25 January 2025 update

This commit is contained in:
Pr0nogo 2025-01-25 15:51:41 -05:00
parent 53106233dc
commit 85f740d460
29 changed files with 255 additions and 464 deletions

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch! See patchnotes.md for info on the most recent patch!
# Table of Contents # Table of Contents
- [11 January 2025](#11-january-2025)
- [28 December 2024](#28-december-2024) - [28 December 2024](#28-december-2024)
- [22 November 2024](#22-november-2024) - [22 November 2024](#22-november-2024)
- [25 October 2024](#25-october-2024) - [25 October 2024](#25-october-2024)
@ -92,6 +93,140 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020) - [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020) - [12 August 2020](#12-august-2020)
# 11 January 2024
## Year 3, month 1, patch 1
This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
## Mechanics
- Energy regeneration is now interrupted while the specialist is stunned
## Game Modes
- **Uprising:**
- Fixed ground spawners appearing on islands (c. Veeq7)
- Reduced training time of **Broodspawn**
- Tweaked the composition of some existing spawners
- Added many new spawner types in tiers 1 & 2
## Console
- **NEW:** `race` command, gets the player of the selected unit's race
- Note that this may not be the same race as the selected unit, e.g. in cases of mind control
- 0 is Zerg, 1 is Terran, 2 is Protoss
## Editor
- **Kill Units at Location** vanilla trigger action functionality has been restored (r. 3crow/Kenoli, c. DF)
- **set_race** custom trigger action no longer fails to set Protoss or Terran races correctly
- **NEW:** `player_is_race` custom trigger condition (may see changes later)
- **NEW:** Volatile Egg unit (id 416)
- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## AI
- **Star Sovereign**s now activate Grief of All Gods more liberally
- Fixed Terran AI having impossible requirements for training *Silvertongue**s and **Magnetar**s
## Bugfixes
- **Stability:**
- Slightly reduced selection limit (252 » 246) to prevent action buffer instability
- Fixed rare crashes at game end (r. TopRamen, c. DF)
- **Gameplay:**
- Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7)
- Units with **Interception** (e.g. **Siren** and **Cataphract**) no longer fail to damage **Larva**e and **Rilirokor**s (r. TheNightFox)
- Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier)
- Melee splash units (and the **Vilgorokor**) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF)
- When **Axitrilisk**s are reclaimed with no weapon, they now restart the **Perpetual Wind** timer (r. GreenEggs'NSpam & TheNightFox)
- Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier)
- **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam)
- Fixed bad interactions between Tyranny of the Sun and **Aurora** Last Orders
- Fixed being able to enter non-mutual ally transports (r. Londier & billy)
- Fixed being able to load neutral units into transports
- Fixed edge case turn rate issues with **Diadem**s (r. GreenEggs'NSpam)
- **Ultrokor**s no longer consume corpses while burrowed (r. Londier)
- **Qilin**s no longer fail to continue healing after a single unload (r. Londier)
- **Audiovisual:**
- **Broodspawn** spawning SFX no longer plays globally
- **Blackjack**s no longer change facing angle when their sprite changes
- Reviving **Centaur**s no longer create permanent explosion graphics (r. beriso)
- Preferred player colors now override racial player color bans (r. Wolfmaw)
- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
- Witness and replay UI is no longer drawn over ingame menus (c. DF)
## Audiovisuals
- **New unit responses:**
- **Ecclesiast**
- **Potentate** (script a. BladehollowRWL)
- **Corpse updates:**
- **Phalanx**, tank & siege (a. ArbuzBudesh)
- **Gorgrokor** (c. ArbuzBudesh)
- **Projectile updates:**
- **Atreus** (bigger projectile)
## Terran
- **Reclamation:**
