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# 10 June 2023 - prospective patch notes
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## Designer's Notes
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Much of this update is targeted at bringing AI back up to snuff, to complement the latest campaign mission developments. Bugfixes and stability improvements are also featured.
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## Bugfixes
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- More nullsprite crashes have been protected against
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- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
- Units created by the custom "spawn" trigger command no longer move anywhere if %move_pos is not defined
- Konvilisks and Akistrokors now correctly play order acknowledgement unit responses
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## AI
- Worker allocation has been better optimized for the new resource model (c. Veeq7)
- AI should now harvest from more than 3 vespene nodes (c. Veeq7)