5 September 2026 -- Hotfix various issues; Replace Watchdog model and update options menu

This commit is contained in:
Pr0nogo 2026-09-05 15:28:18 -04:00
parent 59b3e5b0cc
commit 67421c1874
79 changed files with 164 additions and 70 deletions

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@ -2486,8 +2486,8 @@ Battery Cell
Battery Cell Shadow Battery Cell Shadow
Battery Cell Shadow (Carried) Battery Cell Shadow (Carried)
Flamethrower (Blue) Flamethrower (Blue)
Extended Image #1486 Watchdog Engine
Extended Image #1487 Watchdog Engine Idle
Extended Image #1488 Extended Image #1488
Extended Image #1489 Extended Image #1489
Extended Image #1490 Extended Image #1490

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@ -4372,25 +4372,25 @@ Zethalisk Weaponfire 01
Zethalisk Weaponfire 02 Zethalisk Weaponfire 02
Zethalisk Weaponfire 03 Zethalisk Weaponfire 03
Bloodsummon Structure Placement 01 Bloodsummon Structure Placement 01
Extended Sound #1 Intendent Ready 01
Extended Sound #1 Intendent Ready 02
Extended Sound #1 Intendent Ready 03
Extended Sound #1 Intendent Selected 01
Extended Sound #1 Intendent Selected 02
Extended Sound #1 Intendent Selected 03
Extended Sound #1 Intendent Selected 04
Extended Sound #1 Intendent Order Passive 01
Extended Sound #1 Intendent Order Passive 02
Extended Sound #1 Intendent Order Passive 03
Extended Sound #1 Intendent Order Passive 04
Extended Sound #1 Intendent Order Aggressive 01
Extended Sound #1 Intendent Order Aggressive 02
Extended Sound #1 Intendent Order Aggressive 03
Extended Sound #1 Intendent Order Aggressive 04
Extended Sound #1 Intendent Under Attack 01
Extended Sound #1 Intendent Under Attack 02
Extended Sound #1 Intendent Under Attack 03
Extended Sound #1 Intendent Under Attack 04
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -4371,4 +4371,23 @@ cm\f-z\zethalor\wf-03.wav
cm\f-z\zethalisk\wf-01.wav cm\f-z\zethalisk\wf-01.wav
cm\f-z\zethalisk\wf-02.wav cm\f-z\zethalisk\wf-02.wav
cm\f-z\zethalisk\wf-03.wav cm\f-z\zethalisk\wf-03.wav
cm\b\placement-01.wav cm\b\placement-01.wav
cm\a\intendent\rdy-01.wav
cm\a\intendent\rdy-02.wav
cm\a\intendent\rdy-03.wav
cm\a\intendent\wht-01.wav
cm\a\intendent\wht-02.wav
cm\a\intendent\wht-03.wav
cm\a\intendent\wht-04.wav
cm\a\intendent\yes-01.wav
cm\a\intendent\yes-02.wav
cm\a\intendent\yes-03.wav
cm\a\intendent\yes-04.wav
cm\a\intendent\agg-01.wav
cm\a\intendent\agg-02.wav
cm\a\intendent\agg-03.wav
cm\a\intendent\agg-04.wav
cm\a\intendent\hlp-01.wav
cm\a\intendent\hlp-02.wav
cm\a\intendent\hlp-03.wav
cm\a\intendent\hlp-04.wav

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@ -319,7 +319,7 @@ Piety Wards<0>
Morrigan Requires:<10> Covenant<0> Morrigan Requires:<10> Covenant<0>
f<1><4>Train Morrigan <1>(<3>G<1>)<10>Crowd-control infantry.<0> f<1><4>Train Morrigan <1>(<3>G<1>)<10>Crowd-control infantry.<0>
¤<3><4>Dampening Field <2>(passive)<10>This combatant becomes cloaked for 2 seconds after attacking.<0> ¤<3><4>Dampening Field <2>(passive)<10>This combatant becomes cloaked for 2 seconds after attacking.<0>
f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0> a<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0> ¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0> ¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
Anchor Attack requires:<10> Loaded ranged combatant<0> Anchor Attack requires:<10> Loaded ranged combatant<0>
@ -406,7 +406,7 @@ r<1><4>Warp in Archon <1>(<3>R<1>)<10>Frontline martyr.<0>
¤<3><4>Deconstruction <2>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0> ¤<3><4>Deconstruction <2>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0>