- Initial heal for reclaimed units is now granted over 10 seconds, from 3 seconds
- Reclaimed specialists begin with 0 energy, from full
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
- **Charon Rifle:**
- Weapon damage 1x10 » 1x15
- Weapon cooldown 1 » 1.5
- Weapon range 5 » 6
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
- **Eminence Rifle:**
- Weapon cooldown 1.33 » 1.5
- Weapon range 6 » 5
- [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie):
- **Halo Rockets:**
- Weapon cooldown 1.5 » 1.08
- No longer deal splash damage to units owned by an allied player
- **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden)
- Fast-moving frontliner with plasma shields; trained from the Stockade
- Available for the **Golden Republic**
- [Aspirant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aspirant):
- Mineral cost 175 » 150
- Armor 2 » 3
- **Criticality:**
- No longer procs on Aspirant death
- No longer heals enemies of the Aspirant
- Now applies a 2-second debuff to victims, and procs on their death if they die during this debuff
- [Cohort](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cohort):
- **New: Servile Vigor:**
- Revives once after death, with a 10-second timed life; consumes a corpse to become permanent again
## Protoss
- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan):
- **Neutron Saber:**
- Armor penetration 2 » 0
- Weapon range 3 » 1
- Weapon cooldown 0.92 » 1.08
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- **Tranquility Array** now has a third-of-a-second internal cooldown
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect):
- **Neutron Flare:**
- No longer deals splash damage to units owned by an allied player
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
- Movement speed 5 » 4.38
- **NEW:** [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- Nihilistic frontline vandal; warped from the Gateway
- Available for the **Starbound**
## Zerg
- [Gosvileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gosvileth):
- **Gosvil Spines:**
- Armor penetration 2 » 0
- Weapon cooldown 0.92 » 1.08
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- **Corrosive Acid:**
- Weapon cooldown 1.08 » 1.17
- **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk)
- Short-range rending assault strain; requires the Hydrith Den
- Available for the **Zorthos Tendril**
# 28 December 2024 # 28 December 2024
## Year 2, month 12, patch 1 ## Year 2, month 12, patch 1
## Acropolis #2 - End of Tournament ## Acropolis #2 - End of Tournament

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@ -614,7 +614,7 @@ Protoss\PROBE\PPrYes02.WAV
Protoss\PROBE\PPrYes03.WAV Protoss\PROBE\PPrYes03.WAV
Protoss\INTERCEP\PInLau00.WAV Protoss\INTERCEP\PInLau00.WAV
Protoss\PROBE\PPrPss00.WAV (2) Protoss\PROBE\PPrPss00.WAV (2)
Protoss\TEMPLAR\PTeSum00.WAV (1) Steward Launch 01
Protoss\TEMPLAR\PTeSum00.WAV (2) Protoss\TEMPLAR\PTeSum00.WAV (2)
Protoss\TEMPLAR\PTeHal00.WAV Protoss\TEMPLAR\PTeHal00.WAV
Protoss\TEMPLAR\PTeHal01.WAV Protoss\TEMPLAR\PTeHal01.WAV

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@ -400,8 +400,8 @@ Terran Qilin
Terran Auriel Terran Auriel
Protoss Adherent Protoss Adherent
Protoss Extatus Protoss Extatus
Zerg Nathrelisk Zerg Nathrelisk (Zorthos)
Zerg Iziralisk Zerg Iziralisk (Zorthos)
Faction Selection Protoss Faction Selection Protoss
Faction Selection Zerg Faction Selection Zerg
Terran Anchor (Grounded) Terran Anchor (Grounded)

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@ -221,7 +221,7 @@ Sensory Overload (Vibrance)
Flamethrower (Harakan, Golden) Flamethrower (Harakan, Golden)
Corrosive Bioplasma (Iziralisk) Corrosive Bioplasma (Iziralisk)
Phase Claws (Cicatus) Phase Claws (Cicatus)
Extended Weapon #94 Phase Blades (Zealot, Starbound)
Extended Weapon #95 Extended Weapon #95
Extended Weapon #96 Extended Weapon #96
Extended Weapon #97 Extended Weapon #97

Binary file not shown.

