Fix misc bugs; Complete some bounties

This commit is contained in:
Pr0nogo 2026-09-07 21:28:25 -04:00
parent 4f0c2ec611
commit eb4319fe4f
18 changed files with 13 additions and 257 deletions

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@ -13824,8 +13824,8 @@ CastSpell [NONE]
GndAttkToIdle EngramGndAttkToIdle
AirAttkToIdle EngramGndAttkToIdle
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]

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@ -21625,7 +21625,6 @@ MaverickGoldenGndAttkRpt:
wait 1
nobrkcodestart
attackwith 1
playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08
playfram 0x60
wait 1
playfram 0x40

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@ -1,264 +1,21 @@
# 5 September 2026
## Year 4, month 9, patch 1
# 19 September 2026
## Year 4, month 9, patch 2
## Patch goals
- Balance tweaks ahead of Acropolis #5!
- Deploy more factional variants for Augustcrap, a Mapcrap event!
- Continue technical improvements and bugfixes
- Further improve audiovisuals
- Continue technical improvements, bugfixes, and audiovisual additions ahead of the Gauntlet Stages!
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
## Core
- **Weapon entries have been extended!**
- With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
- *Please report any weapon-based oddities you encounter to us via discord/fluxer or email!*
- **Immense improvements have been made to helper and hook wrappers!**
- For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
- *Please report any newfound issues you encounter to us via discord/fluxer or email!*
- **The custom trigger system has been deep-cleaned!** (c. Veeq7)
- This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
- *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!*
- **Known issues:** the `wait` crig action does not currently operate
- **A new campaign menu has been achieved!** (c. Jesse)
- It's so epic... please enjoy!
- **Options menu now allows for:** (c. Jesse)
- Advisor selection
- Player color selection
- Validation on save to prevent errors
## Game Modes
- **NEW: Mindshare** (b. BtyB)
- Resource pool is shared among allies!
- *Caveat: Starting resources are not yet doubled in all cases*
- *Caveat: Cancelling units may result in oddities until fixed*
- **Triggers:**
- New custom trigger subcommand for **set_unit_stat**
- **transport_capacity** (b. Lucifirius) -- enables transporting via any unit, modifies transport capacity on any transport
## Bugfixes
- **Stability:**
- Arcing projectiles (Phalanx, Aphorist) no longer crash with division by zero when targeting an allied Mimic (r. TheBeaver99)
- **Gameplay:**
- **Atreus** Binding Plasma can no longer bounce to air units (r. Krankendau)
- Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
- **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier)
- Mimicry no longer procs on ability weapons (r. Londier)
- Fixed **Arquebus** attempting to attack air units (r. Londier)
- **Audiovisual:**
- Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika)
- Fixed weapon display for **Lobotomy Mine** (r. TheBeaver99)
- Corrected armors for **Akreno** and **Abutment** (latter r. TheBeaver99)
- Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier)
- Buttons for **Tiangou** and **Cutlass** now show as disabled when no **Scrapyard** is built (r. Pisens)
- **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
- Corrected tooltip for **Kagralisk** weapon string (r. Krankendau)
## Audiovisuals
- New models for:
- Watchdog (c. Solstice)
- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
- Vorvrokor (c. Baelethal)
- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
- All new wireframes c. jun3hong!