e<1><4>Build Pazuzu <1>(<3>E<1>)<10>Anti-mech hovertank.<0> e<1><4>Build Pazuzu <1>(<3>E<1>)<10>Anti-mech hovertank.<0>
a<1><4>Mutate into Vornath Pond <1>(<3>A<1>)<10>Swarm node. Enables Nathrokors and Vorvrokors.<0> a<1><4>Mutate into Vornath Pond <1>(<3>A<1>)<10>Swarm node. Enables Nathrokors and Vorvrokors.<0>
a<1><4>Raise Aspirant <1>(<3>A<1>)<10>Ascendent walker.<0> g<1><4>Raise Aspirant <1>(<3>G<1>)<10>Ascendent walker.<0>
t<1><4>Mutate into Skibact Scab <1>(<3>T<1>)<10>Assault node. Enables Skithrokors and Bactalisks.<0> t<1><4>Mutate into Skibact Scab <1>(<3>T<1>)<10>Assault node. Enables Skithrokors and Bactalisks.<0>
Terran Infantry Armor<0> Terran Infantry Armor<0>
Terran Vehicle Plating<0> Terran Vehicle Plating<0>
@ -435,12 +435,12 @@ Axitrilisk requires:<10> Axtoth Axis<0>
¤<3><4>Anodyne Annex <2>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0> ¤<3><4>Anodyne Annex <2>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0>
b<1><4>Bestow Blackjack <1>(<3>B<1>)<10>Dutiful walker drone.<0> b<1><4>Bestow Blackjack <1>(<3>B<1>)<10>Dutiful walker drone.<0>
¤<3><4>Gamete Meiosis <2>(passive)<10>Whenever a broodspawn is birthed, allied Matraleths within 6 range of the birthing site gain +5 energy.<0> ¤<3><4>Gamete Meiosis <2>(passive)<10>Whenever a broodspawn is birthed, allied Matraleths within 6 range of the birthing site gain +5 energy.<0>
z<1><4>Bestow Luminary <1>(<3>Z<1>)<10>Disruptive specialist craft. Provides detection.<0> s<1><4>Bestow Luminary <1>(<3>S<1>)<10>Disruptive specialist craft. Provides detection.<0>
a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0> a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0>
s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0> s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0>
z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0> z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0>
¤<3><4>Incineration <2>(passive)<10>Victims of this combatant take 4 damage per second for 2 seconds.<10>If they take fatal damage during this time, their corpse explodes into a landborne fire field that applies Apollyoid Adhesive.<0> ¤<3><4>Incineration <2>(passive)<10>Victims of this combatant take 4 damage per second for 2 seconds.<10>If they take fatal damage during this time, their corpse explodes into a landborne fire field that applies Apollyoid Adhesive.<0>
q<1><4>Splice Tarasque <1>(<3>Q<1>)<10>Frontal biotank.<0> t<1><4>Splice Tarasque <1>(<3>T<1>)<10>Frontal biotank.<0>
g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0> g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0>
z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0> z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0>
c<1><4>Mutate to Chokral Chaszal <1>(<3>C<1>)<10>Assault node. Enables Cherbrathalors, Okrimnilisks, and Algoztalisks.<0> c<1><4>Mutate to Chokral Chaszal <1>(<3>C<1>)<10>Assault node. Enables Cherbrathalors, Okrimnilisks, and Algoztalisks.<0>
@ -480,7 +480,7 @@ Sovrol Aspect requires:<10> Tosvrol Haunt<0>
d<1><4>Morph into Sovroleths <1>(<3>D<1>)<10>Symbiote strain.<0> d<1><4>Morph into Sovroleths <1>(<3>D<1>)<10>Symbiote strain.<0>
¤<3><4>Whetted Appetite <2>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0> ¤<3><4>Whetted Appetite <2>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0>
