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# 10 June 2023 - prospective patch notes
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## Designer's Notes
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Much of this update is targeted at bringing AI back up to snuff, to complement the latest campaign mission developments. Bugfixes and stability improvements are also featured, with the hope of achieving sufficient stability for a 1v1 tournament later this month!
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## Bugfixes
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- More nullsprite crashes have been protected against
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- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
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- Units with Offset: Linear can no longer fail to update their line target
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- Units created by the custom "spawn" trigger command no longer move anywhere if %move_pos is not defined
- Konvilisks and Akistrokors now correctly play order acknowledgement unit responses
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## AI
- Worker allocation has been better optimized for the new resource model (c. Veeq7)
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- AI should now harvest from more than 3 vespene nodes (c. Veeq7)
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- Terran and Zerg AI should no longer occasionally get refinery requests before unlocking tier 2
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## Audiovisuals
- New model for:
- Southpaw
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- New names for:
- Covenant (formerly Covert Ops)
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## Factions
- Futurist Federation now enables:
- Philoc from Starpad (replaces Wraith)
- Golden Republic now enables:
- Aspirant from Fulcrum (replaces Goliath)
- Nydus Trinity now enables:
- Cohort from Barracks (replaces Cyprian)
- Tarasque from Fulcrum with attached Palladium (replaces Phalanx)