cosmonarchy-bw-release/patchnotes.md
2025-03-22 15:11:19 -04:00

5.8 KiB

22 March 2025

Year 3, month 3, patch 2

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Patch summary

  • Made several balance adjustments ahead of the March Invitational (29-30 March 2025)
  • Adjusted tech requirements for the Valkyrie, the Pythean, and the Xenolith
  • Deployed the Cestus, the Facade, and the Bulwark
  • Made several bugfixes and a few AI improvements
  • Added a few new terrain blends to Desert
  • Added some new models, courtesy of DeltaCadimus and Solstice
  • Updated Ramesses unit responses, courtesy of Myrian

Bugfixes

  • Gameplay:
    • Projectiles for the Hotshot, Siren, Cataphract, and Valkyrie now no longer fail to strike targets that are at max range
    • Stewards are no longer affected by speed modifiers, fixing bugs with attacking targets (r. ArbuzBudesh)
    • Fixed bad buttonset for Futurist Federation Stockades (r. Londier)
  • Audiovisuals:
    • Fixed Manifold and variant weapon SFX being muted (r. lolrsk8s)
    • Fixed Sublime Shepherd overlays showing on cloaked/burrowed units (r. GreenEggs'NSpam)
    • Fixed debug errors in Piety Ward death animations (r. Londier)
    • Fixed bad Starbound Manifold passive string (.r lolrsk8s)

Audiovisuals

  • New models for:
    • Simulacrum, Matrix (c. DeltaCadimus)
    • Star Sovereign (c. Solstice)
  • New unit responses for:
    • Ramesses (c. Myrian)

Terran

  • Savant:
    • Power Siphon:
      • Weapon range 7 » 8
  • Blackjack:
    • Movement speed 5 » 5.5
  • Wraith:
    • Build time 28 » 25
  • Valkyrie:
    • Now trained at Starpad, from Starport
  • Trojan:
    • Build time 30 » 28
  • Pythean:
    • Now trained at Starport, from Nanite Assembly
    • Now accelerates faster, reducing drift
  • Azazel:
    • Sublime Shepherd:
      • Effect range 4 » 6
      • Now always applies to structures
      • Now applies if the attacker dies before the attack lands
  • Anchor:
    • Transport weight 10 » 15
  • Sentinel:
    • Transport weight 8 » 12
  • NEW: Cestus:
    • Warding outpost; detects and provides armor; no tech requirement
  • NEW: Facade:
    • Cloaking outpost; can activate a cloaking field; requires Atlas

Protoss

  • Manifold:
    • Build time 20 » 18
  • Idol:
    • Resource costs 100/50 » 75/50
    • Build time 28 » 25
    • HP 80 » 70
    • Armor 1 » 0
  • Golem:
    • Build time 30 » 28
  • Vibrance:
    • Sensory Overload:
      • No longer attacks air units
  • Didact:
    • Movement speed 2.914 » 3.332
    • Dimensional Recall:
      • Channel time 2.25 » 4
  • Xenolith:
    • Now requires any tier 3, from any tier 2
    • Resource costs 250/150 » 250/200
    • Build time 30 » 40
    • Dimensional Recall:
      • Channel time 2.25 » 4
  • Lattice:
    • Resource costs 150/25 » 175/25
  • NEW: Bulwark:
    • Protective core; detects and heals shields; no tech requirement

Zerg

  • Rilirokor:
    • No longer has Saber Siphon
    • This was intended to be removed when the timed life gain on-hit was implemented. Oops!
  • Rililisk:
    • No longer has Saber Siphon
    • Now gains timed life on each attack
  • Liiralisk:
    • Hollowed Glaves:
      • Armor penetration 1 » 2
  • Tethzorokor:
    • Resource costs 150/50 » 150/25
  • Ultrokor:
    • Resource costs 300/150 » 250/125
  • Surkith Cesiant and Skortrith Cesiant:
    • Weapon fire animation timing reduced
  • Spraith Cesiant:
    • Seeker Spores:
      • Weapon cooldown 0.54 » 0.42
  • Spirtith Cesiant:
    • Spirtith Spores:
      • Weapon cooldown 0.54 » 0.42