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@ -59,7 +59,7 @@ military cicatus = 414
# Zerg factional units # Zerg factional units
military nathrelisk = 402 military nathrelisk = 402
military iziralisk = 403 military iziralisk = 403
military iziralisk = 415 military inzorthrokor = 415
# Terran military units # Terran military units
military maverick = 0 military maverick = 0

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@ -11318,12 +11318,12 @@ ZealotGndAttkRpt:
playfram 0x33 playfram 0x33
wait 1 wait 1
playfram 0x44 playfram 0x44
attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV attackmelee 1 0
wait 1 wait 1
playfram 0x33 playfram 0x33
wait 1 wait 1
playfram 0x22 playfram 0x22
attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV attackmelee 1 0
wait 1 wait 1
playfram 0x11 playfram 0x11
wait 1 wait 1
@ -25949,26 +25949,24 @@ IsId 463
Type 12 Type 12
Init ApostleInit Init ApostleInit
Death ApostleDeath Death ApostleDeath
GndAttkInit ApostleGndAttkInit GndAttkInit MadcapGndAttkInit
AirAttkInit ApostleGndAttkInit AirAttkInit MadcapGndAttkInit
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt ApostleGndAttkRpt GndAttkRpt MadcapGndAttkRpt
AirAttkRpt ApostleGndAttkRpt AirAttkRpt MadcapGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle ApostleGndAttkToIdle GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle ApostleGndAttkToIdle AirAttkToIdle MadcapGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking ApostleWalking Walking MadcapWalking
WalkingToIdle ApostleWalkingToIdle WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
ApostleInit: ApostleInit:
imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp) imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp)
ApostleWalkingToIdle: goto MadcapWalkingToIdle
playfram 0x00
goto ScourgeLocal00
ApostleDeath: ApostleDeath:
playsnd 1301 # Apostle death 01 playsnd 1301 # Apostle death 01
@ -25980,60 +25978,6 @@ ApostleDeath:
wait 1 wait 1
end end
ApostleGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
ApostleGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2783 2787 # Apostle weaponfire 01, 02, 03, 04, 05
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
ApostleGndAttkToIdle:
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x100
wait 1
goto ApostleWalkingToIdle
ApostleWalking:
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x20
move 4
wait 1
goto ApostleWalking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1118 Apostle Remnants (cm\terran\apostle-death.grp) # 1118 Apostle Remnants (cm\terran\apostle-death.grp)
@ -26854,7 +26798,7 @@ VassalGndAttkInit:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0x20 playfram 0x20
playsndbtwn 1217 1221 playsndbtwn 1217 1221 # Vassal weaponfire 01, 02, 03, 04, 05
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0x00 playfram 0x00
@ -26921,7 +26865,6 @@ MadcapGndAttkInit:
MadcapGndAttkRpt: MadcapGndAttkRpt:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playsndbtwn 1212 1216 # Madcap weaponfire 01, 02, 03, 04, 05
attack attack
playfram 0x1A0 playfram 0x1A0
wait 1 wait 1
@ -28392,7 +28335,6 @@ EcclesiastGndAttkInit:
EcclesiastGndAttkRpt: EcclesiastGndAttkRpt:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playsndbtwn 1362 1366 # Ecclesiast attack 01, 02, 03, 04, 05
attackwith 1 attackwith 1
playfram 0x1A0 playfram 0x1A0
wait 1 wait 1
@ -28541,11 +28483,11 @@ Unused1 [NONE]
GndAttkRpt GolemGndAttkInit GndAttkRpt GolemGndAttkInit
AirAttkRpt [NONE] AirAttkRpt [NONE]
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle GolemGndAttkToIdle GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE] AirAttkToIdle [NONE]
Unused2 [NONE] Unused2 [NONE]
Walking GolemWalking Walking LegionnaireWalking
WalkingToIdle GolemWalkingToIdle WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -28554,16 +28496,6 @@ GolemInit:
imgul 1185 0 0 # Golem Shadow (golem-shad.grp) imgul 1185 0 0 # Golem Shadow (golem-shad.grp)
playfram 0x00 playfram 0x00
goto ScourgeLocal00 goto ScourgeLocal00
GolemGndAttkToIdle:
playfram 0x99
wait 1
playfram 0x00
goto ScourgeLocal00
GolemWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
