cosmonarchy-bw-release/patchnotes.md

11 KiB

4 September 2026

Year 4, month 9, patch 1

Patch goals

  • Balance tweaks ahead of Acropolis #5!
  • Deploy more factional variants for Augustcrap, a Mapcrap event!
  • Continue technical improvements and bugfixes
  • Further improve audiovisuals
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!
  • Join our communities (Discord | Fluxer), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com

Core

  • Weapon entries have been extended!
    • With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
    • Please report any weapon-based oddities you encounter to us via discord/fluxer or email!
  • Immense improvements have been made to helper and hook wrappers!
    • For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
    • Please report any newfound issues you encounter to us via discord/fluxer or email!
  • The custom trigger system has been deep-cleaned! (c. Veeq7)
    • This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
    • Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!
    • Known issues: the wait crig action does not currently operate
  • A new campaign menu has been achieved! (c. Jesse)
    • It's so epic... please enjoy!
  • Options menu now allows for: (c. Jesse)
    • Advisor selection
    • Player color selection
    • Validation on save to prevent errors

Game Modes

  • NEW: Mindshare (b. BtyB)
    • Resource pool is shared among allies!
      • Caveat: Starting resources are not yet doubled in all cases
      • Caveat: Cancelling units may result in oddities until fixed

Bugfixes

  • Stability:
    • Arcing projectiles (Phalanx, Aphorist) no longer crash with division by zero when targeting an allied Mimic (r. TheBeaver99)
  • Gameplay:
    • Atreus Binding Plasma can no longer bounce to air units (r. Krankendau)
    • Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
    • Egocents no longer fail to mimic barrage attacks properly (r. Londier)
    • Mimicry no longer procs on ability weapons (r. Londier)
  • Audiovisual:
    • Corrected strings for Izirokor tech-enable on Skibact Scab and Tethvith Swamp (r. Mimika)
    • Fixed weapon display for Lobotomy Mine (r. TheBeaver99)
    • Corrected armors for Akreno and Abutment (latter r. TheBeaver99)
    • Fixed bad shield overlay for Vulture (Hecaton) (r. Londier)
    • Buttons for Tiangou and Cutlass now show as disabled when no Scrapyard is built (r. Pisens)
    • Cyclops (Futurist) now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
    • Corrected tooltip for Kagralisk weapon string (r. Krankendau)

Audiovisuals

  • New models for:
    • Watchdog (c. Solstice)
    • Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
    • Vorvrokor (c. Baelethal)
    • Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
    • All new wireframes c. jun3hong!
  • Resized model for:
    • Talos, Cyprian
  • Modified model (mostly shaders) for:
    • Maverick, Maverick (Futurist), Shaman, Blackguard, Artisan, Pilgrim, Proselyte, Missionary, Vicar, Intendent, Phontis
    • Zethrokor, Quazilisk, Liiralisk, Hydralisk, Izirokor, Zoryusthaleth (c. Solstice)
  • Modified weaponfire VFX for Harakan (Golden) (s. Londier)
  • Added weapon launch offsets for:
    • Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
  • Modified unit responses for Vorvrokor
  • New unit responses for Cardinal, Intendent
  • New error and structure placement SFX for Askosi (c. lolrsk8s)
  • New weapon SFX for:
    • Alzurokor (c. lolrsk8s)
    • Iconoclast, Paraclete
  • New cast SFX for Paraclete
  • New training SFX for:
    • Function, Cosmoscope
  • New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s)

Terran

  • Maverick:
    • Build time 11 » 12
    • HP 60 » 75
    • Stim Pack:
      • HP cost 5 » 10
  • Harakan:
    • Build time 16 » 14
    • HP 100 » 120
  • Cyprian:
    • Resource costs 75/50 » 100/50
    • HP 80 » 90
    • Collision size increased by ~16%
  • Heracles:
    • HP 200 » 240
  • Vulture:
    • Resource costs 100/0 » 75/0
    • HP 120 » 80
  • Goliath:
    • Mineral cost 175/50 » 150/50
    • HP 240 » 220
    • Movement speed 5 » 4.5
  • Phalanx:
    • Mineral cost 200/50 » 150/75
  • Cataphract:
    • Longinius Cannons:
      • No longer target air units
  • Quarry:
    • Build time 35 » 45
  • Anvil:
    • Resource costs 150/150 » 100/150
  • Morningstar:
    • Resource costs 100/100 » 50/100
    • Build time 30 » 25
  • Treasury:
    • Build time 35 » 45
    • Can now train Masons while a Quarry is constructed.
  • Stockade:
    • Build time 50 » 45
  • Fulcrum:
    • Resource costs 200/50 » 200/75
    • Build time 50 » 45

