diff --git a/mpq/scripts/iscript.txt b/mpq/scripts/iscript.txt index 71cc21ed..4f91e9f7 100644 --- a/mpq/scripts/iscript.txt +++ b/mpq/scripts/iscript.txt @@ -2425,20 +2425,20 @@ Death UltrokorRemnantsDeath # ----------------------------------------------------------------------------- # UltrokorRemnantsInit: - playfram 0x00 # Frame set 0 - wait 255 + playfram 0x00 + wait 255 wait 24 - playfram 1 # Frame set 0, direction 1 - wait 255 + playfram 1 + wait 255 wait 24 - playfram 2 # Frame set 0, direction 2 - wait 255 + playfram 2 + wait 255 wait 24 - playfram 3 # Frame set 0, direction 3 - wait 255 + playfram 3 + wait 255 wait 24 - playfram 4 # Frame set 0, direction 4 - wait 255 + playfram 4 + wait 255 wait 24 end @@ -2616,25 +2616,25 @@ ZethrokorGndAttkInit: goto ZethrokorGndAttkToIdle ZethrokorWalking: - move 2 + move 6 wait 1 playfram 0x66 - move 8 + move 6 wait 1 playfram 0x77 - move 9 + move 6 wait 1 playfram 0x88 - move 5 + move 6 wait 1 playfram 0x99 move 6 wait 1 playfram 0xaa - move 7 + move 6 wait 1 playfram 0xbb - move 2 + move 6 wait 1 playfram 0x55 goto ZethrokorWalking @@ -2665,7 +2665,7 @@ ZethrokorBurrow: ZethrokorUnBurrow: wait 1 waitrand 1 4 - imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp) + imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp) playfram 0xff wait 1 playfram 0xee @@ -14986,25 +14986,24 @@ VorvrokorGndAttkInit: goto VorvrokorGndAttkToIdle VorvrokorWalking: - move 2 + move 7 wait 1 playfram 0x66 - move 8 + move 7 wait 1 playfram 0x77 - move 9 + move 7 wait 1 playfram 0x88 - move 5 + move 7 wait 1 playfram 0x99 - move 6 + move 7 wait 1 playfram 0xaa move 7 wait 1 playfram 0xbb - move 2 goto VorvrokorWalking VorvrokorSpecialState2: diff --git a/patchnotes.md b/patchnotes.md index 465fe914..fb715bbf 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -13,6 +13,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as ## Bugfixes - Fixed Sundog not being able to attack +- Zethrokor and Vorvrokor movement is now consistent per frame - AI should no longer stack Cagrant Colonies as often, improving base layouts - Badlands: A rogue low-ground ramp tile for Basilica has been corrected @@ -29,8 +30,12 @@ Aside from that: We are targeting improvements to early-game pacing, as well as - Armor now 3, from 2 ## Protoss +- [Zealot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot): + - Now moves ~12% faster - [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire): - HP now 60, from 50 +- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth): + - Now moves ~8% faster - [Vagrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vagrant): - Weapon damage now 10, from 6 - Weapon cooldown now 0.83, from 0.63 diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 1e105120..3ac22a5c 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