cosmonarchy-bw-release/patchnotes.md
2025-11-16 08:28:25 -05:00

8.8 KiB

16 November 2025

Year 3, month 11, patch 1

Patch goals

  • Implement some factional units
  • Continue balancing for all races
  • Continue Askosi development
  • Further improve audiovisuals and AI
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

General

  • Reordered multiplayer connection options to put CrownLink at the top (c. DF)
    • Caveat: Battle.net gateway selection currently displays improperly
  • Desync logs and replays are now automatically updated to our server for easier investigation (c. Veeq7)

Game Modes

  • NEW: Ranked (c. Veeq7)
    • Auto-uploads replays to cosmonarchy.com!
    • Will eventually track stats, report match outcomes behind a spoiler screen, show hype scores, and more...

Editor

  • New custom trigger action: disable_transmission_waits (a. DF)
    • Global flag! Disables waits when using transmission trigger actions. Pair with crig waits for multiplayer-compatible transmissions.

Bugfixes

  • Stability:
    • Fixed a crash that could occur when a new Protoss unit plays its warp flash while cloaked by a Didact (c. DF)
    • Fixed crash & desync cases related to cloaked structures (c. DF)
    • Fixed crashes in The Turning and Deathmarch (r. gabitron9000, c. Veeq7)
    • Fixed a rare crash related to Oguns in Smithy Mode (r. Daedrid, a. DF)
  • Gameplay:
    • Misc target priority bugs have been more robustly fixed (c. DF)
    • Fixed weapon range bonuses being improperly rounded (r. jakulangski, c. Veeq7)
    • Fixed debuff inheritence with Agrileths (r. GreenEggs'NSpam)
    • Turreted units like the Goliath can no longer have wobbly turrets after unloading from Anchors (r. Vilius, c. DF)
    • Control groups featuring Agrileths are now properly preserved when making Eskigants and Excisants (r. mixu)
    • Fixed Gosvileths being unable to mutate into Kethraj Keep (r. GreenEggs'NSpam)
    • Fixed Ocsal Larvae being unable to morph into Kethrostalor (r. Art_Of_Turtle)
    • Fixed failure to create Facade, Mantle, Apothecary, and addons for Captaincy and Iron Foundry at right-most edge (r. Newt, c. DF)
    • Enabled Burrow for Kethrostalor
    • Improved zombie spawning in The Turning and Deathmarch (c. Veeq7)
  • Audiovisuals:
    • Structure work animation overlays will now be correctly hidden while cloaked (c. DF)
    • Fixed shield overlay error for Aspirant (r. TheBeaver99)
    • Fixed bad building preview for Future Station
    • Prevented Arhaun from turning improperly while the turret still had a target
    • Fixed offset SFX for Gorgrokor death, Kethrostalor weapon SFX, and Ultrokor corpse consumption

Audiovisuals

  • New models for:
    • Talos, Ancile, Centaur, Phobos, Starpad, Positron, Unar, Anthelion (c. DeltaCadimus, wireframes c. jun3hong, Blender help c. Solstice)
  • Cloaked structures now have green box fog-of-war sprites instead of revealing their unit id (c. DF)
  • New birth animation for Kethrostalor
  • New unit responses for:
    • Cannibal, Pazuzu, Azazel, Magister

Terran

  • Cyprian:
    • Armor 0 » 1
  • Cyclops:
    • HP 95 » 110
  • Shaman:
    • HP 120 » 140
  • Madcap:
    • HP 80 » 90
    • Danaan Autogun:
      • Damage 7 » 8
  • Goliath:
    • Build time 25 » 22
    • HP 200 » 240
  • Blackjack:
    • Resource costs 75/0 » 50/0
    • Build time 16 » 18
  • Matador:
    • HP 160 » 180
    • Build time 18 » 20
  • Ancile:
    • HP 80 » 100
  • Centaur:
    • HP 400 » 450
  • Minotaur:
    • HP 500 » 600
  • Hippogriff:
    • HP 250 » 350
  • Phobos:
    • Argent Capacitors:
      • No longer drains energy passively while active
      • Now drains 10 energy per shot while active
  • Cyclops (Futurist):
    • HP 110 » 120
  • Arhaun:
    • Resource costs 150/75 » 175/75
  • NEW: Triton:
    • Specialist walker with Lobotomizing active ability; Trained from Mantle

Protoss

Zerg

  • Zethrokor:
    • HP 40 » 50
  • Nathrokor:
    • Resource costs 75/50 » 50/50
    • HP 75 » 85
  • Liiralisk:
    • HP 90 » 115
  • Protathalor:
    • Resource costs 100/75 » 125/50
  • Mutalisk:
    • Resource costs 150/100 » 100/75
    • HP 140 » 120
    • Armor 1 » 2
  • Hydralisk:
    • Resource costs 75/25 » 50/25
    • HP 95 » 80
    • Movement speed 6.4 » 6.8
    • Needle Spines:
      • Damage 10 » 8
      • Armor penetration 0 » 1
  • Izirokor:
    • Resource costs 100/0 » 75/0
    • Energized Bioplasma:
      • Damage 7 » 5
  • Bactalisk:
    • Movement speed 4 » 3.6
    • Corrosive Acid:
      • Attack cooldown 1.25 » 1.5
  • Skithrokor:
    • HP 140 » 160
  • Kagralisk:
    • Repeating Venom:
      • Weapon range 6 » 7
  • Evigrilisk:
    • HP 280 » 350
  • Okrimnilisk:
    • HP 600 » 800
  • Algoztalisk:
    • HP 170 » 200
  • Lakizilisk:
    • Resource costs 100/75 » 75/75
    • HP 150 » 130
    • Subterranean Spines:
      • Damage 15 » 12
  • Zobriolisk:
    • Rapid Spines:
      • Weapon range 7 » 8
  • Akistrokor:
    • Resource costs 50/175 » 100/200
    • HP 200 » 180
    • Movement speed 5.83 » 5
  • NEW: Azanthrokor:
    • Factional replacement of the Gorgrokor, for the Orkoti Tendril
    • Bountied by Lucifirius!
  • NEW: Sovrokor:
    • Factional replacement of the Zethrokor, for the Goszirith Tendril
  • NEW: Garvrokor:
    • Factional replacement of the Vorvrokor, for the Goszirith Tendril