cosmonarchy-bw-release/patchnotes.md

20 KiB

25 October 2024

Year 2, month 10, patch 1

Acropolis #2 - Gauntlet Stage A

This patch will include bugfixes, audiovisual improvements, and balance adjustments.

Download Fraud Launcher 2 for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!

We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.

Patch summary

A video going over all changes is forthcoming. This section will be edited with a link and more text at that time.

Resources

  • Resource node saturation now 100/100/25, with numbers representing percentage efficiency of each worker
  • Mineral yields now 5 (normal) / 5 (depleted), with depleted Minerals taking twice as long to harvest
  • Vespene yields now 3 (Ridge) / 5 (Geyser) / 7 (tier 2 cap) / 9 (tier 3 cap)

Internals

  • Order delays have been further reduced (c. Veeq7)
  • Pathfinding calculation timer now instant, from 1.25 seconds (c. Veeq7)
  • Fog of war reveal for attackers in fog now 0.75 seconds, from ~0.42 seconds (c. DF)
  • Replays now include version hash in their filename (c. Veeq7)
  • Positional sound handling has been achieved, and especially applied to Cantavis, Star Sovereign, and Anthelion behaviors (c. Veeq7)
  • Game Modes:
    • The Turning: (c. Veeq7)
      • Zombies now attack units within their vision radius
      • Fallen combatants return throughout the game, spawning at random points on the map
    • Uprising: (c. Veeq7)
      • Overhauled spawns, from locations to attack waves!
    • NEW: Embraced: (c. Veeq7)
      • All units and structures are Blissfully Embraced
      • This gamemode will be iterated on later
  • Config:
    • New option: flip-attack-and-patrol (c. Veeq7, commissioned by TheBeaver99)

Bugfixes

  • Stability:
    • Fixed memory out-of-bounds accesses when players leave the game, resolving several common crashes at the end of games (with help from DF)
    • Fixed uncommon instability with Deconstruction (r. shopkeeper dog)
    • Fixed rare undefined behavior due to bad vector clears on Barghest, Crucible (c. Veeq7)
    • In Massacre mode, fixed memory out-of-bounds P12 resource allocations (r. 3crow)
  • Gameplay:
    • Larva can no longer be banked by cancelling Eggs after the spawn timer (r. JujiK)
    • Diadems no longer gain turn speed after lifting off and landing (r. jakulangski)
    • Hypnagogue - Through the Looking Glass:
      • No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
      • No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
    • Added attack buttons to weaponless units, to enable attack-move while multi-selected (r. SmrtyCakes)
    • Lardfix: Lakizilisks can now attack while in a garrison
    • Reclaimed Vultures now inherit previous Lobotomy Mine count
    • In Massacre mode, cancelling a Zerg structure no longer gives vespene (r. Btyb)
    • Pazuzus now correctly respond to threats while on hold position (r. Kenoli)
    • Gosvileths can no longer be decollided out of construction attempts (r. Kenoli)
    • Isthrathaleth - Plague:
      • Now properly creates a 5-second field on victim death (r. Hamster)
      • Now damages caster
    • Secondary Positron projectiles no longer have a non-trivial chance to "miss" targets (c. Veeq7)
    • On-kill and on-death events are now properly logged for regressing units (r. Kenoli)
    • Fixed height flags on Iceworld -> ice doodads (r. TheBeaver99)
    • Returning projectiles no longer fail to spawn when colliding with right and bottom map boundaries (r. jakulangski, c. DF)
    • Luminary - Aural Assault
      • Now properly casts on structures (r. Hamster)
      • Now properly casts on terrain
  • AI:
    • Fixed some Terran AI builds requesting too many addons, causing a softlock
  • Audiovisuals:
    • Vengeance no longer creates overlyas on stationary structures
    • Fixed bad cropping on Zethrokor and Quazilisk burrow graphics
    • Fixed bad background color on Ovileth death graphic
    • Fixed wrong overlay for Titanic victims of Worship (r. GreenEggs'NSpam)
    • Fixed missing unit responses for Anthelion (r. jakulangski)
    • Made Cyclops use small-sized overlays, from medium-sized
  • User Interface:
    • Fixed wrong minimap color for P9-P11 units in active vision (c. Veeq7)
    • Added missing Sasyrvoleth aura display (r. GreenEggs'NSpam)
    • Pings showing player start locations no longer ping neutral hostile players
    • Fixed Discord gamemode display for Duopoly

