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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
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7.7 KiB
7.7 KiB
31 July 2023
Designer's Notes
The selection extender is now live! Praise be upon DarkenedFantasies.
A menagerie of bugfixes and balance changes are also present, alongside the deployment of a lovely new Quazilisk sprite, courtesy of Solstice!
Latest content
On the radar...
- The infamous Hippogriff max-range bug has been known of for some time, but we are committing to fixing it before next week's release version.
- Clarion-Analogue interactions are currently bugged. We will be revising the internal handling of the Clarion behavior to fix other issues.
- Morningstar explosions are no longer projecting damage as widely as they ought to. This (and other splash interactions) will be investigated and resolved before the next release.
- Transport UI is not good, but we might have a way to improve it now that the extended selection UI is a thing...
User Interface
- Selection: (c. DarkenedFantasies)
- Selection is now capped at 252, from 12
- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
- Left-click selects all units of that type
- Shift-click deselects one unit of that type
- Ctrl-shift-click deselects all units of that type
- Added a new config option for always showing condensed selections (c. DF)
- Game modes: (c. Veeq7)
- Added "Competitive Mode" to once again display "kills" on combatants
- Renamed "Use Map Settings" to "Scenario Mode"
- Restricted multiplayer game mode selection to only that which is currently-supported
- Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!
Bugfixes
- Stability:
- Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
- The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
- A very rare Anchor-related crash has been fixed (c. DarkenedFantasies)
- A movement-related nullsprite crash has been fixed (c. DarkenedFantasies)
- An ai-related nullsprite crash has been fixed (r. beriso)
- Gameplay:
- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)
- Ascend status (from e.g. Protoss Vassal) now correctly clears for flingy units (e.g. Panoptuses)
- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
- Units suffering from a Crisis of Faith have the debuff cleared when not within 8 range of a Demiurge allied to the original attacker
- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
- Towers no longer require manual retargeting once unloaded from a transport (c. DF)
- While garrisoned, Harakans now attack far more consistently (r. Mystery Meat, c. Veeq7)
- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
- AI:
- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps
- Audiovisual:
- Player color randomization is now more robust, selecting colors with better contrast and being more foolproof even at high player counts (c. Veeq7)
- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
- Tooltip display for weapon range is no longer inconsistent based on height level (c. Veeq7)
- Aquifers no longer display "unpowered" when out of range of Pylons
- Order line colorization for turreted units is now more consistent
- Fixed the Empress's training string not displaying costs (r. The Shambler)
- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
Audiovisuals
- The delay between "ally under attack" notifications has been increased by 50%
- New sprite for:
- Quazilisk (c. Solstice)
- Improved sprites for:
- Aurora, Panoptus (c. Solstice)
- New wireframes for:
- Pythean, Wyvern (c. jun3hong)
Terran
- Cyprian:
- Projectile speed reduced by 25%
- Anticthon:
- Gas cost now 350, from 400
- Quarry:
- HP now 400, from 500
- Mineral cost now 125, from 100
- Treasury:
- Mineral cost now 250, from 200
- Sentinel:
- Projectile speed reduced by 25%
Protoss
- Engram:
- HP now 220, from 200
- Armor now 3, from 4
- Transport space cost now 12, from 8
- Legionnaire:
- Shields now 50, from 60
- Armor penetration now 0, from 1
- Herald:
- Weapon cooldown now 0.92, from 1
- Sycophant:
- Armor penetration now 3, from 2
- Now splashes targets in 0.25/0.5/0.75 radii
- Optecton:
- Transport space cost now 8, from 10
- Skybond Ray weapon damage now 8, from 10
- Idol:
- Shields now 45, from 65
- Golem:
- Now splashes targets in 0.25/0.5/0.75 radii
- Accantor:
- HP now 140, from 160
- Shields now 70, from 80
- Positron:
- Mineral cost now 150, from 175
- HP now 100, from 120
- Shields now 50, from 40
- Armor now 3, from 2
- Analogue:
- Gas cost now 200, from 150
- No longer a detector
Zerg
- Mortothrokor:
- Now splashes targets in 0.75/1/1.5 radii
- Hydralisk:
- Mineral cost now 75, from 100
- HP now 90, from 100
- Weapon damage now 8, from 9
- Izirokor:
- HP now 120, from 140
- Armor now 2, from 1
- Armor penetration now 0, from 1
- Skithrokor:
- Armor now 1, from 2
- Rilirokor:
- Now only collides with structures and other Rilirokors
- Larvosk Cesiant:
- Mineral cost now 100, from 75