cmbw-root/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md

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EMPIRE

Class 1 battlegrounds

Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced around the ongoing meta, with enough testing to confirm that they provide a canvas for great matches!

This document logs changes to Empire-class maps. The current map pool is always listed below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.

Map pool - 13 March 2024

  • (2)Axiom 1.1 by Btyb
  • (2)Derelict 1.2 by Btyb
  • (2)Fata Morgana 1.1 by Veeq7
  • (2)Germination 1.0 by Btyb
  • (2)Impetus 2.0 by Veeq7
  • (2)Sideshow 1.2 by Pr0nogo
  • (2)The Purgatory 1.0 by Veeq7
  • (2)Titan Forge 1.1 by The Shambler

(2)Derelict 2.0 -- 8 April 2024

  • All neutral town centers now have 40% health
  • Slightly extended main towards 12/6 o'clock
  • Retracted natural overlook, slightly tightened natural choke
  • Thirds:
    • Moved slightly towards mains, made smaller overall
    • Tightened choke towards 12/6 o'clock
    • Added small overhang from main to 3rd
  • 12/6 o'clock: changed two small ramps into one large ramp
  • 9/3 o'clock: added small terrain block at top of ramp
  • Corner expos:
    • Now lowest ground, island
    • Has neutral town center
  • Added 11.5/5.5 expos, with neutral anchor for early-game
  • Middle area reworked
    • Now open low ground in center
    • Ministry instead of Treasury
    • Geysers on nearby compound: can be used by T1 workers, but more efficient with T2 workers
  • Added 4 extra compound towers in general middle of map for cover and drops

(2)Germination 1.1 -- 28 March 2024

  • Fixed south spawn being able to harvest the flyer expo resources from the low ground
  • Fixed a few height issues througout the map

(2)Titan Forge 1.2 -- 21 March 2024

  • Expanded map eastwards by 16 tiles
  • Corrected various asymmetries and resarea assignments
  • Tided resource layouts throughout the map to improve harvesting
  • Merged ramps into center-left low ground
  • Significantly opened up pathability of central pathway
  • Added more ramps into central bases, and slightly improved pathability
  • Added 8 Mineral Fields to central bases, and removed 1 Geyser (now 2 total)
  • Added unit-only highrise for defending central attacks into 2 / 4 o'clock bases

(2)Fata Morgana 1.2 -- 21 March 2024

  • Expanded map southwards by 16 tiles
  • Added more pathability to center, facing 3 / 9 o'clock ramps
  • Expanded all north-facing central ramps by 2 tiles
  • Fused south-facing central ramps
  • Added cover to help split armies in southern pathway
  • Moved 6 o'clock base to new south border
  • Shifted 5 and 7 o'clock bases closer to compound

(2)Impetus 2.0 -- 11 March 2024

  • Significantly reworked main & natural layout
  • Significantly reworked the center of the map
  • Significantly reworked the resource layouts
  • Adjusted negative space in few places

(2)Axiom 1.1 -- 6 March 2024

  • Expanded ramps from mains into naturals
  • Expanded all ramps into low platform areas
  • Adjusted terrain around neutral Treasuries
  • Tucked in 12/6 o'clock expansions for better ground movement
  • Made adjustments to resource layouts throughout the map
  • Sealed many drop holes throughout the map
  • Cleaned up visuals throughout the map

(2)Sideshow 1.2 -- 6 March 2024

  • Added 1 Mineral Field to top right / bottom left expansions (6 total)
  • Expanded all single ramps into double
  • Further expanded ramp from thirds into 12/6 o'clock expansions
  • Cleaned up pattern of unbuildable terrain outside 3/9 o'clock expansions

(2)Derelict 1.2 -- 5 March 2024

  • Significantly expanded ramps into 3/9 o'clock expansions
  • Added 1 Geyser and 2 Mineral Fields to 3/9 o'clock expansions
  • Widened small ramps into central platforms

(4)Highwater 1.2 -- 5 March 2024

  • Widened new ramps out of mains
  • Significantly expanded ramps into central north/south courtyards
  • Slightly increased negative space in thirds
  • Added some cover to courtyards
  • Added a touch of evil to the decor

(2)Derelict 1.1 -- 4 March 2024

  • Removed Ridges in mains
  • Mains: slightly reduced buildspace in defensive overlook
  • Added Ridges to 12/6 o'clock expansions
  • Fused defender-side ramps in middle for more open terrain
  • Removed cover cliff by 10/4 o'clock expansions

(2)Sideshow 1.1 -- 4 March 2024

  • Removed Ridges in mains
  • Shifted Geysers closer to town centers in mains
  • Added one Mineral Field to thirds (7 total)
  • Added thin bridges acting as shortcuts into middle
  • Slightly reduced buildable space near new bridges

(4)Highwater 1.2 -- 4 March 2024

  • Added small ramp from mains towards thirds
  • Added path joining thirds to each other
  • Added path joining thirds to central north/south courtyards
  • Added 1 Mineral Field to thirds (7 total)
  • Added 2 Mineral Fields to fourths (6 total)

(2)Impetus 1.1 -- 20 February 2024

  • Shifted mains a few tiles away from ramps
  • Shifted naturals a few tiles closer to ramps/chokes
  • Added more negative space behind naturals
  • Thirds: moved inward ramps closer to naturals
  • Thirds: slightly reduced buildspace near outward ramps
  • Sealed small back path into 12/6 o'clock expansions
  • Added a bit more negative space to 10/4 o'clock expansions