cosmonarchy-bw-release/patchnotes.md
2024-12-28 11:57:23 -05:00

9.1 KiB

28 December 2024

Year 2, month 12, patch 1

Acropolis #2 - End of Tournament

This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.

Download Fraud Launcher 2 for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!

We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.

Patch summary

A video going over all changes is forthcoming. This section will be edited with a link and more text at that time.

Core Mechanics

  • Height advantage:
    • Range bonus +2 per level » +1 per level

Mapmaking

  • NEW: Collision brushes (c. Veeq7)
    • Neutral (P12) Spider Mines:
      • Makes pathfinder regions unpathable and disconnects it from walkable space
      • You can preview pathfinder regions in SCMDraft 2, where each region is denoted by a bold yellow outline
    • Neutral (P12) Supply Depots:
      • Sets the tile they are placed on to full collision (unwalkable)
      • This is not as reliable as Spider Mines

Game Modes

  • Massacre:
    • Now gives 2x units per training / morphing
  • NEW: Dark Ages (c. Veeq7)
    • -20% to base sight range and base weapon range
    • Cliff advantage gives 0.5 weapon range, from 1
    • Attacking flyers are forbidden
      • Caveat: AI still train them currently
  • Massacre:
    • Gas reward on kill/train 3 » 5

Bugfixes

  • The Turning:
    • Fixed cancelled units being added to the dead unit pool (c. Veeq7)
    • Improved performance during all stages of the game (c. Veeq7)
  • Gameplay:
    • Significantly improve melee air unit target tracking (c. DF)
    • Lardfix: Resolve rare ownership jank with Morningstars (c. DF)
  • Audiovisual:
    • Fixed improper mineral chunk being used for non-depleted Mineral Field harvests (r. jakulangski)
    • celebrations-enabled config option functionality restored (c. Veeq7)
    • Added aura displays for Barghest Repentent Chorus and Manifold Concurring Chorus (r. shopkeeper dog)
    • Hypnagogue Through the Looking Glass tooltip corrected (displayed incorrect range; r. GreenEggs'NSpam)
    • Cleric Nanorepair tooltip corrected (displayed incorrect heal amount)

Terran

  • Maverick:
    • HP 50 » 60
  • Cleric:
    • HP 75 » 80
    • Nanorepair:
      • Now adds non-stacking +1 armor to affected units; expires after 1 second
      • Visual read not yet implemented
  • Shaman:
    • Nanite Field ability range 4/8 » 4/6
  • Savant:
    • HP 95 » 110
    • Armor penetration 2 » 3
  • Madcap:
    • Resource costs 125/0 » 100/0
    • While Madcaps seem very powerful statistically, it may be safe to make them more spammable. We shall see...
  • Heracles:
    • HP 150 » 180
  • Striga:
    • HP 120 » 160
  • Olympian:
    • HP 180 » 220
  • Dilettante:
    • HP 90 » 110
  • Vulture:
    • HP 90 » 100
    • Movement speed 7.71 » 8.33
  • Goliath:
    • HP 200 » 220
  • Blackjack:
    • Armor 2 » 1
    • Monogun:
      • Weapon cooldown 0.49 » 0.54
  • Matador:
    • HP 140 » 150
  • Phalanx:
    • HP 200 » 240
  • Durendal:
    • HP 225 » 260
  • Tarasque:
    • Build time 32 » 30
    • Vision range 9 » 8

Protoss

  • Witness:
    • Shields 20 » 40
    • Movement speed 4.58 » 5.41
  • Zealot:
    • HP 120 » 150
  • Amaranth:
    • Shields 40 » 60
  • Herald:
    • HP 120 » 160
  • Atreus:
    • HP 150 » 160
  • Cabalist:
    • Silent Strides:
      • After decloaking, the first strike deals 150% damage
  • Charlatan:
    • Fervent Blaster:
      • Weapon range 5 » 6
      • Splash radii 8/16/24 » 12/24/32
      • Projectile speed 60 » 90
      • Projectile acceleration ~300% faster
  • Pariah:
    • HP 300 » 400
  • Sycophant:
    • HP 100 » 200
  • Archon:
    • Build time 45 » 30
  • Optecton:
    • Sunsplit Beam:
      • Weapon damage 10x10 » 12x12
      • Weapon range 10 » 12
  • Manifold:
    • Concurring Chorus:
      • Effect range 2 » 3
  • Golem:
    • Shields 60 » 120
  • Idol:
    • Prismatic Blaster:
      • Weapon damage 1x10 » 2x6
      • Armor penetration 2 » 0
      • Weapon cooldown 0.92 » 0.71
  • Servitor:
    • HP 80 » 100
    • Build time 18 » 15
  • Positron:
    • Movement speed 4.16 » 5.83
  • Didact:
    • HP 150 » 200
  • Steward:
    • HP 70 » 80
  • Star Sovereign:
    • Shields 150 » 200
  • Embassy:
    • Resource costs 125/75 » 125/50
  • Rogue Gallery:
    • Resource costs 150/100 » 150/75
    • Build time 50 » 55
  • Lattice:
    • Resource costs 150/50 » 150/25

Zerg

  • Broodspawn
    • Incubation procs now complete on unit death (c. Veeq7)
  • Nathrokor:
    • Vestigial Strike:
      • Weapon damage 1x8 » 1x4
      • Weapon cooldown 0.83 » 0.75
    • Nathrok Claws:
      • Weapon damage 2x4 » 2x6
  • Liiralisk:
    • Weapon range 6 » 5
  • Mortothrokor:
    • HP 180 » 250
  • Hydralisk:
    • Movement speed 6.16 » 6.52
    • Attack windup 4 frames » 2 frames
  • Izirokor:
    • HP 130 » 160
  • Skithrokor:
    • Armor 1 » 2
    • Skittering Spores:
      • Projectile speed 60 » 30
      • Projectile acceleration now ~50% slower
  • Tethzorokor:
    • HP 180 » 240
  • Vithrilisk:
    • HP 180 » 200
  • Rilirokor and Rililisk:
    • Death Cycle:
      • On death and expiry, now applies Ensnare to hostiles within 2 range; lasts 1 second.
  • Gorgrokor:
    • HP 220 » 250
  • Vilgorokor:
    • HP 200 » 280
  • Ultrokor:
    • HP 440 » 500