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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
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7.4 KiB
7.4 KiB
1 April 2026
Year 4, month 4, patch 1
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Notes in italics are from Pr0nogo
Singleplayer content
Sovereign Saga
- **vterran01 "Boot Camp"** is now available in the campaign directory!
- [Read more about Sovereign Saga here!](https://www.youtube.com/post/Ugkx8QYekyyYn_TJy5xKfUfxGqIxw9j0G4hZ)
Editor improvements
Custom resource areas: (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
- Draw locations around resources.
- Name the locations
RESAREA_#, where#is a number between1and249. - You can use multiple locations with the same name for the same resarea id.
- When using multiple locations, append
+at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
Triggers
- Custom triggers which accept
unit_idbitsets now accept a newmilitarykeyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc) - unit_count now accepts an additional parameter completed (defaults to false) for exclusively tracking completed units
- Functionality has been restored to player_type (r. Kenoli)
- NEW:
tyrannize:- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
- NEW:
highlight_unit:- Causes selection circle flickers akin to unit transmissions for designated units.
Core changes
Detection
- The following status effects now reveal hidden units:
- Apollyoid Adhesive
- Signify and Hallucination
- Corrosive Touch
- Booming Blast and Ash Heap
Game Modes
- Brotherhood:
- Ground unit split time now 50% of training time
- Air unit split time now 100% of training time
- Shielded units now begin splitting on any damage taken
Bugfixes
- Gameplay:
- Fixed armor rend apply timer for Askosi Ash Heap (r. shopkeeper dog)
- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
- Fixed Zonguard not applying Booming Blast with Preylock (r. shopkeeper dog)
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
- Audiovisuals
- Fixed missing progress bars for Conduit, Bestiary (r. shopkeeper dog)
- Added missing Aphorist wireframes
- Corrected Thaumalogue corpse graphic
Audiovisuals
- New model for:
- Vicar
- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
- Modified SFX for:
- Eidolon windup
- New wireframe for: (c. jun3hong)
- Autocrat
Balance changes
Terran
Protoss
- Zealot (Starbound):
- Shields 60 » 70
- Cicatus:
- HP 60 » 70
- Shields 35 » 45
Zerg
- Almaksalisk:
- Resource costs 150/125 » 150/100
- Piercing Spines:
- Armor penetration 3 » 4
- Cooldown 0.83 » 0.75
- Alkag Iteth:
- Resource costs 300/150 » 250/150
- Chokral Chazsal:
- Resource costs 750/400 » 750/500
Askosi
- Rematerialize:
- Used by: Eyelet (Proselyte), Vicar, Emissary
- Now pulls allies within 3 range of the target unit
- Proselyte:
- HP 65 » 80
- Dispatch Pistols:
- Armor penetration 1 » 3
- Cardinal:
- Resource costs 75/50 » 75/25
- Mimic:
- Resource costs 50/100 » 50/75
- Thaumalogue:
- Resource costs 100/25 » 75/25
- Aphorist:
- HP 80 » 90
- Doronin:
- Resource costs 250/0 » 225/0
- Transport weight 2 » 6
- Object:
- Resource costs 175/50 » 125/50
- Scepter:
- Resource costs 200/75 » 150/75
- Agonist:
- HP 95 » 125
- Petract:
- Resource costs 200/0 » 150/0
- Tirade:
- Resource costs 150/100 » 150/75
- Crematorium:
- HP 200 » 300
- Landlock:
- Resource costs 300/0 250/0
- HP 1400 » 1250
- Chantry:
- Build time 35 » 45
- Bounty:
- HP 1200 » 800
- Armor 4 » 3
- Bestiary:
- Resource costs 500/250 » 350/250
New units
Askosi
- Insurant
- Tier 3 biotic -- Discerning trooper with Impact Dissipation and Scrapworld: Gold Rush
- Silversoul:
- Tier 3 biotic -- Quieting trooper with Booming Blast and cloaking field
- Ghostwrit:
- Tier 3 biotic -- Vengeful specialist with Puppeteer ability
- Elgird:
- Tier 3 mechanized -- Interceding vehicle with Ashbind ability and Scrapworld: Implosion
- Histrion:
- Tier 3 mechanized -- Aggrandizing vehicle with Rematerialize; creates Egocents when taking damage
- Alacyne:
- Tier 3 mechanized -- Overpowering vehicle with Power Overload and Impact Prevarication
- Panoply:
- Tier 3 biotic -- Superb production
- Lotiro:
- Tier 3 mechanized -- Superb production
- Lekrot:
- Tier 3 technology -- Manipulation relay