GolemDeath: GolemDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV playsnd 533 # Protoss\Scout\PScDth00.WAV
@ -28574,58 +28506,29 @@ GolemDeath:
end end
GolemGndAttkInit: GolemGndAttkInit:
playfram 0x99 playfram 0x100
GolemGndAttkRpt:
playfram 0x100
wait 1 wait 1
nobrkcodestart nobrkcodestart
playsndbtwn 1937 1938 # Golem weaponfire 01, 02 playsndbtwn 1937 1938 # Golem weaponfire 01, 02
attackwith 1 attackwith 1
playfram 0xaa playfram 0x120
wait 1 wait 1
playfram 0xbb playfram 0x140
attackwith 1 attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1 wait 1
playfram 0xcc playfram 0x160
wait 1 wait 1
playfram 0xdd playfram 0x140
wait 1 wait 1
playfram 0xee playfram 0x120
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xff
wait 1
playfram 0x110
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
goto GolemGndAttkToIdle goto LegionnaireGndAttkToIdle
GolemWalking:
move 5
wait 1
playfram 0x11
move 5
wait 1
playfram 0x22
move 5
wait 1
playfram 0x33
move 5
wait 1
playfram 0x44
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
move 5
wait 1
playfram 0x88
goto GolemWalking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -33157,7 +33060,7 @@ LarvoskCesiantLocal00:
playfram 2 playfram 2
wait 2 wait 2
playfram 3 playfram 3
wait 2 wait 4
playfram 2 playfram 2
wait 2 wait 2
playfram 1 playfram 1
@ -34334,7 +34237,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE] AirAttkToIdle [NONE]
Unused2 [NONE] Unused2 [NONE]
Walking LegionnaireWalking Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt [NONE] AlmostBuilt [NONE]
@ -34349,9 +34252,7 @@ WarpIn LegionnaireWarpIn
LegionnaireInit: LegionnaireInit:
imgul 1339 0 0 # Legionnaire Shadow (cm\protoss\legionnaire-shad.grp) imgul 1339 0 0 # Legionnaire Shadow (cm\protoss\legionnaire-shad.grp)
LegionnaireWalkingToIdle: goto MadcapWalkingToIdle
playfram 0x00
goto ScourgeLocal00
LegionnaireDeath: LegionnaireDeath:
playsnd 678 # Protoss\ZEALOT\PZeDth00.WAV playsnd 678 # Protoss\ZEALOT\PZeDth00.WAV
@ -34383,7 +34284,7 @@ LegionnaireGndAttkRpt:
LegionnaireGndAttkToIdle: LegionnaireGndAttkToIdle:
playfram 0x100 playfram 0x100
wait 1 wait 1
goto LegionnaireWalkingToIdle goto MadcapWalkingToIdle
LegionnaireWalking: LegionnaireWalking:
move 4 move 4
@ -36172,11 +36073,11 @@ IsId 587
Type 21 Type 21
Init CharlatanInit Init CharlatanInit
Death EcclesiastDeath Death EcclesiastDeath
GndAttkInit CharlatanGndAttkInit GndAttkInit EcclesiastGndAttkInit
AirAttkInit CharlatanGndAttkInit AirAttkInit EcclesiastGndAttkInit
Unused1 EcclesiastUnused1 Unused1 EcclesiastUnused1
GndAttkRpt CharlatanGndAttkRpt GndAttkRpt EcclesiastGndAttkRpt
AirAttkRpt CharlatanGndAttkRpt AirAttkRpt EcclesiastGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle EcclesiastGndAttkToIdle GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle AirAttkToIdle EcclesiastGndAttkToIdle
@ -36199,29 +36100,6 @@ CharlatanInit:
imgul 1172 0 0 # Charlatan Shadow (cm\protoss\charlatan-shad.grp) imgul 1172 0 0 # Charlatan Shadow (cm\protoss\charlatan-shad.grp)
goto InfestedTerranWalkingToIdle goto InfestedTerranWalkingToIdle
CharlatanGndAttkInit:
playfram 0x120
wait 1
playfram 0x140
wait 1
playfram 0x160
wait 1
playfram 0x180
goto CharlatanGndAttkRpt
CharlatanGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1603 1605 # Charlatan weapon fire 01, 02, 03
attackwith 1
playfram 0x1A0
wait 1
playfram 0x180
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto EcclesiastGndAttkToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1382 Arclite Shock Cannon Hit (Damageless) (thingy\mushroom.grp) # 1382 Arclite Shock Cannon Hit (Damageless) (thingy\mushroom.grp)
@ -43364,14 +43242,14 @@ Init VagrantInit
Death VagrantDeath Death VagrantDeath
GndAttkInit VagrantGndAttkInit GndAttkInit VagrantGndAttkInit
AirAttkInit VagrantGndAttkInit AirAttkInit VagrantGndAttkInit
Unused1 VagrantUnused1 Unused1 EcclesiastUnused1
GndAttkRpt VagrantGndAttkRpt GndAttkRpt VagrantGndAttkRpt
AirAttkRpt VagrantGndAttkRpt AirAttkRpt VagrantGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle VagrantGndAttkToIdle GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle VagrantGndAttkToIdle AirAttkToIdle EcclesiastGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking VagrantWalking Walking EcclesiastWalking
