mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-17 01:31:45 +00:00
5 September 2026 -- Hotfix various issues; Replace Watchdog model and update options menu
This commit is contained in:
parent
59b3e5b0cc
commit
67421c1874
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@ -2486,8 +2486,8 @@ Battery Cell
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Battery Cell Shadow
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Battery Cell Shadow (Carried)
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Flamethrower (Blue)
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Extended Image #1486
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Extended Image #1487
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Watchdog Engine
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Watchdog Engine Idle
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Extended Image #1488
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Extended Image #1489
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Extended Image #1490
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@ -4372,25 +4372,25 @@ Zethalisk Weaponfire 01
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Zethalisk Weaponfire 02
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Zethalisk Weaponfire 03
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Bloodsummon Structure Placement 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Intendent Ready 01
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Intendent Ready 02
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Intendent Ready 03
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Intendent Selected 01
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Intendent Selected 02
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Intendent Selected 03
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Intendent Selected 04
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Intendent Order Passive 01
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Intendent Order Passive 02
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Intendent Order Passive 03
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Intendent Order Passive 04
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Intendent Order Aggressive 01
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Intendent Order Aggressive 02
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Intendent Order Aggressive 03
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Intendent Order Aggressive 04
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Intendent Under Attack 01
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Intendent Under Attack 02
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Intendent Under Attack 03
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Intendent Under Attack 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4372,3 +4372,22 @@ cm\f-z\zethalisk\wf-01.wav
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cm\f-z\zethalisk\wf-02.wav
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cm\f-z\zethalisk\wf-03.wav
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cm\b\placement-01.wav
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cm\a\intendent\rdy-01.wav
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cm\a\intendent\rdy-02.wav
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cm\a\intendent\rdy-03.wav
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cm\a\intendent\wht-01.wav
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cm\a\intendent\wht-02.wav
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cm\a\intendent\wht-03.wav
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cm\a\intendent\wht-04.wav
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cm\a\intendent\yes-01.wav
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cm\a\intendent\yes-02.wav
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cm\a\intendent\yes-03.wav
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cm\a\intendent\yes-04.wav
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cm\a\intendent\agg-01.wav
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cm\a\intendent\agg-02.wav
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cm\a\intendent\agg-03.wav
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cm\a\intendent\agg-04.wav
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cm\a\intendent\hlp-01.wav
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cm\a\intendent\hlp-02.wav
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cm\a\intendent\hlp-03.wav
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cm\a\intendent\hlp-04.wav
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mpq/glue/dynamic/checked_listbox_back.pcx
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mpq/glue/dynamic/checked_listbox_back.pcx
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mpq/glue/dynamic/fullscreen_tab_block.pcx
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mpq/glue/dynamic/fullscreen_tab_block.pcx
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mpq/glue/dynamic/fullscreen_tabs.pcx
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mpq/glue/dynamic/fullscreen_tabs.pcx
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@ -319,7 +319,7 @@ Piety Wards<0>
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Morrigan Requires:<10> Covenant<0>
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f<1><4>Train Morrigan <1>(<3>G<1>)<10>Crowd-control infantry.<0>
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¤<3><4>Dampening Field <2>(passive)<10>This combatant becomes cloaked for 2 seconds after attacking.<0>
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f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
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a<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
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¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
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¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
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Anchor Attack requires:<10> Loaded ranged combatant<0>
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@ -406,7 +406,7 @@ r<1><4>Warp in Archon <1>(<3>R<1>)<10>Frontline martyr.<0>
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¤<3><4>Deconstruction <2>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0>
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e<1><4>Build Pazuzu <1>(<3>E<1>)<10>Anti-mech hovertank.<0>
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a<1><4>Mutate into Vornath Pond <1>(<3>A<1>)<10>Swarm node. Enables Nathrokors and Vorvrokors.<0>
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a<1><4>Raise Aspirant <1>(<3>A<1>)<10>Ascendent walker.<0>
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g<1><4>Raise Aspirant <1>(<3>G<1>)<10>Ascendent walker.<0>
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t<1><4>Mutate into Skibact Scab <1>(<3>T<1>)<10>Assault node. Enables Skithrokors and Bactalisks.<0>
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Terran Infantry Armor<0>