¤<3><4>Excoriation Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tirades descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they target all hostiles within their weapon range.<0> ¤<3><4>Excoriation Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tirades descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they target all hostiles within their weapon range.<0>
c<1><4>Splice Cohort <1>(<3>C<1>)<10>Everlasting infantry.<0> r<1><4>Splice Cohort <1>(<3>R<1>)<10>Everlasting infantry.<0>
¤<3><4>Mitosal Fog <2>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0> ¤<3><4>Mitosal Fog <2>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0>
z<0><4>Swarming Strains <1>(<3>Z<1>)<0> z<0><4>Swarming Strains <1>(<3>Z<1>)<0>
x<0><4>Assault Strains <1>(<3>X<1>)<0> x<0><4>Assault Strains <1>(<3>X<1>)<0>
@ -1108,7 +1108,7 @@ a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0> ¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0> d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0> ¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Miasma for 1.5 seconds.<10>Miasma deals 50 damage over 5 seconds, cannot kill its victims, and reduces healing by 50%.<0> ¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Miasma for 1.5 seconds.<10>Miasma deals 15 damage over that time, cannot kill its victims, and reduces healing by 50%.<0>
g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0> g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0> r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
Mantle requires:<10> Atlas<0> Mantle requires:<10> Atlas<0>
@ -1139,7 +1139,7 @@ w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Sustaining corvette.<0> g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Sustaining corvette.<0>
r<5><4>Morph into Iroleth <1>(<3>R<1>)<10>Transport strain. Provides detection.<0> r<5><4>Morph into Iroleth <1>(<3>R<1>)<10>Transport strain. Provides detection.<0>
<0> <0>
t<1><4>Build Lodestone <1>(<3>T<1>)<10>Defensive emplacement. Detects hidden enemies.<0> d<1><4>Build Lodestone <1>(<3>D<1>)<10>Defensive emplacement. Detects hidden enemies.<0>
t<1><4>Build Parthenon <1>(<3>T<1>)<10>Supportive production.<0> t<1><4>Build Parthenon <1>(<3>T<1>)<10>Supportive production.<0>
d<1><4>Build Madrigal <1>(<3>D<1>)<10>Versatile hovertank.<0> d<1><4>Build Madrigal <1>(<3>D<1>)<10>Versatile hovertank.<0>
r<1><4>Build Scrapyard <1>(<3>R<1>)<10>Enables Blackjacks and Matadors.<0> r<1><4>Build Scrapyard <1>(<3>R<1>)<10>Enables Blackjacks and Matadors.<0>
@ -1499,7 +1499,7 @@ Olympian requires:<10> Guildhall<0>
Autocrat requires:<10> Guildhall<0> Autocrat requires:<10> Guildhall<0>
Anticthon requires:<10> Biotic Bastion<0> Anticthon requires:<10> Biotic Bastion<0>
Aion requires:<10> Biotic Bastion<0> Aion requires:<10> Biotic Bastion<0>
z<1><4>Build Serathiel <1>(<3>Z<1>)<10>Vanguard specialist craft.<0> s<1><4>Build Serathiel <1>(<3>S<1>)<10>Vanguard specialist craft.<0>
Serathiel requires:<10> Commandment<0> Serathiel requires:<10> Commandment<0>
<0> <0>
Expansion Zerg Campaign Area Town<0> Expansion Zerg Campaign Area Town<0>
@ -1508,7 +1508,7 @@ Expansion Zerg Campaign Area Town<0>
¤<3><4>Harmony Drive <2>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0> ¤<3><4>Harmony Drive <2>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0>
Expansion Protoss Campaign Area Town<0> Expansion Protoss Campaign Area Town<0>
<0> <0>
c<1><4>Build Philoc <1>(<3>C<1>)<10>All-purpose fighter.<0> w<1><4>Build Philoc <1>(<3>W<1>)<10>All-purpose fighter.<0>
¤<3><4>Death Cycle <2>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0> ¤<3><4>Death Cycle <2>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0>