WalkingToIdle InfestedTerranWalkingToIdle WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
@ -43388,19 +43266,6 @@ WarpIn VagrantWarpIn
VagrantInit: VagrantInit:
imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp) imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
goto InfestedTerranWalkingToIdle goto InfestedTerranWalkingToIdle
VagrantGndAttkToIdle:
playfram 0x180
wait 1
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x00
wait 1
goto ScourgeLocal00
VagrantDeath: VagrantDeath:
playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
@ -43409,17 +43274,6 @@ VagrantDeath:
lowsprul 847 0 0 # Protoss Unit Rubble Small lowsprul 847 0 0 # Protoss Unit Rubble Small
wait 1 wait 1
end end
VagrantUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1186 # Cantavis revive 01
imgol 1445 0 0 # Zealot death reversed
wait 12
setfldirect 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
VagrantGndAttkInit: VagrantGndAttkInit:
playfram 0x120 playfram 0x120
@ -43440,34 +43294,7 @@ VagrantGndAttkRpt:
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
goto VagrantGndAttkToIdle goto EcclesiastGndAttkToIdle
VagrantWalking:
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x20
move 5
wait 1
playfram 0x40
move 5
wait 1
playfram 0x60
move 5
wait 1
playfram 0x80
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
goto VagrantWalking
VagrantWarpIn: VagrantWarpIn:
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp) imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
@ -49384,14 +49211,14 @@ Init PotentateInit
Death PotentateDeath Death PotentateDeath
GndAttkInit PotentateGndAttkInit GndAttkInit PotentateGndAttkInit
AirAttkInit PotentateGndAttkInit AirAttkInit PotentateGndAttkInit
Unused1 PotentateUnused1 Unused1 EcclesiastUnused1
GndAttkRpt PotentateGndAttkRpt GndAttkRpt PotentateGndAttkRpt
AirAttkRpt PotentateGndAttkRpt AirAttkRpt PotentateGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle PotentateGndAttkToIdle GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle PotentateGndAttkToIdle AirAttkToIdle EcclesiastGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking PotentateWalking Walking EcclesiastWalking
WalkingToIdle InfestedTerranWalkingToIdle WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 PotentateMeleeAttkRpt SpecialState1 PotentateMeleeAttkRpt
SpecialState2 [NONE] SpecialState2 [NONE]
@ -49408,17 +49235,6 @@ WarpIn PotentateWarpIn
PotentateInit: PotentateInit:
imgul 1172 0 0 # Potentate Shadow (cm\protoss\potentate-shad.grp) imgul 1172 0 0 # Potentate Shadow (cm\protoss\potentate-shad.grp)
goto InfestedTerranWalkingToIdle goto InfestedTerranWalkingToIdle
PotentateGndAttkToIdle:
playfram 0x180
wait 1
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
goto InfestedTerranWalkingToIdle
PotentateDeath: PotentateDeath:
playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
@ -49427,17 +49243,6 @@ PotentateDeath:
lowsprul 818 0 0 # Potentate Remains lowsprul 818 0 0 # Potentate Remains
wait 1 wait 1
end end
PotentateUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1186 # Cantavis revive 01
imgol 1445 0 0 # Zealot death reversed
wait 12
setfldirect 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
PotentateGndAttkInit: PotentateGndAttkInit:
sigorder 32 sigorder 32
@ -49462,7 +49267,7 @@ PotentateGndAttkRpt:
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
goto PotentateGndAttkToIdle goto EcclesiastGndAttkToIdle
PotentateMeleeAttkRpt: PotentateMeleeAttkRpt:
playfram 0x1C0 playfram 0x1C0
@ -49484,33 +49289,6 @@ PotentateMeleeAttkRpt:
ignorerest ignorerest
goto InfestedTerranWalkingToIdle goto InfestedTerranWalkingToIdle
PotentateWalking:
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x20
move 5
wait 1
playfram 0x40
move 5
wait 1
playfram 0x60
move 5
wait 1
playfram 0x80
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
goto PotentateWalking
PotentateWarpIn: PotentateWarpIn:
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp) imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
