cosmonarchy-bw-release/patchnotes.md
2025-07-17 11:42:25 -04:00

2.0 KiB

17 July 2025

Year 3, month 7, patch 1

Patch goals

  • Make tweaks and bugfixes for Acropolis #3's post-patch
  • Continue under-the-hood changes for Askosi implementation
  • Add and improve some audiovisuals

Next patch

  • Pr0nogo is away on holiday for 2 weeks, so the next patch will arrive around 9 August 2025!
  • It will include significant changes to tech progression for Terran and Zerg, and adjust power concentration for Protoss T4 and Zerg T1
  • It may include advanced constructors for all races, depending on asset availability
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Features

  • Group wireframes now display approximate energy amounts (c. DF)
  • Reinstated critters, powerups, and beacons for UMS / campaign use (b. 3crow)
  • Added "critter" option to "set_unit_behavior" crig action, to toggle the emulation of critter wandering for non-critter units

Bugfixes

  • Stability:
    • Fixed certain edge cases where disabling units could result in tooltip crashes (r. 3crow)
    • Resolved several iscript errors that could have contributed towards game instability
  • Gameplay:
    • Fixed transports lagging behind moving units when trying to load them (r. OyA)
    • Fixed Larva and Egg replication in Brotherhood mode (r. HitEmUp)
  • Audiovisual:
    • Implemented unique shadow for Skibact Scab
    • Added shadow for Stasis Cell
    • Lardfix: Corrected unit responses for Ultrokor (r. DF)

Audiovisuals:

  • New fidget animations for tank mode Phalanx (c. DF)
  • Modified weaponfire SFX for Orkoti Hydralisk (c. lolrsk8s)

Terran

  • NEW: Blackguard:
    • Futurist Federation; long-range penetrating infantry; replaces Madcap
  • NEW: Arhaun:
    • Hecaton Coalition; anti-ground strike walker; replaces Goliath

Zerg