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Terran Vehicle Plating<0>
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@ -435,12 +435,12 @@ Axitrilisk requires:<10> Axtoth Axis<0>
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¤<3><4>Anodyne Annex <2>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0>
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b<1><4>Bestow Blackjack <1>(<3>B<1>)<10>Dutiful walker drone.<0>
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¤<3><4>Gamete Meiosis <2>(passive)<10>Whenever a broodspawn is birthed, allied Matraleths within 6 range of the birthing site gain +5 energy.<0>
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z<1><4>Bestow Luminary <1>(<3>Z<1>)<10>Disruptive specialist craft. Provides detection.<0>
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s<1><4>Bestow Luminary <1>(<3>S<1>)<10>Disruptive specialist craft. Provides detection.<0>
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a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0>
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s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0>
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z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0>
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¤<3><4>Incineration <2>(passive)<10>Victims of this combatant take 4 damage per second for 2 seconds.<10>If they take fatal damage during this time, their corpse explodes into a landborne fire field that applies Apollyoid Adhesive.<0>
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q<1><4>Splice Tarasque <1>(<3>Q<1>)<10>Frontal biotank.<0>
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t<1><4>Splice Tarasque <1>(<3>T<1>)<10>Frontal biotank.<0>
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g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0>
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z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0>
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c<1><4>Mutate to Chokral Chaszal <1>(<3>C<1>)<10>Assault node. Enables Cherbrathalors, Okrimnilisks, and Algoztalisks.<0>
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@ -480,7 +480,7 @@ Sovrol Aspect requires:<10> Tosvrol Haunt<0>
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d<1><4>Morph into Sovroleths <1>(<3>D<1>)<10>Symbiote strain.<0>
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¤<3><4>Whetted Appetite <2>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0>
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¤<3><4>Excoriation Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tirades descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they target all hostiles within their weapon range.<0>
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c<1><4>Splice Cohort <1>(<3>C<1>)<10>Everlasting infantry.<0>
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r<1><4>Splice Cohort <1>(<3>R<1>)<10>Everlasting infantry.<0>
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¤<3><4>Mitosal Fog <2>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0>
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z<0><4>Swarming Strains <1>(<3>Z<1>)<0>
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x<0><4>Assault Strains <1>(<3>X<1>)<0>
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@ -1108,7 +1108,7 @@ a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
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¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
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d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
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¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
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¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Miasma for 1.5 seconds.<10>Miasma deals 50 damage over 5 seconds, cannot kill its victims, and reduces healing by 50%.<0>
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¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Miasma for 1.5 seconds.<10>Miasma deals 15 damage over that time, cannot kill its victims, and reduces healing by 50%.<0>
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g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
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r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
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Mantle requires:<10> Atlas<0>
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@ -1139,7 +1139,7 @@ w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
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g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Sustaining corvette.<0>
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r<5><4>Morph into Iroleth <1>(<3>R<1>)<10>Transport strain. Provides detection.<0>
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<0>
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t<1><4>Build Lodestone <1>(<3>T<1>)<10>Defensive emplacement. Detects hidden enemies.<0>
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d<1><4>Build Lodestone <1>(<3>D<1>)<10>Defensive emplacement. Detects hidden enemies.<0>
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t<1><4>Build Parthenon <1>(<3>T<1>)<10>Supportive production.<0>
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d<1><4>Build Madrigal <1>(<3>D<1>)<10>Versatile hovertank.<0>
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r<1><4>Build Scrapyard <1>(<3>R<1>)<10>Enables Blackjacks and Matadors.<0>
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@ -1499,7 +1499,7 @@ Olympian requires:<10> Guildhall<0>
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Autocrat requires:<10> Guildhall<0>
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Anticthon requires:<10> Biotic Bastion<0>
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Aion requires:<10> Biotic Bastion<0>
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z<1><4>Build Serathiel <1>(<3>Z<1>)<10>Vanguard specialist craft.<0>
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s<1><4>Build Serathiel <1>(<3>S<1>)<10>Vanguard specialist craft.<0>
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Serathiel requires:<10> Commandment<0>
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<0>
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Expansion Zerg Campaign Area Town<0>
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@ -1508,7 +1508,7 @@ Expansion Zerg Campaign Area Town<0>
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¤<3><4>Harmony Drive <2>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0>
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Expansion Protoss Campaign Area Town<0>
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<0>
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c<1><4>Build Philoc <1>(<3>C<1>)<10>All-purpose fighter.<0>
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w<1><4>Build Philoc <1>(<3>W<1>)<10>All-purpose fighter.<0>
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¤<3><4>Death Cycle <2>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0>
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Expansion Terran Campaign Area Town<0>