Expansion Terran Campaign Area Town<0> Expansion Terran Campaign Area Town<0>
<0> <0>
@ -1776,7 +1776,7 @@ e<3><4>Support Mode <1>(<3>E<1>)<10>Returns the Shaman's vision, Nanite Field ra
¤<3><4>Fossilizer Rounds <2>(passive)<10>Negative effects, such as stuns and slows, have their durations extended by Goska's attacks.<0> ¤<3><4>Fossilizer Rounds <2>(passive)<10>Negative effects, such as stuns and slows, have their durations extended by Goska's attacks.<0>
<0> <0>
¤<3><4>Relentless Aggression <2>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0> ¤<3><4>Relentless Aggression <2>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0>
g<1><4>Train Silvertongue <1>(<3>G<1>)<10>Deceiving infantry.<0> t<1><4>Train Silvertongue <1>(<3>T<1>)<10>Deceiving infantry.<0>
¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0> ¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0>
g<1><4>Build Dugout <1>(<3>G<1>)<10>Light garrison.<0> g<1><4>Build Dugout <1>(<3>G<1>)<10>Light garrison.<0>
z<1><4>Build Azazel <1>(<3>Z<1>)<10>Defensive support craft.<0> z<1><4>Build Azazel <1>(<3>Z<1>)<10>Defensive support craft.<0>

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@ -1444,9 +1444,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
WraithAfterburnersInit: WraithAfterburnersInit:
wait 1 wait 1
engframe 0 engframe 0
wait 1 wait 1
engframe 17 engframe 17
goto WraithAfterburnersInit goto WraithAfterburnersInit
@ -3632,8 +3632,8 @@ CastSpell [NONE]
GndAttkToIdle SkryrokorLocal00 GndAttkToIdle SkryrokorLocal00
AirAttkToIdle SkryrokorLocal00 AirAttkToIdle SkryrokorLocal00
Unused2 [NONE] Unused2 [NONE]
Walking SkryrokorLocal00 Walking Watchdog_Base_Walking
WalkingToIdle SkryrokorLocal00 WalkingToIdle Watchdog_Base_WalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt Watchdog_Base_AlmostBuilt AlmostBuilt Watchdog_Base_AlmostBuilt
@ -3656,38 +3656,52 @@ Watchdog_Base_AlmostBuilt:
goto SkryrokorLocal00 goto SkryrokorLocal00
Watchdog_Base_LiftOff: Watchdog_Base_LiftOff:
nobrkcodestart nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV playsnd 471 # Misc\LiftOff.WAV
playfram 3 playfram 3
wait 1 imgol 2489 0 0 # Watchdog Engines Idle (cm\t\watchdog-engine.grp)
# playfram 5 wait 1
wait 8 playfram 4
# playfram 2 wait 4
wait 8 playfram 5
# playfram 3 wait 4
wait 8 playfram 6
# playfram 4 wait 4
sigorder 16 playfram 7
nobrkcodeend wait 12
goto SkryrokorLocal00 sigorder 16
nobrkcodeend
goto Watchdog_Base_WalkingToIdle
Watchdog_Base_Landing: Watchdog_Base_Landing:
nobrkcodestart nobrkcodestart
wait 15 imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
playsnd 472 # Misc\Land.WAV wait 15
# playfram 4 playsnd 472 # Misc\Land.WAV
wait 8 playfram 6
# playfram 3 wait 4
wait 8 playfram 5
# playfram 2 wait 4
wait 8 sigorder 32
# playfram 5 playfram 4
wait 8 wait 8
playfram 0x00 playfram 3
sigorder 16 wait 8
nobrkcodeend playfram 2
playfram 2 wait 8
goto SkryrokorLocal00 playfram 0x00
sigorder 16
nobrkcodeend
playfram 2
goto Watchdog_Base_WorkingToIdle
Watchdog_Base_Walking:
imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
goto SkryrokorLocal00
Watchdog_Base_WalkingToIdle:
imgol 2489 0 0 # Watchdog Engines Idle (cm\t\watchdog-engine.grp)
goto SkryrokorLocal00
Watchdog_Base_Built: Watchdog_Base_Built:
imgol 297 0 0 # Watchdog (Turret) (terran\missileT.grp) imgol 297 0 0 # Watchdog (Turret) (terran\missileT.grp)
@ -22231,4 +22245,58 @@ HarakanGoldenWalking:
move 4 move 4
wait 1 wait 1
playfram 0x40 playfram 0x40
goto HarakanGoldenWalking goto HarakanGoldenWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2488 Watchdog Engine (cm\watchdog-engine.grp)
