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5.0 KiB
5.0 KiB
EMPIRE
Class 1 battlegrounds
Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced around the ongoing meta, with enough testing to confirm that they provide a canvas for great matches!
This document logs changes to Empire-class maps. The current map pool is always listed below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.
Map pool - 13 March 2024
- (2)Axiom 1.1 by Btyb
- (2)Derelict 1.2 by Btyb
- (2)Fata Morgana 1.1 by Veeq7
- (2)Germination 1.0 by Btyb
- (2)Impetus 2.0 by Veeq7
- (2)Sideshow 1.2 by Pr0nogo
- (2)The Purgatory 1.0 by Veeq7
- (2)Titan Forge 1.1 by The Shambler
(2)Derelict 2.0 -- 8 April 2024
- All neutral town centers now have 40% health
- Slightly extended main towards 12/6 o'clock
- Retracted natural overlook, slightly tightened natural choke
- Thirds:
- Moved slightly towards mains, made smaller overall
- Tightened choke towards 12/6 o'clock
- Added small overhang from main to 3rd
- 12/6 o'clock: changed two small ramps into one large ramp
- 9/3 o'clock: added small terrain block at top of ramp
- Corner expos:
- Now lowest ground, island
- Has neutral town center
- Added 11.5/5.5 expos, with neutral anchor for early-game
- Middle area reworked
- Now open low ground in center
- Ministry instead of Treasury
- Geysers on nearby compound: can be used by T1 workers, but more efficient with T2 workers
- Added 4 extra compound towers in general middle of map for cover and drops
(2)Germination 1.1 -- 28 March 2024
- Fixed south spawn being able to harvest the flyer expo resources from the low ground
- Fixed a few height issues througout the map
(2)Titan Forge 1.2 -- 21 March 2024
- Expanded map eastwards by 16 tiles
- Corrected various asymmetries and resarea assignments
- Tided resource layouts throughout the map to improve harvesting
- Merged ramps into center-left low ground
- Significantly opened up pathability of central pathway
- Added more ramps into central bases, and slightly improved pathability
- Added 8 Mineral Fields to central bases, and removed 1 Geyser (now 2 total)
- Added unit-only highrise for defending central attacks into 2 / 4 o'clock bases
(2)Fata Morgana 1.2 -- 21 March 2024
- Expanded map southwards by 16 tiles
- Added more pathability to center, facing 3 / 9 o'clock ramps
- Expanded all north-facing central ramps by 2 tiles
- Fused south-facing central ramps
- Added cover to help split armies in southern pathway
- Moved 6 o'clock base to new south border
- Shifted 5 and 7 o'clock bases closer to compound
(2)Impetus 2.0 -- 11 March 2024
- Significantly reworked main & natural layout
- Significantly reworked the center of the map
- Significantly reworked the resource layouts
- Adjusted negative space in few places
(2)Axiom 1.1 -- 6 March 2024
- Expanded ramps from mains into naturals
- Expanded all ramps into low platform areas
- Adjusted terrain around neutral Treasuries
- Tucked in 12/6 o'clock expansions for better ground movement
- Made adjustments to resource layouts throughout the map
- Sealed many drop holes throughout the map
- Cleaned up visuals throughout the map
(2)Sideshow 1.2 -- 6 March 2024
- Added 1 Mineral Field to top right / bottom left expansions (6 total)
- Expanded all single ramps into double
- Further expanded ramp from thirds into 12/6 o'clock expansions
- Cleaned up pattern of unbuildable terrain outside 3/9 o'clock expansions
(2)Derelict 1.2 -- 5 March 2024
- Significantly expanded ramps into 3/9 o'clock expansions
- Added 1 Geyser and 2 Mineral Fields to 3/9 o'clock expansions
- Widened small ramps into central platforms
(4)Highwater 1.2 -- 5 March 2024
- Widened new ramps out of mains
- Significantly expanded ramps into central north/south courtyards
- Slightly increased negative space in thirds
- Added some cover to courtyards
- Added a touch of evil to the decor
(2)Derelict 1.1 -- 4 March 2024
- Removed Ridges in mains
- Mains: slightly reduced buildspace in defensive overlook
- Added Ridges to 12/6 o'clock expansions
- Fused defender-side ramps in middle for more open terrain
- Removed cover cliff by 10/4 o'clock expansions
(2)Sideshow 1.1 -- 4 March 2024
- Removed Ridges in mains
- Shifted Geysers closer to town centers in mains
- Added one Mineral Field to thirds (7 total)
- Added thin bridges acting as shortcuts into middle
- Slightly reduced buildable space near new bridges
(4)Highwater 1.2 -- 4 March 2024
- Added small ramp from mains towards thirds
- Added path joining thirds to each other
- Added path joining thirds to central north/south courtyards
- Added 1 Mineral Field to thirds (7 total)
- Added 2 Mineral Fields to fourths (6 total)
(2)Impetus 1.1 -- 20 February 2024
- Shifted mains a few tiles away from ramps
- Shifted naturals a few tiles closer to ramps/chokes
- Added more negative space behind naturals
- Thirds: moved inward ramps closer to naturals
- Thirds: slightly reduced buildspace near outward ramps
- Sealed small back path into 12/6 o'clock expansions
- Added a bit more negative space to 10/4 o'clock expansions