Terran factions

Protoss

  • Zealot:
    • HP 150 » 160
    • Phase Blades:
      • Armor penetration 1 » 3
  • Atreus:
    • Sight range 9 » 8
    • Transport weight 4 » 5
    • Dauntless Disruption Cannon:
      • Weapon damage 12 » 10
      • Weapon range 5 » 4
  • Optecton:
    • Resource costs 500/200 » 500/300
    • HP 400 » 500
  • Unar:
    • Resource costs 300/125 » 200/200
    • Build time 50 » 45
  • Architect:
    • Resource costs 250/200 » 300/250
    • Build time 45 » 50
    • HP 200 » 240
    • Shields 50 » 40
    • Reactive Payload:
      • Weapon cooldown 1.33 » 1.25
  • Analogue:
    • Cylindrical Blaster:
      • Weapon range 6 » 4
  • Gateway:
    • Resource costs 175/0 » 150/0
    • Build time 50 » 55
  • Grand Library:
    • Resource costs 225/50 » 300/50
  • Unitary Union:
    • Resource costs 500/250 » 500/300

Protoss factions

  • NEW: Gladius (Order):
    • Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon).

Zerg

  • Reconstitution:
    • Used by Agrileth (new), Vilgorokor
    • Carapace Swarm HP 200 » 300
  • Miasma:
    • No longer spreads on death; Plague remains unchanged
    • This will be revisited later.
  • Agrileth:
    • Resource costs 150/50 » 150/75
    • HP 200 » 140
    • Armor 2 » 1
    • NEW: Reconstitution
      • Releases a Carapace Swarm upon taking damage.
  • Zethrokor:
    • Resource cost 25/0 » 50/0
    • HP 50 » 60
    • Movement speed 7.5 » 8.4
    • Zethrok Claws:
      • Weapon damage 4 » 5
  • Vorvrokor:
    • Resource cost 50/0 » 75/0
    • HP 80 » 90
    • Armor 1 » 2
    • Movement speed 9.1 » 9.8
    • Collision size increased by ~23%
  • Liiralisk:
    • Homing Spore:
      • Weapon range 7 » 8
  • Protathalor:
    • Resource costs 125/75 » 100/100
    • Armor 2 » 1
  • Izirokor:
    • Build time 26 » 22
  • Bactalisk:
    • Corrosive Acid:
      • No longer targets air units
  • Zoryusthaleth:
    • Resource costs 175/0 » 200/0
    • Build time 28 » 25
    • HP 200 » 220
  • Lakizilisk:
    • Resource costs 75/75 » 100/75
    • Build time 30 » 28
    • HP 140 » 150
    • Subterranean Spines:
      • Weapon damage 12 » 15
      • Weapon cooldown 1.63 » 1.75
  • Vilgorokor:
    • Resource costs 220/75 » 200/50
    • HP 280 » 200

Askosi

  • Shared Designs:
    • Team building from Pilgrims and Constituents now increases build rate by 25% per worker, from 20%
  • Ash Heap:
    • Now consumes corpses
  • Power Overload:
    • Used by Grandstand, Rove (new), Intendent
    • No longer deals damage over time to armored targets
    • Now steals armor, to a cap of 4
  • Cardinal:
    • Resource costs 75/25 » 100/25
  • Rove:
    • Elre Scaleshot:
      • Weapon damage 8 » 4
      • Armor penetration 2 » 0
      • Weapon range 5 » 3
      • Weapon factor 1 » 3
      • Now fires in a shotgun pattern (e.g. Hotshot, Siren)
    • Impact Dissipation removed
    • NEW: Power Overload
  • Tortare:
    • Deathrattle Assembly:
      • Now grants 2 armor when deployed
  • Radix:
    • Resource costs 100/0 » 125/0
  • Function:
    • Resource costs 125/25 » 150/25

Askosi factions

  • NEW: Sons of Ash
    • Conqueror clergy, set to burn the dead wood.
  • NEW: Scralia
    • Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.