goto ScourgeLocal00 goto ScourgeLocal00
@ -49822,11 +49600,11 @@ IsId 764
Type 12 Type 12
Init HotshotInit Init HotshotInit
Death MadcapDeath Death MadcapDeath
GndAttkInit HotshotGndAttkInit GndAttkInit MadcapGndAttkInit
AirAttkInit HotshotGndAttkInit AirAttkInit MadcapGndAttkInit
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt HotshotGndAttkRpt GndAttkRpt MadcapGndAttkRpt
AirAttkRpt HotshotGndAttkRpt AirAttkRpt MadcapGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle MadcapGndAttkToIdle GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle AirAttkToIdle MadcapGndAttkToIdle
@ -49838,32 +49616,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
HotshotInit: HotshotInit:
imgul 1142 0 0 # Madcap Shadow (cm\terran\madcap-shad.grp) imgul 1777 0 0 # Hotshot Shadow (cm\faction-t\hotshot-shadow.grp)
goto MadcapWalkingToIdle goto MadcapWalkingToIdle
HotshotGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
HotshotGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2617 2618 # Hotshot weaponfire 01, 02
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
goto MadcapGndAttkToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1785 Qilin (cm\faction\qilin.grp) # 1785 Qilin (cm\faction\qilin.grp)
@ -50000,7 +49755,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE] AirAttkToIdle [NONE]
Unused2 [NONE] Unused2 [NONE]
Walking LegionnaireWalking Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt [NONE] AlmostBuilt [NONE]
@ -50015,7 +49770,7 @@ WarpIn LegionnaireWarpIn
AdherentInit: AdherentInit:
imgul 1793 0 0 # Adherent Shadow (cm\faction-p\adherent-shadow.grp) imgul 1793 0 0 # Adherent Shadow (cm\faction-p\adherent-shadow.grp)
goto LegionnaireWalkingToIdle goto MadcapWalkingToIdle
AdherentGndAttkInit: AdherentGndAttkInit:
playfram 0x100 playfram 0x100
@ -51829,7 +51584,7 @@ Death ZealotDeath
GndAttkInit ZealotGndAttkInit GndAttkInit ZealotGndAttkInit
AirAttkInit [NONE] AirAttkInit [NONE]
Unused1 ZealotUnused1 Unused1 ZealotUnused1
GndAttkRpt ZealotGndAttkInit GndAttkRpt ZealotGndAttkRpt
AirAttkRpt [NONE] AirAttkRpt [NONE]
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle GndAttkToIdle ZealotGndAttkToIdle
@ -51849,33 +51604,10 @@ WarpIn ZealotWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
#ZealotStarboundGndAttkInit: ZealotStarboundGndAttkInit:
# playfram 0x00 playfram 0x00
# wait 1 wait 1
#ZealotStarboundGndAttkRpt: goto ZealotWalkingToIdle
# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
# playfram 0x11
# wait 1
# nobrkcodestart
# playfram 0x22
# wait 1
# playfram 0x33
# wait 1
# playfram 0x44
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x33
# wait 1
# playfram 0x22
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x11
# wait 1
# playfram 0x00
# nobrkcodeend
# gotorepeatattk
# ignorerest
# goto ZealotGndAttkToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -51938,17 +51670,17 @@ IsId 800
Type 21 Type 21
Init CicatusInit Init CicatusInit
Death LegionnaireDeath Death LegionnaireDeath
GndAttkInit CicatusGndAttkInit GndAttkInit LegionnaireGndAttkInit
AirAttkInit [NONE] AirAttkInit [NONE]
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt CicatusGndAttkRpt GndAttkRpt LegionnaireGndAttkRpt
AirAttkRpt [NONE] AirAttkRpt [NONE]
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle LegionnaireGndAttkToIdle GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE] AirAttkToIdle [NONE]
Unused2 [NONE] Unused2 [NONE]
Walking LegionnaireWalking Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt [NONE] AlmostBuilt [NONE]
@ -51963,28 +51695,6 @@ WarpIn LegionnaireWarpIn
CicatusInit: CicatusInit:
imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp) imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
goto HarakanWalkingToIdle goto MadcapWalkingToIdle
CicatusGndAttkInit:
playfram 0x100
CicatusGndAttkRpt:
playfram 0x100
nobrkcodestart
wait 1
playsnd 1896 # Legionnaire weapon fire 01
playfram 0x120
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x140
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x160
wait 1
nobrkcodeend
playfram 0x120
wait 1