Audiovisuals

  • New ambient event SFX for:
    • Terran worker-based construction
    • Terran construction initiation & completion
    • Terran repairs
    • Protoss structure warp-in progression
    • Protoss construction completion
    • Zerg Egg hatch
    • Zerg structure progression
    • Zerg construction initiation & completion
  • New unit responses for:
    • Durendal, Cataphract
  • New weaponhit SFX for:
    • Ramesses, Epigraph, Tosgrilisk, Evigrilisk, Gorgrokor (c. lolrsk8s)

Terran

  • Cornerstone: MASTERS OF NONE:
    • When unloaded from a transport, deployed units now perform their deployment animation before being able to operate (c. Veeq7)
  • Talos:
    • HP 90 » 80
    • Armor 2 » 1
    • Build time 25 » 22
    • Now accelerates much faster
    • Fusion Battery weapon removed
    • No longer requires Atlas
  • Maverick:
    • Stimpack buff duration 5 » 7.5
  • Shaman:
    • Nanite Field:
      • Range in Support Mode 3 » 4
      • Range in Visionary Mode 6 » 8
    • Vision range 9 » 8
  • Eidolon:
    • HP 60 » 65
    • Buidl time 25 » 23
    • Coroner Rifle weapon cooldown 1 » 1.2
  • Savant:
    • Build time 30 » 25
  • Vulture:
    • HP 85 » 90
    • Movement speed 7.08 » 7.71
    • Lobotomy Mine count 2 » 3
  • Cyclops:
    • Flak Cannon:
      • Weapon cooldown 1.25 » 1
      • Weapon range 5 » 6
    • Recursion Rounds:
      • Now deals unsafe splash, with falloff (24/48/64)
  • Goliath:
    • Build time 28 » 25
    • Armor 2 » 3
    • Twin Autocannons:
      • Weapon damage 1x10 » 2x4
      • Weapon cooldown 0.83 » 0.33
      • Weapon range 7 » 5
      • Now has an initial windup delay of 0.25 seconds
    • Contender Missiles weapon range 7 » 8
  • Blackjack:
    • Resource costs 100/0 » 75/0
    • HP 75 » 85
    • Armor 1 » 2
    • Wear and Tear:
      • Now drops movement and attack speeds by 33% when under half HP
      • No longer scales with total damage dealt
  • Matador:
    • HP 100 » 140
  • Phalanx:
    • Resource costs 200/75 » 200/50
    • Build time 30 » 28
    • Arclite Cannon:
      • Weapon damage 25 » 20
      • Armor penetration 3 » 0
    • Vision range 10 » 8
    • Projectile top speed ~27% faster
  • Madrigal:
    • HP 150 » 160
    • Build time 30 » 28
    • Imperioso Missiles:
      • Weapon damage 1x14 » 3x8
      • Weapon splash radius 12/24/48 » 12/24/36
  • Ramesses:
    • Resource costs 200/0 » 150/25
    • Build time 28 » 25
  • Durendal:
    • Resource costs 200/75 » 200/50
    • Build time 30 » 28
    • Transport space 2 » 4
  • Cataphract:
    • Longinius Cannons:
      • Weapon damage 1x12 » 1x10
      • Weapon range 8 » 9
    • Multi-Attack IV removed
    • NEW: Offset: Cone:
      • Now fires all four projectiles to max range, in a cone pattern
  • Pazuzu:
    • Jupiter Driver splash radius 16/32/48 » 8/12/16
  • Ancile:
    • Build time 30 » 28
    • Vision range 8 » 10
  • Gorgon:
    • Build time 30 » 28
  • Valkyrie:
    • Halo Rockets weapon damage 6x7 » 10x4
  • Minotaur:
    • Resource costs 450/200 » 400/200
    • Asterion Laser Battery:
      • Armor penetration 3 » 1
      • Weapon range 9 » 7
  • Quarry:
    • Resource costs 125/100 » 125/75
    • Build time 30 » 25
    • No longer trains Masons
  • Treasury:
    • Build time 45 » 40
  • Watchdog:
    • Vision range 10 » 8
  • Stockade:
    • Build time 40 » 50
  • Covenant:
    • Resource costs 100/100 » 50/150
  • Fulcrum:
    • Resource costs 150/50 » 200/50
    • Build time 45 » 50
  • Scrapyard:
    • Resource costs 100/0 » 75/0
  • NEW: Cyclops (Futurist Federation):
    • Factional variant of the Cyclops, available for the Futurist Federation

