cosmonarchy-bw-release/patchnotes.md
2023-04-10 00:31:21 -04:00

5.1 KiB

9 April 2023

Designer's Notes

Continuing March Madness into April, tweaking the economic pacing some more, and improving AI - plus plenty of bugfixes and unit revisions!

For the next patch, we will revise reclamation (and other corpse interactions), as well as Vulture mine-laying. Stay tuned!

Resources

  • Harvest time now 4 seconds, from 4.8
  • Worker movement speeds now 10% faster
  • Worker wandering now works more consistently (c. Veeq7)
  • You can now return resources to an allied town center (note that your ally receives none of the returned resources)
  • You can now harvest vespene gas from an allied refinery

Gameplay

  • Burrowed units are no longer forcibly unburrowed when attacked (c. DarkenedFantasies)
  • Masons (and Taloses) now return to the point where they began construction, to avoid Masons getting stuck behind capped Geysers and similar silliness (c. DarkenedFantasies)
  • Sieged Phalanxes and burrowed Lakizilisks are no longer killed by landing structures

Bugfixes

  • Maelstrom hits from dead Mind Tyrants no longer crash (c. Veeq7)
  • Cancelling Controlled Demolition no longer desyncs
  • Internal handling of many new abilities has been restructured to be less error-prone (c. Veeq7)
  • Basic workers should no longer freeze in place (c. DarkenedFantasies)
  • Attack-move no longer causes units to ignores enemies when initially attacking a structure
  • Weapons with Prolonged Arms now pierce targets far more consistently (c. Veeq7)
  • Zarcavrokor Bones of Reflection now correctly respects weapon range (c. Veeq7)
  • Star Sovereigns no longer turn wildly when trying to cast Grief of All Gods while accelerating (c. Veeq7)
  • Burrowed units are no longer displaced by Striga Fleeting Focus, Magnetar Law of Attraction (c. Pr0nogo), or Anthelion Gravity Well (c. Veeq7)
  • Player color randomization now ignores the colors of witness players (c. Veeq7)
  • Anthelion weapon fire SFX no longer occasionally fails to play
  • Madrigal weapon range is now displayed correctly when tempo is up (c. Veeq7)
  • Missile Silo stats display is no longer wucked while arming missiles (c. Veeq7)

UI

  • Box selections are now sorted more consistently (c. Veeq7)
  • Centering onto control groups when members are far apart has been improved (c. Veeq7)
  • Minimap unit box update rate is now instant (c. DarkenedFantasies)
  • Witnesses are no longer shown in the score screen (c. DarkenedFantasies)

Config

  • New options are now available for:
    • Showing allied camera positions, or player camera positions in witness/replay mode (c. Veeq7)
    • Showing team UI, including resources/units, APM, and names (c. Veeq7)
    • Hiding replay progress bars (c. DarkenedFantasies)

AI

  • Attack logic and mid-game production handling have been cleaned up to be more sensible with the current economic state
  • AI "drip-feed" attack waves less often
  • Zerg AI now request advanced defenses when at tier 2 and beyond

Audiovisuals

  • New sprite for:
    • Cyprian Twin Railguns projectiles
    • Sentinel Cerberus Railgun projectile
    • Cabalist shadow
    • Zarcavrokor Bones of Reflection projectile
  • Modified sprite for:
    • Scribe (adjust back fins)

Terran

  • Cyprian:
    • Weapon factor and damage now 2x5, from 1x10
    • Weapon now travels to maximum range, and no longer splashes
    • Now benefits from Prolonged Arms, piercing all targets as it travels
  • Heracles:
    • HP now 140, from 120
    • Armor now 4, from 3
    • Weapon damage now 2x14, from 2x10
    • Armor penetration now 0, from 4
    • Nemean Reactors removed
  • Apostle:
    • Gas cost now 150, from 125
    • Last Breath removed
  • Treasury:
    • Time cost now 50, from 45
  • Sentinel:
    • Mineral cost now 250, from 225
    • Weapon can no longer target air units
  • Ion Cannon:
    • Placement size now 4x3, from 3x3
    • Weapon cooldown now 7, from 10 (revert of previous change)
    • Now fires a Hammerfall Beacon at target's initial position, before firing main gun at beacon position

Protoss

  • Cantavis:
    • Max energy now 150, from 200
  • Charlatan:
    • Gas cost now 150, from 175
  • Optecton:
    • Splash type now ally-safe, from unsafe
  • Architect:
    • Mineral and gas costs now 300/150, from 350/200
  • Panoptus:
    • Acceleration and halt distance now match the Aurora

Zerg