gotorepeatattk
ignorerest
goto LegionnaireGndAttkToIdle
## Next free IsId: 801 ## Next free IsId: 801

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@ -1,5 +1,5 @@
# 11 January 2024 # 25 January 2024
## Year 3, month 1, patch 1 ## Year 3, month 1, patch 2
This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements. This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
@ -7,127 +7,73 @@ Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zi
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY). We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
## Mechanics ## Resources
- Energy regeneration is now interrupted while the specialist is stunned - **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
## Game Modes
- **Uprising:**
- Fixed ground spawners appearing on islands (c. Veeq7)
- Reduced training time of **Broodspawn**
- Tweaked the composition of some existing spawners
- Added many new spawner types in tiers 1 & 2
## Console
- **NEW:** `race` command, gets the player of the selected unit's race
- Note that this may not be the same race as the selected unit, e.g. in cases of mind control
- 0 is Zerg, 1 is Terran, 2 is Protoss
## Editor
- **Kill Units at Location** vanilla trigger action functionality has been restored (r. 3crow/Kenoli, c. DF)
- **set_race** custom trigger action no longer fails to set Protoss or Terran races correctly
- **NEW:** `player_is_race` custom trigger condition (may see changes later)
- **NEW:** Volatile Egg unit (id 416)
- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## AI ## AI
- **Star Sovereign**s now activate Grief of All Gods more liberally - Updated aiscripts to properly use factional replacements in scenarios
- Fixed Terran AI having impossible requirements for training *Silvertongue**s and **Magnetar**s
## Editor
- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
- **NEW:** Volatile Egg unit (id 416)
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## Bugfixes ## Bugfixes
- **Stability:** - **Stability:**
- Slightly reduced selection limit (252 » 246) to prevent action buffer instability - Fixed null unit crash related to **Patriarch** banter (r. Neblime & jakulangski)
- Fixed rare crashes at game end (r. TopRamen, c. DF) - Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
- **Gameplay:** - **Gameplay:**
- Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7) - Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
- Units with **Interception** (e.g. **Siren** and **Cataphract**) no longer fail to damage **Larva**e and **Rilirokor**s (r. TheNightFox) - **Audiovisuals:**
- Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier) - Unit response randomization has been restored (c. DF)
- Melee splash units (and the **Vilgorokor**) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF) - Unit portraits now animate when playing unit responses in-game (c. DF)
- When **Axitrilisk**s are reclaimed with no weapon, they now restart the **Perpetual Wind** timer (r. GreenEggs'NSpam & TheNightFox) - **Hotshots** now use their shadows instead of the **Madcap**'s
- Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier) - Player names (and damage taken) now display on completed structures (a. DF)
- **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam)
- Fixed bad interactions between Tyranny of the Sun and **Aurora** Last Orders
- Fixed being able to enter non-mutual ally transports (r. Londier & billy)
- Fixed being able to load neutral units into transports
- Fixed edge case turn rate issues with **Diadem**s (r. GreenEggs'NSpam)
- **Ultrokor**s no longer consume corpses while burrowed (r. Londier)
- **Qilin**s no longer fail to continue healing after a single unload (r. Londier)
- **Audiovisual:**
- **Broodspawn** spawning SFX no longer plays globally
- **Blackjack**s no longer change facing angle when their sprite changes
- Reviving **Centaur**s no longer create permanent explosion graphics (r. beriso)
- Preferred player colors now override racial player color bans (r. Wolfmaw)
- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
- Witness and replay UI is no longer drawn over ingame menus (c. DF)
