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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git synced 2026-10-04 08:01:31 +00:00

22 March 2025 - Infrastructure deployed!

This commit is contained in:
Pr0nogo 2025-03-22 15:11:19 -04:00
parent 2ddeea2396
commit 08e0248b88
93 changed files with 566 additions and 455 deletions

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch! See patchnotes.md for info on the most recent patch!
# Table of Contents # Table of Contents
- [8 March 2025](#8-march-2025)
- [22 February 2025](#22-february-2025) - [22 February 2025](#22-february-2025)
- [9 February 2025](#9-february-2025) - [9 February 2025](#9-february-2025)
- [25 January 2025](#25-january-2025) - [25 January 2025](#25-january-2025)
@ -96,6 +97,198 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020) - [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020) - [12 August 2020](#12-august-2020)
# 8 March 2025
## Year 3, month 3, patch 1
## Patch summary
- Reworked [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant), [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren), and [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant)
- Deployment of the [Tencendur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tencendur), [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith), and [Zobriolisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zobriolisk)
- More factional units for Futurist Federation, Golden Republic, Nydus Trinity, Order of the Sacred Saber, Starbound, Imicren Tendril, and Orkoti Tendril
- AI and stability improvements
- New terrain blends
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! It now includes automatic setup and updates for CrownLink, a networking alternative for Cosmonarchy!
## Next patch...
Our goals for the next patch (22 March 2025) include:
- Balance adjustments ahead of the March Invitational
- Deployment of the [Facade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/facade), and other infrastructure
- More factional units
- AI and stability improvements
- New terrain blends
## Bugfixes
- **Stability:**
- Further reduced desync rate (a. DF)
- Fixed a crash case related to rescuable units (r. & c. DF)
- **Gameplay:**
- When **flip-attack-and-patrol** is enabled, fixed a buttonset issue with **Talos**es (r. Hamster)
- **Khalendric Ashguard** now correctly benefits from Vengeful March (r. Londier)
- **Futurist Cleric**s no longer provide **Nanoshield** (r. jakulangski)
- **Performance:**
- Movement speed calculations have been optimized, reducing performance cost of things like **Zoryusthaleth Swarming Omen** (c. DF)
- **Audiovisuals:**
- Improved minimap legibility of Jet Black and Dim Grey player colors
- Power fields now display when selecting allied power generators (c. DF)
- Power fields now consistently show in witness mode and replay mode (c. DF)
- Weapon tooltip for **Oscilliant** has been corrected (r. BladehollowRWL)
## Audiovisuals
- Detectors now have a command card button
- All non-factional units have received unique placeholder portraits (many c. jun3hong)
- New unit responses for:
- **Ramesses**
## Terran
- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon):
- Build time 23 » 20
- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant): **Revised!**
- Build time 25 » 23
- **Breathing Battery:**
- Now a proper transformation
- Movement speed in Entropy mode 4.4 » 5
- Now immobile in Siphon mode
- **Discoid Railgun:**
- Weapon range in Siphon mode 6 » 7
- Armor penetration in Siphon mode 3 » 0
- Weapon cooldown in Siphon mode 0.83 » 0.75
- [Madcap](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madcap):
- **Danaan Autogun:**
- Weapon damage 1x6 » 1x7
- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren): **Revised!**
- Resource costs 75/75 » 75/100
- HP 90 » 100
- **Charybdal Rifle:**
- Weapon factor 5 » 3
- **NEW: Law of Attraction:**
- Now pulls victims 2 range closer to the Siren
- [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante):
- Build time 20 » 15
- Transport weight 2 » 1
- [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep):
- Build time 30 » 26
- [Silvertongue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/silvertongue):
- Build time 40 » 35
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- HP 220 200
- **Twin Autocannons:**
- Weapon damage 2x5 » 2x4
- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
- **Monogun:**
- Weapon cooldown 0.54 » 0.5
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): **Revised!**
- No longer has Twinstrike Cannons
- Now attacks 25% faster in Cinder Mode
- [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses):
- Build time 25 » 22
- HP 100 » 110
- **Pharoah Cannons:**
- Weapon damage 2x6 » 2x7
- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal):
- Build time 28 » 26
- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract):
- Build time 45 » 40
- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog):
- Build time 35 » 30
- [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander):
- Build time 35 » 32
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
- Build time 35 » 32
- [Seraph](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/seraph):
- Build time 40 » 35
- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
- Build time 45 » 50
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary):
- Resource costs 200/75 » 175/75
- Build time 35 » 30
- **NEW:** [Tencendur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tencendur):
- Heavy garrison; requires Atlas
- **NEW:** [Maverick (Futurist)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/maverick-futurist):
- Futurist Federation: Maverick variant
- **NEW:** [Blackjack (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack-golden):
- Golden Republic: Blackjack variant
- **NEW:** [Eidolon (Nydus)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon-nydus):
- Nydus Trinity: Eidolon variant
## Protoss
- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan):
- Build time 25 » 28
- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant) **Revised!**:
- **Tyranny » Maledictus:**
- Channels for 5 seconds before declaring the target their malefactor
- While within 10 range of their tyrant, malefactors gain 33% movement speed, use the tyrant's energy as an overshield, and tyrannize hostiles on death
- Tyrants can only have one malefactor at a time
- **Maelstrom:**
- Duration 4 seconds » 5 seconds
- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
- Movement speed 1.63 » 1.8 (10% faster)
- Removed variable movement speed steps
- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
- **Dispersive Salvo:**
- Weapon damage 1x40 » 1x30
- [Vibrance](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vibrance):
- Armor 4 » 3
- Movement speed 5 » 4.14 (17% slower)
- **Sensory Overload:**
- Weapon damage 1x15 » 1x10
- [Solarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/solarion):
- Armor 6 » 5
- [Star Sovereign](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/star-sovereign):
- Shields 150 » 200
- [Cedent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cedent):
- Build time 25 » 20
- [Aquifer](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aquifer) and [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix):
- Build time 45 » 40
- Now requires a tier 1 production structure
- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible):
- Now requires a tier 1 production structure
- Now counts as a tier 2 production structure
- [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram):
- Now requires a tier 2 production structure
- [Unitary Union](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/unitary-union):
- Resource costs 400/300 » 400/350
- **NEW:** [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith):
- Recalling power array; requires any tier 2
- **NEW:** [Dracadin (Order](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin-order):
- Order of the Sacred Saber: Dracadin variant
## Zerg
- [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor): **Revised!**
- Can now be mutated from Larvae (dual-birth, no tech requirement)
- Timed life now resets to full while on cagra
- On attack, now gains +1 second of timed life
- [Hydralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk):
- Movement speed 6.52 » 6.398 (2% slower)
- Removed variable movement speed steps
- [Kagralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kagralisk):
- Movement speed 4.496 » 4.797 (7% faster)
- Removed variable movement speed steps
- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor):
- Sight range 8 » 7
- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor):
- Resource costs 250/150 » 300/150
- HP 500 » 400
- Armor 5 » 3
- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor):
- Resource costs 175/150 » 200/125
- HP 300 » 280
- Armor 4 » 3
- Sight range 10 » 9
- [Larvosk Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-cesiant):
- Build time 30 » 35
- [Ultrav Cavern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrav-cavern):
- Resource costs 1000/500 » 400/400
- Build time 60 » 50
- HP 1250 » 1200
- Armor 8 » 7
- Now requires Irol Iris, from Othstol Oviform
- **NEW:** [Zobriolisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zobriolisk):
- Versatile assault strain; morphed from Lakizilisk, requires Ultrav Cavern
- **NEW:** [Quazrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazrokor):
- Imicren Tendril: Quazilisk variant
- **NEW:** [Hydralisk (Orkoti)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk-orkoti):
- Orkoti Tendril: Hydralisk variant
# 22 February 2025 # 22 February 2025
## Year 3, month 2, patch 2 ## Year 3, month 2, patch 2