Protoss

  • Cornerstone: DIVINE MANDATE:
    • Production structures past tier 1 now require at least one structure from the previous tier in order to be unlocked
  • Cornerstone: FLASH SHIELDING:
    • Shield regeneration now decreases from 10 shields per second to 2 shields per second over a period of 5 seconds
    • Shield restores (e.g. Astral Blessing) no longer activate Flash Shielding
  • Cornerstone: VENGEFUL ASCENSION:
    • Vengeance movement speed boost 25% » 33%
    • Ascension attack speed boost 25% » 33%
  • Witness:
    • Vision range 8 » 9
  • Artisan:
    • Resource costs 50/50 » 50/25
    • Now accelerates much faster
    • Vision range 9 » 8
    • Neutron Saber weapon damage 10 » 7
  • Zealot:
    • Build time 22 » 25
  • Dracadin:
    • Build time 28 » 32
    • HP 120 » 100
    • Shields 40 » 80
    • Movement speed 5 » 5.5
  • Ecclesiast:
    • Astral Blaster weapon damage 10 » 8
    • Astral Blessing shield heal 2 » 3
  • Hierophant:
    • Resource costs 125/50 » 100/75
    • Build time 30 » 32
  • Herald:
    • Build time 25 » 27
    • Triumphant Rise shield heal 1 » 2
    • Transcendent Fall passive ranges 2 » 4
  • Cantavis:
    • Energy 150 » 250
    • Build time 30 » 33
    • Psionic Storm: (c. Veeq7)
      • Cast cost 125 » 25
      • Cast range 10 » 8
      • Damage per second 18 » 25 (deals 50% vs structures)
      • Max duration 10 seconds » 12 seconds
      • Now drains 20 energy per second while active
      • No longer has an initial channeling cast time
      • Now persists as long as the caster is within cast range, and has energy
      • Now moves to target location when recast (spending cast energy to do so)
    • Hallucination energy cost 50 » 75
  • Atreus:
    • HP 140 » 150
    • Resource costs 200/75 » 175/50
    • Build time 30 » 35
    • Dauntless Disruption Cannon:
      • Weapon damage 2x5 » 1x20
      • Armor penetration 2 » 0
      • Weapon cooldown 0.75 » 1.25
      • No longer deals splash damage
  • Sycophant:
    • Shields 40 » 60
    • Build time 25 » 22
  • Patriarch:
    • Ironhand Weaver weapon range 6 » 7
  • Optecton:
    • HP 300 » 400
    • Splash radii 12/36/48 » 32/48/64
    • Projectile collision area 16 » 48
  • Simulacrum:
    • HP 75 » 100
    • Phase Cannon weapon cooldown 0.75 » 0.83
  • Golem:
    • Resource costs 200/0 » 175/0
    • Build time 28 » 30
  • Idol:
    • Resource costs 75/75 » 100/50
    • Build time 25 » 28
    • HP 75 » 80
  • Positron:
    • Antimatter Missile:
      • No longer locks on targets
      • Now travels to maximum range
      • Splash radii 6/12/24 » 12/24/32
  • Accantor:
    • Build time 35 » 38
    • Vision range 9 » 7
  • Architect:
    • Build time 45 » 50
    • Vision range 10 » 7
    • Dispersive Salvo:
      • Weapon range 10 » 9
      • Projectile speed reduced by 25%
    • Reactive Payloud:
      • No longer splits twice at 5 range
      • Now splits once for every 4 range travelled
  • Aurora:
    • Build time 20 » 22
    • Shields 50 » 35
  • Gladius:
    • Build time 35 » 40
  • Epigraph:
    • Litany Cannons:
      • Armor penetration 2 » 3
      • Weapon range 8 » 6
    • NEW: Signify
      • Now applies Cowardice, and eventually Malice
  • Didact:
    • Stasis Field energy cost 125 » 150
  • Steward:
    • Build time 10 » 5
  • Embassy:
    • Resource costs 125/125 » 125/75
    • No longer trains Scribes
  • Crucible:
    • Resource costs 200/350 » 250/300
    • Now a detector
  • Gateway:
    • Build time 45 » 50
  • Grand Library:
    • Resource costs 300/0 » 250/50
  • Rogue Gallery:
    • Resource costs 150/75 » 150/100
  • Prostration Stage:
    • Build time 60 » 65
  • Lattice:
    • Resource costs 200/0 » 150/50
    • Build time 45 » 50
  • Synthetic Synod:
    • Build time 70 » 75
  • Stargate:
    • Build time 55 » 60
  • Argosy:
    • Build time 65 » 70
  • NEW: Zealot (Starbound):
    • Factional variant of the Zealot, available for the Starbound

