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- AI should no longer stack Cagrant Colonies as often, improving base layouts
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- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
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## Audiovisuals
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- New sprites:
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- Vagrant*
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- Vagrant
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- New wireframes: (c. jun3hong)
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- Skortrith Colony, Spirtith Colony
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@ -30,6 +31,9 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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## Protoss
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- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
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- HP now 60, from 50
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- [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant):
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- Weapon damage now 10, from 6
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- Weapon cooldown now 0.83, from 0.63
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- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
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- Now moves ~17% faster
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- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible):
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user