cosmonarchy-bw-release/patchnotes.md
2026-02-24 00:31:53 -05:00

7.0 KiB

23 February 2026

Year 4, month 2, patch 1

Patch goals

  • Continue balancing for all races
  • Continue Askosi development
  • Further improve audiovisuals
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Notes in italics are from Pr0nogo

Core changes

Game Modes

  • Omnipresence:
    • Starting worker count increased from 6 to 8
    • Human players now begin with 2 Pilgrims
    • Pilgrims are now trainable from the Omnivale

Bugfixes

  • Stability:
    • Bandaged a crash that could occur when a Larvae dies while selected (r. shopkeeper dog)
    • Bandaged a rare division by zero crash related to Psi Storm (r. ArbuzBudesh)
  • Desyncs:
    • Removed floating point math for: (c. Jesse, some a. Veeq7)
      • Weapon cooldown changes
      • Weapon & sight ranges
      • Structure HP gain (e.g. Askosi teambuild cases)
      • Lifesteal and shieldsteal
      • Morningstar damage
      • Clarion Phase Link distribution
      • CPU unit / structure requests
      • CPU micromanagement
  • Gameplay:
    • Fixed target acquisition range for air weapons (e.g. Nathrokor)
    • Askosi constructing has been improved (a. DF)
    • Hijacked units with more than 100 current HP are no longer set to 100 HP (r. shopkeeper dog)
    • Improved attack responsivity for Akreno (r. jakulangski)
    • Corrected Phontis attack damage (r. Hamster)
    • Fixed Apostle - Blood Tithe range (r. Jesse)
    • Agonists can no longer attack from mobile Petracts (r. Hamster)
    • Fixed Yblyleth command card while burrowed (r. Vilius)
    • Fixed damage reliability for Quazrokors (r. Alexhandr)
    • Quazrokors can now correctly target air units (r. lolrsk8s)
    • Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
  • Audiovisual
    • Fixed missing animation error for Axitrilisk (r. Sosij)
    • Fixed header too short error for large explosions (r. The Shambler)
    • Fixed invalid shield overlay for Rove
    • Corrected strings for being out of energy as Askosi (r. Sosij)
    • Filled in wireframes for Avatar and Phontis (placeholder)
    • Added missing Multi-Attack III passive button for Starbound Manifold (r. Concealed Organic)
    • Lardfix: Civilian (Blackjack) portrait now plays talking animations (r. lolrsks8s)

Audiovisuals

  • New model for:
    • Autocrat
  • Tweaked model for:
    • Apostle
  • New portraits for: (many c. jun3hong, some c. lolrsk8s)
    • TERRAN: Maverick (Futurist & Upstart), Arhaun, Blackguard, Blackjack (Golden), Cleric (Futurist), Cyclops (Futurist), Harakan (Golden), Qilin, Tiangou
    • PROTOSS: Cicatus, Dracadin (Order), Ecclesiast (Khalendric), Extatus, Manifold (Starbound), Renesair, Zealot (Starbound)
    • ZERG: Quazrokor, Hydralisk (Orkoti)
    • ASKOSI: Auxine
  • New cast SFX for Seraph Irradiate
  • Added almost built frame for:
    • Landlock, Grandstand, Radix
  • Added damage overlay for:
    • Landlock

Balance changes

Terran

  • Apostle:
    • Resource costs 75/200 » 75/150
    • Now has 150 max energy
    • Now spends 5 energy every Blood Tithe proc
    • Now spends 20 energy every Lazarus Agent proc
    • Prioritizes Blood Tithe
  • Autocrat:
    • Resource costs 125/250 » 125/200
    • Now has 100 max energy
    • Now spends 25 energy every Reclamation Fields proc
  • Anticthon:
    • Resource costs 250/350 » 250/300
    • Now has 200 max energy
    • Now spends 25 energy every Counter-Proposal proc
  • Aion:
    • Resource costs 450/450 » 450/350
    • Now has 200 max energy
    • Now spends 25 energy every Reclamation Fields proc

Protoss

  • Demiurge:
    • Resource costs 200/350 » 200/300
    • Now has 100 max energy
    • Now spends 10 energy every Worship proc

Zerg

  • Vithrilisk:
    • NEW: Avenging Mitosis:
      • Incubates on damage taken, spawning a Skryrokor after a short delay.

Askosi

  • Hijack:
    • Now procs when a unit that is being hijacked dies
    • Now restores 100 flat HP on proc
  • Pilgrim:
    • Now has Scrapworld: Gold Rush
  • Constituent:
    • Resource costs 50/25 » 50/50
    • Build time 14 » 18
    • Movement speed 5.8 » 6.6
    • Now trained at Landlock, from Bounty
    • Now requires Proscenium OR Zylode
  • Chantry:
    • Sermon Salve:
      • Now gives units cloaking until their next attack / notable action
  • Bounty:
    • Resource costs 200/300 » 150/250
    • Placement size 4x3 » 3x3
    • Collision size adjusted to better match new graphic
    • NEW: Scrapworld: Gold Rush
      • Salvages one corpse within 8 range every second
  • Proscenium:
    • Resource costs 200/50 » 175/50
  • Zylode:
    • Resource costs 350/50 » 250/75
  • Astrolabe:
    • Resource costs 200/200 » 200/150
  • Cosmoscope:
    • Resource costs 100/150 » 100/100

New units

Askosi

  • Zonguard:
    • Tier 2 mechanized -- durable mechbeast with Preylock ability
  • Paraclete:
    • Tier 2 skybound -- potent skybeast with Remote Hijack ability
  • Dorminge:
    • Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles
  • Domain
    • Tier 3 infrastructure -- town center that harvests resources passively

Futurist Federation

  • Cutlass:
    • Matador replacement with Kinetic Penetration and no deployment

Upstart Terrans