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7.0 KiB
7.0 KiB
23 February 2026
Year 4, month 2, patch 1
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Notes in italics are from Pr0nogo
Core changes
Game Modes
- Omnipresence:
- Starting worker count increased from 6 to 8
- Human players now begin with 2 Pilgrims
- Pilgrims are now trainable from the Omnivale
Bugfixes
- Stability:
- Bandaged a crash that could occur when a Larvae dies while selected (r. shopkeeper dog)
- Bandaged a rare division by zero crash related to Psi Storm (r. ArbuzBudesh)
- Desyncs:
- Removed floating point math for: (c. Jesse, some a. Veeq7)
- Weapon cooldown changes
- Weapon & sight ranges
- Structure HP gain (e.g. Askosi teambuild cases)
- Lifesteal and shieldsteal
- Morningstar damage
- Clarion Phase Link distribution
- CPU unit / structure requests
- CPU micromanagement
- Removed floating point math for: (c. Jesse, some a. Veeq7)
- Gameplay:
- Fixed target acquisition range for air weapons (e.g. Nathrokor)
- Askosi constructing has been improved (a. DF)
- Hijacked units with more than 100 current HP are no longer set to 100 HP (r. shopkeeper dog)
- Improved attack responsivity for Akreno (r. jakulangski)
- Corrected Phontis attack damage (r. Hamster)
- Fixed Apostle - Blood Tithe range (r. Jesse)
- Agonists can no longer attack from mobile Petracts (r. Hamster)
- Fixed Yblyleth command card while burrowed (r. Vilius)
- Fixed damage reliability for Quazrokors (r. Alexhandr)
- Quazrokors can now correctly target air units (r. lolrsk8s)
- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
- Audiovisual
- Fixed missing animation error for Axitrilisk (r. Sosij)
- Fixed header too short error for large explosions (r. The Shambler)
- Fixed invalid shield overlay for Rove
- Corrected strings for being out of energy as Askosi (r. Sosij)
- Filled in wireframes for Avatar and Phontis (placeholder)
- Added missing Multi-Attack III passive button for Starbound Manifold (r. Concealed Organic)
- Lardfix: Civilian (Blackjack) portrait now plays talking animations (r. lolrsks8s)
Audiovisuals
- New model for:
- Autocrat
- Tweaked model for:
- Apostle
- New portraits for: (many c. jun3hong, some c. lolrsk8s)
- TERRAN: Maverick (Futurist & Upstart), Arhaun, Blackguard, Blackjack (Golden), Cleric (Futurist), Cyclops (Futurist), Harakan (Golden), Qilin, Tiangou
- PROTOSS: Cicatus, Dracadin (Order), Ecclesiast (Khalendric), Extatus, Manifold (Starbound), Renesair, Zealot (Starbound)
- ZERG: Quazrokor, Hydralisk (Orkoti)
- ASKOSI: Auxine
- New cast SFX for Seraph Irradiate
- Added almost built frame for:
- Landlock, Grandstand, Radix
- Added damage overlay for:
- Landlock
Balance changes
Terran
- Apostle:
- Resource costs 75/200 » 75/150
- Now has 150 max energy
- Now spends 5 energy every Blood Tithe proc
- Now spends 20 energy every Lazarus Agent proc
- Prioritizes Blood Tithe
- Autocrat:
- Resource costs 125/250 » 125/200
- Now has 100 max energy
- Now spends 25 energy every Reclamation Fields proc
- Anticthon:
- Resource costs 250/350 » 250/300
- Now has 200 max energy
- Now spends 25 energy every Counter-Proposal proc
- Aion:
- Resource costs 450/450 » 450/350
- Now has 200 max energy
- Now spends 25 energy every Reclamation Fields proc
Protoss
- Demiurge:
- Resource costs 200/350 » 200/300
- Now has 100 max energy
- Now spends 10 energy every Worship proc
Zerg
- Vithrilisk:
- NEW: Avenging Mitosis:
- Incubates on damage taken, spawning a Skryrokor after a short delay.
- NEW: Avenging Mitosis:
Askosi
- Hijack:
- Now procs when a unit that is being hijacked dies
- Now restores 100 flat HP on proc
- Pilgrim:
- Now has Scrapworld: Gold Rush
- Constituent:
- Resource costs 50/25 » 50/50
- Build time 14 » 18
- Movement speed 5.8 » 6.6
- Now trained at Landlock, from Bounty
- Now requires Proscenium OR Zylode
- Chantry:
- Sermon Salve:
- Now gives units cloaking until their next attack / notable action
- Sermon Salve:
- Bounty:
- Resource costs 200/300 » 150/250
- Placement size 4x3 » 3x3
- Collision size adjusted to better match new graphic
- NEW: Scrapworld: Gold Rush
- Salvages one corpse within 8 range every second
- Proscenium:
- Resource costs 200/50 » 175/50
- Zylode:
- Resource costs 350/50 » 250/75
- Astrolabe:
- Resource costs 200/200 » 200/150
- Cosmoscope:
- Resource costs 100/150 » 100/100
New units
Askosi
- Zonguard:
- Tier 2 mechanized -- durable mechbeast with Preylock ability
- Paraclete:
- Tier 2 skybound -- potent skybeast with Remote Hijack ability
- Dorminge:
- Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles
- Domain
- Tier 3 infrastructure -- town center that harvests resources passively
Futurist Federation
- Cutlass:
- Matador replacement with Kinetic Penetration and no deployment
Upstart Terrans
- Maverick (Upstart):
- Frailer Maverick variant with faster-acting, less intense Stimpack
- Vulture (Upstart):
- Faster Vulture variant that lays Goremasts
- Broadside:
- Phalanx replacement with Fore Castle and no deployment