## Audiovisuals ## Audiovisuals
- **New unit responses:** - New sprites for:
- **Ecclesiast** - Golem
- **Potentate** (script a. BladehollowRWL) - Ocsal Cesiant
- **Corpse updates:** - Updated sprite for:
- **Phalanx**, tank & siege (a. ArbuzBudesh) - Madcap (a. Solstice)
- **Gorgrokor** (c. ArbuzBudesh) - Zealot (Starbound)
- **Projectile updates:** - Legionnaire
- **Atreus** (bigger projectile) - Cicatus
## Terran ## Terran
- **Reclamation:** - [Morningstar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/morningstar):
- Initial heal for reclaimed units is now granted over 10 seconds, from 3 seconds - Build time 40 » 25
- Reclaimed specialists begin with 0 energy, from full - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle): - **Twin Autocannons**:
- **Charon Rifle:** - Weapon damage 1x4 » 1x5
- Weapon damage 1x10 » 1x15 - [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- Weapon cooldown 1 » 1.5 - HP 150 » 160
- Weapon range 5 » 6 - [Stockade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade):
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat): - Resource costs 150/0 » 125/0
- **Eminence Rifle:** - [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
- Weapon cooldown 1.33 » 1.5 - Resource costs 200/50 » 175/50
- Weapon range 6 » 5 - [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary):
- [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie): - Resource costs 200/75 » 125/75
- **Halo Rockets:** - Build time 35 » 25
- Weapon cooldown 1.5 » 1.08 - [Hadron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/hadron):
- No longer deal splash damage to units owned by an allied player - Resource costs 250/500 » 250/350
- **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden)
- Fast-moving frontliner with plasma shields; trained from the Stockade
- Available for the **Golden Republic**
- [Aspirant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aspirant):
- Mineral cost 175 » 150
- Armor 2 » 3
- **Criticality:**
- No longer procs on Aspirant death
- No longer heals enemies of the Aspirant
- Now applies a 2-second debuff to victims, and procs on their death if they die during this debuff
- [Cohort](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cohort):
- **New: Servile Vigor:**
- Revives once after death, with a 10-second timed life; consumes a corpse to become permanent again
## Protoss ## Protoss
- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan): - [Dracadin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin):
- **Neutron Saber:** - Resource costs 125/25 » 150/25
- Armor penetration 2 » 0 - [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus):
- Weapon range 3 » 1 - HP 160 » 180
- Weapon cooldown 0.92 » 1.08 - [Barghest](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/barghest):
- HP 50 » 80
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem): - [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- **Tranquility Array** now has a third-of-a-second internal cooldown - Collision size slightly adjusted to fit new model
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect): - [Servitor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/servitor):
- **Neutron Flare:** - HP 100 » 120
- No longer deals splash damage to units owned by an allied player - [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius): - Armor 3 » 2
- Movement speed 5 » 4.38
- **NEW:** [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- Nihilistic frontline vandal; warped from the Gateway
- Available for the **Starbound**
## Zerg ## Zerg
- [Gosvileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gosvileth): - **Broodspawn**:
- **Gosvil Spines:** - **Death Cycle**:
- Armor penetration 2 » 0 - Ensnare timer 3 seconds » 1 second
- Weapon cooldown 0.92 » 1.08
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- **Corrosive Acid:**
- Weapon cooldown 1.08 » 1.17
- **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk)
- Short-range rending assault strain; requires the Hydrith Den
- Available for the **Zorthos Tendril**

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