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<0>
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@ -1776,7 +1776,7 @@ e<3><4>Support Mode <1>(<3>E<1>)<10>Returns the Shaman's vision, Nanite Field ra
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¤<3><4>Fossilizer Rounds <2>(passive)<10>Negative effects, such as stuns and slows, have their durations extended by Goska's attacks.<0>
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<0>
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¤<3><4>Relentless Aggression <2>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0>
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g<1><4>Train Silvertongue <1>(<3>G<1>)<10>Deceiving infantry.<0>
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t<1><4>Train Silvertongue <1>(<3>T<1>)<10>Deceiving infantry.<0>
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¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0>
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g<1><4>Build Dugout <1>(<3>G<1>)<10>Light garrison.<0>
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z<1><4>Build Azazel <1>(<3>Z<1>)<10>Defensive support craft.<0>
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@ -3632,8 +3632,8 @@ CastSpell [NONE]
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GndAttkToIdle SkryrokorLocal00
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AirAttkToIdle SkryrokorLocal00
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Unused2 [NONE]
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Walking SkryrokorLocal00
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WalkingToIdle SkryrokorLocal00
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Walking Watchdog_Base_Walking
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WalkingToIdle Watchdog_Base_WalkingToIdle
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt Watchdog_Base_AlmostBuilt
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@ -3659,34 +3659,48 @@ Watchdog_Base_LiftOff:
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nobrkcodestart
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playsnd 471 # Misc\LiftOff.WAV
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playfram 3
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imgol 2489 0 0 # Watchdog Engines Idle (cm\t\watchdog-engine.grp)
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wait 1
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# playfram 5
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wait 8
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# playfram 2
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wait 8
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# playfram 3
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wait 8
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# playfram 4
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playfram 4
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wait 4
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playfram 5
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wait 4
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playfram 6
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wait 4
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playfram 7
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wait 12
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sigorder 16
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nobrkcodeend
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goto SkryrokorLocal00
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goto Watchdog_Base_WalkingToIdle
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Watchdog_Base_Landing:
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nobrkcodestart
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imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
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wait 15
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playsnd 472 # Misc\Land.WAV
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# playfram 4
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playfram 6
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wait 4
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playfram 5
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wait 4
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sigorder 32
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playfram 4
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wait 8
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# playfram 3
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playfram 3
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wait 8
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# playfram 2
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wait 8
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# playfram 5
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playfram 2
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wait 8
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playfram 0x00
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sigorder 16
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nobrkcodeend
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playfram 2
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goto Watchdog_Base_WorkingToIdle
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Watchdog_Base_Walking:
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imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
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goto SkryrokorLocal00
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Watchdog_Base_WalkingToIdle:
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imgol 2489 0 0 # Watchdog Engines Idle (cm\t\watchdog-engine.grp)
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goto SkryrokorLocal00
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Watchdog_Base_Built:
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@ -22232,3 +22246,57 @@ HarakanGoldenWalking:
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wait 1
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playfram 0x40
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goto HarakanGoldenWalking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2488 Watchdog Engine (cm\watchdog-engine.grp)
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# 2489 Watchdog Engine 2 (cm\watchdog-engine-2.grp)
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.headerstart
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IsId 858
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Type 20
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Init BuildingEngineInit
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Death Generic_Wait1End
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GndAttkInit Generic_Wait1End
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AirAttkInit Generic_Wait1End
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Unused1 [NONE]
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GndAttkRpt Generic_Wait1End
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AirAttkRpt Generic_Wait1End
