cosmonarchy-bw-release/patchnotes.md
2025-02-24 02:28:48 -05:00

7.5 KiB

22 February 2025

Year 3, month 2, patch 2.1

This patch includes new units and features, balance adjustments, bugfixes, and audiovisual improvements!

Download Fraud Launcher 2 for easier setup and maintenance! It now includes automatic setup and updates for CrownLink, a networking alternative for Cosmonarchy!

Next patch...

Our goals for the next patch (8 March 2025) include:

HOTFIX - 23 February 2025

  • Fixed a common crash when unloading turreted units from transports
  • Fixed a rare crash related to rescuable units in scenarios (r. & c. DF)

Mapmaking

  • Added crig action announce_player_defeat

Advisors

  • Added 'Golden Republic' advisor
    • Caveat: Won't automatically apply in Faction Wars, yet!

Game Modes

  • Faction Wars:
    • Enabled Khalendric Knights for Protoss
    • Faction selection now includes player name

Bugfixes

  • Gameplay:
    • Fixed garrisons being unable to unload units in legal positions (r. SmrtyCakes)
  • AI:
    • Now properly defends with tier 1 units, regardless of whether it has the required structure or not
    • Now properly requests factional units when applicable

Audiovisuals

  • New corpses:
    • Shaman, Goliath, Madrigal, Wraith (c. Daedrid)
  • New wireframes:
    • Golem, Ocsal Cesiant (c. jun3hong)
  • New unit responses:
    • Aspirant, Cedent
    • Sieve, Eskigant, Kazitrith Cesiant, Ocsal Cesiant (c. jun3hong)
  • Repaletted a few jungle tree doodads for use in other tilesets

Terran

  • Ministry:
    • Build time 75 » 65
  • Treasury:
    • Build time 40 » 35
  • Lodestone:
    • Build time 25 » 20
  • Sieve:
    • HP 400 » 500
  • Stockade:
    • Resource costs 125/0 » 150/0
    • Build time 50 » 45
  • Fulcrum:
    • Resource costs 175/50 » 200/50
    • Build time 50 » 45
  • Cohort:
    • Servile Vigor:
      • Now has a 1-second cooldown post-revive before a corpse can be consumed

Protoss

  • Dracadin:
    • HP 100 » 120
  • Atreus:
    • Resource costs 175/50 » 200/50
    • HP 160 » 200
    • Shields 60 » 80
  • Manifold:
    • Resource costs 75/25 » 50/25
    • Transport weight 2 » 1
  • Idol:
    • Build time 28 » 25
  • Positron:
    • Resource costs 150/50 » 125/50
    • Plasma Missiles:
      • Weapon cooldown 1 » 0.75
  • Accantor:
    • Plasma Shell:
      • Weapon range 8 » 9
      • Now travels to max range
  • Clarion:
    • Now trained at Ardent Authority, from Synthetic Synod
    • Build time 30 » 35
    • HP 60 » 80
    • Shields 60 » 40
  • Architect:
    • Now trained at Unitary Union, from Ardent Authority
    • Weapon range 9 » 12
  • Analogue:
    • Now trained at Synthetic Synod, from Ardent Authority
    • Resource costs 100/200 » 200/200
    • HP 140 » 220
    • Shields 80 » 110
    • Armor 2 » 3
    • Cylindrical Blaster:
      • Weapon damage 2x6 » 2x10
      • Armor penetration 2 » 4
      • Weapon cooldown 1 » 0.83
    • Empathy Core:
      • Hits now drain 5 energy, from 10
  • Nexus:
    • Build time 75 » 65
  • Cedent:
    • HP 250 » 350
  • Gateway:
    • Resource costs 150/0 » 175/0
    • Build time 55 » 50
  • Ardent Authority:
    • Resource costs 350/200 » 300/200
    • HP 750 » 700
    • Shields 500 » 450
  • NEW: Unar:
    • Sniper automaton, trained from Unitary Union
  • NEW: Oscilliant:
    • Binding automaton, trained from Unitary Union
  • NEW: Vibrance:
    • Disruptive automaton, trained from Unitary Union
  • NEW: Unitary Union:
    • Crowd-controlling robotic production; requires any tier 2
  • NEW: Ecclesiast (Khalendric):
    • Khalendric Knights: Ecclesiast variant; ascends nearby allies
  • NEW: Ashguard:
    • Khalendric Knights: Hierophant replacement; annexes victims
  • NEW: Renesair:
    • Order of the Sacred Saber: Vassal replacement; self-replicates
  • NEW: Extatus:
    • Order of the Sacred Saber: Aurora replacement; restores shields a la Matrix

Zerg