- Resized model for:
- Talos, Cyprian
- Modified model (mostly shaders) for:
- Maverick, Maverick (Futurist), Shaman, Blackguard, Artisan, Pilgrim, Proselyte, Missionary, Vicar, Intendent, Phontis
- Zethrokor, Quazilisk, Liiralisk, Hydralisk, Izirokor, Zoryusthaleth (c. Solstice)
- Modified weaponfire VFX for Harakan (Golden) (s. Londier)
- Added weapon launch offsets for:
- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
- Modified unit responses for Vorvrokor
- New unit responses for Cardinal, Intendent
- New error and structure placement SFX for Askosi (c. lolrsk8s)
- New weapon SFX for:
- Alzurokor (c. lolrsk8s)
- Iconoclast, Paraclete
- New cast SFX for Paraclete
- New training SFX for:
- Function, Cosmoscope
- New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s)
## Terran
- [Maverick](https://cosmonarchy.com/terran/maverick):
- Build time 11 » 12
- HP 60 » 75
- **Stim Pack:**
- HP cost 5 » 10
- [Harakan](https://cosmonarchy.com/terran/harakan):
- Build time 16 » 14
- HP 100 » 120
- [Cyprian](https://cosmonarchy.com/terran/cyprian):
- Resource costs 75/50 » 100/50
- HP 80 » 90
- Collision size increased by ~16%
- [Heracles](https://cosmonarchy.com/terran/heracles):
- HP 200 » 240
- [Vulture](https://cosmonarchy.com/terran/vulture):
- Resource costs 100/0 » 75/0
- HP 120 » 80
- [Goliath](https://cosmonarchy.com/terran/goliath):
- Mineral cost 175/50 » 150/50
- HP 240 » 220
- Movement speed 5 » 4.5
- [Phalanx](https://cosmonarchy.com/terran/phalanx):
- Mineral cost 200/50 » 150/75
- [Cataphract](https://cosmonarchy.com/terran/cataphract):
- **Longinius Cannons:**
- No longer target air units
- [Quarry](https://cosmonarchy.com/terran/quarry):
- Build time 35 » 45
- [Anvil](https://cosmonarchy.com/terran/anvil):
- Resource costs 150/150 » 100/150
- [Morningstar](https://cosmonarchy.com/terran/morningstar):
- Resource costs 100/100 » 50/100
- Build time 30 » 25
- [Treasury](https://cosmonarchy.com/terran/treasury):
- Build time 35 » 45
- Can now train **Mason**s while a **Quarry** is constructed.
- [Stockade](https://cosmonarchy.com/terran/stockade):
- Build time 50 » 45
- [Fulcrum](https://cosmonarchy.com/terran/fulcrum):
- Resource costs 200/50 » 200/75
- Build time 50 » 45
## Terran factions
- [Hotshot](https://cosmonarchy.com/terran/hotshot):
- HP 65 » 70
- Armor 0 » 1
- [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist):
- HP 70 » 75
- [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart):
- HP 50 » 60
- [Harakan (Golden)](https://cosmonarchy.com/terran/harakan-golden):
- Build time 16 » 15
- [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart):
- Resource costs 100/0 » 75/0
- HP 120 » 80
- **NEW:** [Maverick (Golden)](https://cosmonarchy.com/terran/maverick-golden):
- Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack.
- **NEW:** [Shaman (Upstart](https://cosmonarchy.com/terran/shaman-upstart):
- Shaman variant for Upstart Terrans. Stims allies when deployed.
- **NEW:** [Morrigan](https://cosmonarchy.com/terran/morrigan):
- Eidolon replacement for Upstart Terrans. Has attack cloaking and an area-damage ground-only grenade launcher.
## Protoss
- [Zealot](https://cosmonarchy.com/protoss/zealot):
- HP 150 » 160
- **Phase Blades:**
- Armor penetration 1 » 3
- [Atreus](https://cosmonarchy.com/protoss/atreus):
- Sight range 9 » 8
- Transport weight 4 » 5
- **Dauntless Disruption Cannon:**
- Weapon damage 12 » 10
- Weapon range 5 » 4
- [Optecton](https://cosmonarchy.com/protoss/optecton):
- Resource costs 500/200 » 500/300
- HP 400 » 500
- [Unar](https://cosmonarchy.com/protoss/unar):
- Resource costs 300/125 » 200/200
- Build time 50 » 45
- [Architect](https://cosmonarchy.com/protoss/architect):