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CastSpell Generic_Wait1End
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GndAttkToIdle Generic_Wait1End
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AirAttkToIdle Generic_Wait1End
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Unused2 [NONE]
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Walking BuildingEngineInit
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WalkingToIdle Generic_Wait1End
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt Generic_Wait1End
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Built Generic_Wait1End
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Landing BuildingEngineLanding
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LiftOff Generic_Wait1End
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IsWorking Generic_Wait1End
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WorkingToIdle Generic_Wait1End
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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BuildingEngineInit:
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playfram 0
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wait 1
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playfram 1
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wait 1
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goto BuildingEngineInit
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BuildingEngineLanding:
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playfram 0
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wait 1
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playfram 1
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wait 1
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playfram 0
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wait 1
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playfram 1
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wait 1
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playfram 0
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wait 1
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playfram 1
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wait 1
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end
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@ -9068,7 +9068,7 @@ AirAttkToIdle ZoryusthalethGndAttkToIdle
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Unused2 [NONE]
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Walking ZoryusthalethWalking
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WalkingToIdle ZoryusthalethGndAttkToIdle
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SpecialState1 [NONE]
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SpecialState1 SkryrokorLocal00
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SpecialState2 ZoryusthalethSpecialState2
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AlmostBuilt [NONE]
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Built [NONE]
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mpq/sound/cm/a/intendent/agg-01.wav
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mpq/sound/cm/a/intendent/agg-02.wav
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mpq/sound/cm/a/intendent/agg-04.wav
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mpq/sound/cm/a/intendent/hlp-01.wav
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mpq/sound/cm/a/intendent/hlp-02.wav
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mpq/sound/cm/a/intendent/hlp-03.wav
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mpq/sound/cm/a/intendent/hlp-04.wav
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mpq/sound/cm/a/intendent/rdy-01.wav
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mpq/sound/cm/a/intendent/rdy-03.wav
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mpq/sound/cm/a/intendent/wht-01.wav
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mpq/sound/cm/a/intendent/wht-02.wav
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mpq/sound/cm/a/intendent/wht-03.wav
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mpq/sound/cm/a/intendent/wht-04.wav
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mpq/sound/cm/a/intendent/yes-01.wav
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mpq/sound/cm/a/intendent/yes-03.wav
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mpq/unit/cm/t/watchdog-turret.grp
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mpq/unit/terran/watchdog-attack.lol
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mpq/unit/terran/watchdog-damage.lof
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mpq/unit/terran/watchdog-damage.lof
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mpq/unit/terran/watchdog-engine-idle.grp
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mpq/unit/terran/watchdog-engine-idle.grp
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mpq/unit/terran/watchdog-engine.grp
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mpq/unit/terran/watchdog-engine.grp
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mpq/unit/terran/watchdog-shadow.grp
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mpq/unit/terran/watchdog-shadow.grp
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mpq/unit/terran/watchdog-turret.grp
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mpq/unit/terran/watchdog-turret.grp
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mpq/unit/terran/watchdog.grp
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@ -22,11 +22,16 @@
|
||||
- **Known issues:** the `wait` crig action does not currently operate
|
||||
- **A new campaign menu has been achieved!** (c. Jesse)
|
||||
- It's so epic... please enjoy!
|
||||
- **Options menu now allows for:** (c. Jesse)
|
||||
- Advisor selection
|
||||
- Player color selection
|
||||
- Validation on save to prevent errors
|
||||
|
||||
## Game Modes
|
||||
- **NEW: Mindshare** (b. BtyB)
|
||||
- Resource pool is shared among allies!
|
||||
- *Caveat: Starting resources are not yet doubled in all cases*
|
||||
- *Caveat: Cancelling units may result in oddities until fixed*
|
||||
|
||||
## Bugfixes
|
||||
- **Stability:**
|
||||
@ -47,9 +52,11 @@
|
||||
|
||||
## Audiovisuals
|
||||
- New models for:
|
||||
- Watchdog (c. Solstice)
|
||||
- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
|
||||
- Vorvrokor (c. Baelethal)
|
||||
- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
|
||||
- All new wireframes c. jun3hong!
|
||||
- Resized model for:
|
||||
- Talos, Cyprian
|
||||
- Modified model (mostly shaders) for:
|
||||
@ -59,7 +66,7 @@
|
||||
- Added weapon launch offsets for:
|
||||
- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
|
||||
- Modified unit responses for Vorvrokor
|
||||
- New unit responses for Cardinal
|
||||
- New unit responses for Cardinal, Intendent
|
||||
- New error and structure placement SFX for Askosi (c. lolrsk8s)
|
||||
- New weapon SFX for:
|
||||
- Alzurokor (c. lolrsk8s)
|
||||
|
||||
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plugins/gptp.qdp
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plugins/gptp.qdp
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Loading…
Reference in New Issue
Block a user