cosmonarchy-bw-prerelease/patchnotes.md

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2026-09-08 01:28:25 +00:00
# 19 September 2026
## Year 4, month 9, patch 2
2024-03-03 21:26:08 +00:00
## Patch goals
2026-09-08 01:28:25 +00:00
- Continue technical improvements, bugfixes, and audiovisual additions ahead of the Gauntlet Stages!
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
## Core
- **User Interface:**
- The HUD can now be toggled with F11! (c. Jesse, b. Londier)
- *Send us your screenshots...*
2026-09-08 01:28:25 +00:00
- **Triggers:**
- New custom trigger actions: (c. Jesse)
- `set_hud` - accepts racial names for racial HUDs
- `set_hud_visibility` - accepts `Visible` (default), `Hidden` (as with F11), or `Cinematic` (must be turned off manually in triggers)
2026-09-08 01:28:25 +00:00
- New custom trigger subcommand for **set_unit_stat**
- **transport_capacity** (b. Lucifirius) -- enables transporting via any unit, modifies transport capacity on any transport
2026-09-09 14:52:21 +00:00
- **User-defined resource areas:** (c. DF)
- Our methodology for user-defined resource areas has changed from the previous system!
- **The location-based system has been removed.**
- To use the new system:
- Select the resource nodes you wish to assign to a specific resarea
- Tick **burrowed** (bottom-left-most status flag) in the unit property panel
- Set the **HP** field to the intended resarea id (a number between 1 and 255)
2026-07-28 18:50:44 +00:00
## Bugfixes
- **Gameplay:**
2026-09-08 01:28:25 +00:00
- Fixed **Arquebus** attempting to attack air units (r. Londier)
- **Audiovisual:**
2026-09-08 01:28:25 +00:00
- Resolved error printout when loading recently-repowered **Engram**s (r. Concealed Organic)
- Corrected **Maverick (Golden)** weaponfire SFX (r. lolrsk8s)
- **Triggers:**
- Allowed **set_player_color** to apply to player 12 (r. 3crow, c. Veeq7)
## Audiovisuals
- New models for:
- Ministry (c. Solstice & fasswawds)
- Modified shaders for the following units:
- Eidolon, Hippogriff, Watchdog, Treasury, Quarry, Starpad, Rotary (c. Solstice)
- Modified weapon VFX for Okrimnilisk
- Updated wireframes for Savant, Vulture (Upstart), Tartarus Mine, Piety Ward, Tarasque, Rotary, Witness, Cicatus, Vestige, Simulacrum, Phontis (c. jun3hong)
- Added placeholder portrait for Vespene nodes (c. jun3hong)
- Added factional portraits for: Alzurokor, Arquebus, Azanthrokor, Broadside, Cutlass, Garvrokor, Goremast, Morrigan, Quadriga, Serathiel, Shaman (Upstart), Sovrokor, Tartarusmine, Valkyrie (Hecaton), Vulture (Hecaton), Vulture (Upstart) (c. jun3hong)
## Terran factions
- **NEW:** [Cyprian (Hecaton)](https://cosmonarchy.com/terran/cyprian-hecaton):
- Factional Cyprian variant for Hecaton Coalition; Has Kelvin Munitions