- Resource costs 250/200 » 300/250
- Build time 45 » 50
- HP 200 » 240
- Shields 50 » 40
- **Reactive Payload:**
- Weapon cooldown 1.33 » 1.25
- [Analogue](https://cosmonarchy.com/protoss/analogue):
- **Cylindrical Blaster:**
- Weapon range 6 » 4
- [Gateway](https://cosmonarchy.com/protoss/gateway):
- Resource costs 175/0 » 150/0
- Build time 50 » 55
- [Grand Library](https://cosmonarchy.com/protoss/grand-library):
- Resource costs 225/50 » 300/50
- [Unitary Union](https://cosmonarchy.com/protoss/unitary-union):
- Resource costs 500/250 » 500/300
## Protoss factions
- **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order):
- Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon).
## Zerg
- **Reconstitution:**
- *Used by Agrileth (new), Vilgorokor*
- Carapace Swarm HP 200 » 300
- **Miasma:**
- No longer spreads on death; **Plague** remains unchanged
- *This will be revisited later.*
- [Agrileth](https://cosmonarchy.com/zerg/agrileth):
- Resource costs 150/50 » 150/75
- HP 200 » 140
- Armor 2 » 1
- **NEW: Reconstitution**
- Releases a Carapace Swarm upon taking damage.
- [Zethrokor](https://cosmonarchy.com/zerg/zethrokor):
- Resource cost 25/0 » 50/0
- HP 50 » 60
- Movement speed 7.5 » 8.4
- **Zethrok Claws:**
- Weapon damage 4 » 5
- [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor):
- Resource cost 50/0 » 75/0
- HP 80 » 90
- Armor 1 » 2
- Movement speed 9.1 » 9.8
- Collision size increased by ~23%
- [Liiralisk](https://cosmonarchy.com/zerg/liiralisk):
- **Homing Spore:**
- Weapon range 7 » 8
- [Protathalor](https://cosmonarchy.com/zerg/protathalor):
- Resource costs 125/75 » 100/100
- Armor 2 » 1
- [Izirokor](https://cosmonarchy.com/zerg/izirokor):
- Build time 26 » 22
- [Bactalisk](https://cosmonarchy.com/zerg/bactalisk):
- **Corrosive Acid:**
- No longer targets air units
- [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth):
- Resource costs 175/0 » 200/0
- Build time 28 » 25
- HP 200 » 220
- [Lakizilisk](https://cosmonarchy.com/zerg/lakizilisk):
- Resource costs 75/75 » 100/75
- Build time 30 » 28
- HP 140 » 150
- **Subterranean Spines:**
- Weapon damage 12 » 15
- Weapon cooldown 1.63 » 1.75
- [Vilgorokor](https://cosmonarchy.com/zerg/vilgorokor):
- Resource costs 220/75 » 200/50
- HP 280 » 200
## Askosi
- **Shared Designs:**
- Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20%
- **Ash Heap:**
- Now consumes corpses
- **Power Overload:**
- *Used by Grandstand, Rove (new), Intendent*
- No longer deals damage over time to armored targets
- Now steals armor, to a cap of 4
- [Cardinal](https://cosmonarchy.com/askosi/cardinal):
- Resource costs 75/25 » 100/25
- [Rove](https://cosmonarchy.com/askosi/rove):
- **Elre Scaleshot:**
- Weapon damage 8 » 4
- Armor penetration 2 » 0
- Weapon range 5 » 3
- Weapon factor 1 » 3
- Now fires in a shotgun pattern (e.g. **Hotshot**, **Siren**)
- **Impact Dissipation** removed
- **NEW: Power Overload**
- [Tortare](https://cosmonarchy.com/askosi/tortare):
- **Deathrattle Assembly:**
- Now grants 2 armor when deployed
- [Radix](https://cosmonarchy.com/askosi/radix):
- Resource costs 100/0 » 125/0
- [Function](https://cosmonarchy.com/askosi/function):
- Resource costs 125/25 » 150/25
## Askosi factions
- **NEW: Sons of Ash**
- Conqueror clergy, set to burn the dead wood.
- **NEW:** [Scralia](https://cosmonarchy.com/askosi/scralia)
- Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.
- Resolved error printout when loading recently-repowered **Engram**s (r. Concealed Organic)
- Corrected **Maverick (Golden)** weaponfire SFX (r. lolrsk8s)
- **Triggers:**
- Allowed **set_player_color** to apply to player 12 (r. 3crow, c. Veeq7)

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