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Update maps for Acropolis #1 - Battlement stage
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CMBW-maps/melee/1v1/Acropolis #1/(2)Axiom 1.1.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Axiom 1.1.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Derelict 2.0.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Derelict 2.0.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Fata Morgana 1.2.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Fata Morgana 1.2.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Germination 1.1.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Germination 1.1.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Impetus 2.0.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Impetus 2.0.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Sideshow 1.2.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Sideshow 1.2.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)The Purgatory 1.0.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)The Purgatory 1.0.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Titan Forge 1.2.scx
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CMBW-maps/melee/1v1/Acropolis #1/(2)Titan Forge 1.2.scx
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CMBW-maps/melee/1v1/Class 1 - Empire/(2)Derelict 2.0.scx
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CMBW-maps/melee/1v1/Class 1 - Empire/(2)Derelict 2.0.scx
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CMBW-maps/melee/1v1/Class 1 - Empire/(2)Impetus 2.0.scx
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CMBW-maps/melee/1v1/Class 1 - Empire/(2)Impetus 2.0.scx
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@ -15,10 +15,25 @@ This document logs changes to Empire-class maps. The current map pool is always
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- (2)The Purgatory 1.0 by Veeq7
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- (2)Titan Forge 1.1 by The Shambler
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## (2)Impetus 2.1 -- 29 March 2024
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- Reworked the 4ths and their surroundings to allow more path-ability
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- Reduce the negative space in the middle
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- Fixed pathing leakage around natural exits
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## (2)Derelict 2.0 -- 8 April 2024
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- All neutral town centers now have 40% health
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- Slightly extended main towards 12/6 o'clock
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- Retracted natural overlook, slightly tightened natural choke
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- Thirds:
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- Moved slightly towards mains, made smaller overall
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- Tightened choke towards 12/6 o'clock
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- Added small overhang from main to 3rd
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- 12/6 o'clock: changed two small ramps into one large ramp
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- 9/3 o'clock: added small terrain block at top of ramp
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- Corner expos:
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- Now lowest ground, island
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- Has neutral town center
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- Added 11.5/5.5 expos, with neutral anchor for early-game
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- Middle area reworked
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- Now open low ground in center
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- Ministry instead of Treasury
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- Geysers on nearby compound: can be used by T1 workers, but more efficient with T2 workers
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- Added 4 extra compound towers in general middle of map for cover and drops
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## (2)Germination 1.1 -- 28 March 2024
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- Fixed south spawn being able to harvest the flyer expo resources from the low ground
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