# 2489 Watchdog Engine 2 (cm\watchdog-engine-2.grp)
.headerstart
IsId 858
Type 20
Init BuildingEngineInit
Death Generic_Wait1End
GndAttkInit Generic_Wait1End
AirAttkInit Generic_Wait1End
Unused1 [NONE]
GndAttkRpt Generic_Wait1End
AirAttkRpt Generic_Wait1End
CastSpell Generic_Wait1End
GndAttkToIdle Generic_Wait1End
AirAttkToIdle Generic_Wait1End
Unused2 [NONE]
Walking BuildingEngineInit
WalkingToIdle Generic_Wait1End
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt Generic_Wait1End
Built Generic_Wait1End
Landing BuildingEngineLanding
LiftOff Generic_Wait1End
IsWorking Generic_Wait1End
WorkingToIdle Generic_Wait1End
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
BuildingEngineInit:
playfram 0
wait 1
playfram 1
wait 1
goto BuildingEngineInit
BuildingEngineLanding:
playfram 0
wait 1
playfram 1
wait 1
playfram 0
wait 1
playfram 1
wait 1
playfram 0
wait 1
playfram 1
wait 1
end

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@ -9068,7 +9068,7 @@ AirAttkToIdle ZoryusthalethGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking ZoryusthalethWalking Walking ZoryusthalethWalking
WalkingToIdle ZoryusthalethGndAttkToIdle WalkingToIdle ZoryusthalethGndAttkToIdle
SpecialState1 [NONE] SpecialState1 SkryrokorLocal00
SpecialState2 ZoryusthalethSpecialState2 SpecialState2 ZoryusthalethSpecialState2
AlmostBuilt [NONE] AlmostBuilt [NONE]
Built [NONE] Built [NONE]

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@ -22,11 +22,16 @@
- **Known issues:** the `wait` crig action does not currently operate - **Known issues:** the `wait` crig action does not currently operate
- **A new campaign menu has been achieved!** (c. Jesse) - **A new campaign menu has been achieved!** (c. Jesse)
- It's so epic... please enjoy! - It's so epic... please enjoy!
- **Options menu now allows for:** (c. Jesse)
- Advisor selection
- Player color selection
- Validation on save to prevent errors
## Game Modes ## Game Modes
- **NEW: Mindshare** (b. BtyB) - **NEW: Mindshare** (b. BtyB)
- Resource pool is shared among allies! - Resource pool is shared among allies!
- *Caveat: Starting resources are not yet doubled in all cases* - *Caveat: Starting resources are not yet doubled in all cases*
- *Caveat: Cancelling units may result in oddities until fixed*
## Bugfixes ## Bugfixes
- **Stability:** - **Stability:**
@ -47,9 +52,11 @@
## Audiovisuals ## Audiovisuals
- New models for: - New models for:
- Watchdog (c. Solstice)
- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus) - Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
- Vorvrokor (c. Baelethal) - Vorvrokor (c. Baelethal)
- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds) - Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
- All new wireframes c. jun3hong!
- Resized model for: - Resized model for:
- Talos, Cyprian - Talos, Cyprian
- Modified model (mostly shaders) for: - Modified model (mostly shaders) for:
@ -59,7 +66,7 @@
- Added weapon launch offsets for: - Added weapon launch offsets for:
- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium - Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
- Modified unit responses for Vorvrokor - Modified unit responses for Vorvrokor
- New unit responses for Cardinal - New unit responses for Cardinal, Intendent
- New error and structure placement SFX for Askosi (c. lolrsk8s) - New error and structure placement SFX for Askosi (c. lolrsk8s)
- New weapon SFX for: - New weapon SFX for:
- Alzurokor (c. lolrsk8s) - Alzurokor (c. lolrsk8s)

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