Zerg

  • Larva:
    • Build time 12 » 14
  • Gosvileth:
    • Now accelerates much faster
  • Zethrokor:
    • Resource costs 50/0 » 25/0
    • Movement speed 8.1 » 7.5
    • Zethrok Claws weapon cooldown 0.25 » 0.21
  • Quazilisk:
    • Resource costs 75/0 » 50/0
  • Vorvrokor:
    • HP 75 » 80
    • Build time 15 » 12
  • Cikralisk:
    • HP 70 » 100
  • Mutalisk:
    • HP 120 » 140
  • Sasyrvoleth:
    • Lucilleri Pheremones lifesteal bonus 100% » 50%
  • Hydralisk:
    • Movement speed 5.4 » 6.15
    • Needle Spines weapon cooldown 0.71 » 0.63
  • Izirokor:
    • HP 115 » 130
    • Build time 25 » 26
  • Skithrokor:
    • HP 120 » 140
    • Movement speed 5.6 » 5.8
    • Skittering Spores weapon cooldown 0.79 » 0.71
  • Bactalisk:
    • HP 110 » 120
    • Resource costs 50/75 » 75/50
    • Build time 28 » 25
    • Corrosive Acid:
      • Weapon damage 2x7 » 3x6
      • Weapon cooldown 0.92 » 1
  • Vithrilisk:
    • HP 160 » 180
  • Evigrilisk:
    • Brutish Tendrils armor penetration 2 » 0
  • Okrimnilisk:
    • HP 380 » 420
    • Relentless Tendrils weapon removed
  • Alkajelisk:
    • Resource costs 400/250 » 350/250
    • Plasmid Spores weapon range 8 » 6
  • Zoryusthaleth:
    • Build time 25 » 28
  • Lakizilisk:
    • HP 120 » 140
    • Burrow time ~25% faster
  • Gorgrokor:
    • HP 200 » 220
    • Vision range 9 » 8
  • Vilgorokor:
    • Reconstitution Carapace Swarm HP 100 » 200
  • Isthrathaleth:
    • Plague:
      • Now affects burrowed units
  • Larvosk Cesiant:
    • HP 240 » 260
    • Resource costs 25/125 » 50/125
    • Build time 30 » 35
  • Quazeth Pool:
    • Build time 45 » 50
  • Vornath Pond:
    • Resource costs 75/75 » 75/100
    • Built time 30 » 40