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@ -230,9 +230,9 @@ Cuirass
Centaur Missile Centaur Missile
Madrigal Furia Missile Madrigal Furia Missile
Augur Augur
Kalkiivorv Sathrant Kalkiir Lake
Othstol Oviform Othstol Oviform
Quantum Institute Cestus
Irulent Ivoa Irulent Ivoa
Othstoleth Othstoleth
Ancestral Archives Ancestral Archives

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@ -1042,8 +1042,8 @@ Kalkiir Pond
Othstol Oviform Othstol Oviform
Kalkiir Pond Shadow Kalkiir Pond Shadow
Othstol Oviform Shadow Othstol Oviform Shadow
Quantum Institute Cestus
Quantum Institute Shadow Cestus Shadow
Irulent Ivoa Irulent Ivoa
Irulent Ivoa Shadow Irulent Ivoa Shadow
Othstoleth Othstoleth
@ -1076,7 +1076,7 @@ Savant Shadow (Power Siphon)
Ancile Ancile
Ancile Shadow Ancile Shadow
Ancile Engines Ancile Engines
unused Prying Eyes Channel
unused unused
unused unused
unused unused

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@ -3483,10 +3483,10 @@ Tiangou Weaponfire 02
Tiangou Weaponfire 03 Tiangou Weaponfire 03
Tiangou Weaponfire 04 Tiangou Weaponfire 04
Tiangou Weaponfire 05 Tiangou Weaponfire 05
Extended Sound #1 Facade Cast 01
Extended Sound #1 Facade Off 01
Extended Sound #1 Facade Selected 01
Extended Sound #1 Cestus Selected 01
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -3482,4 +3482,8 @@ cm\f-t\tiangou\wf-01.wav
cm\f-t\tiangou\wf-02.wav cm\f-t\tiangou\wf-02.wav
cm\f-t\tiangou\wf-03.wav cm\f-t\tiangou\wf-03.wav
cm\f-t\tiangou\wf-04.wav cm\f-t\tiangou\wf-04.wav
cm\f-t\tiangou\wf-05.wav cm\f-t\tiangou\wf-05.wav
cm\t\_building\facade-cast-01.wav
cm\t\_building\facade-off-01.wav
cm\t\_building\facade.wav
cm\t\_building\cestus.wav

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@ -540,7 +540,7 @@ Centaur Missile
Augur Augur
Vorval Pond Vorval Pond
Othstol Oviform Othstol Oviform
Quantum Institute Cestus
Irulent Ivoa Irulent Ivoa
Othstoleth Othstoleth
Ancestral Archives Ancestral Archives

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@ -45,7 +45,7 @@ None
None None
Through the Looking Glass (Hypnagogue) Through the Looking Glass (Hypnagogue)
Adaptation (Kazitrith Colony) Adaptation (Kazitrith Colony)
Extended Tech #4 Prying Eyes (Facade)
Extended Tech #5 Extended Tech #5
Extended Tech #6 Extended Tech #6
Lobotomy Grenade (Goska dupe) Lobotomy Grenade (Goska dupe)

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@ -257,7 +257,7 @@ Terran Ancile
Terran Matador (Tank Mode) Terran Matador (Tank Mode)
Terran Future Station Terran Future Station
Zerg Zarcavrokor Zerg Zarcavrokor
Terran Quantum Institute (unused) Terran Cestus
Terran Aerie (unused) Terran Aerie (unused)
Terran Pegasus (unused) Terran Pegasus (unused)
Terran Hippogriff Terran Hippogriff

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@ -2018,9 +2018,9 @@ Death [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
MatralethDeathInit: MatralethDeathInit:
playfram 0x00 # Frame set 0 playfram 0x00
wait 2 wait 2
imgol 58 0 0 # Zerg Air Death Explosion (Large) (thingy\zAirDthL.grp) imgol 58 0 0 # Zerg Air Death Explosion (Large) (thingy\zAirDthL.grp)
wait 1 wait 1
end end
@ -3439,28 +3439,22 @@ SurkithCesiantInit:
goto ScourgeLocal00 goto ScourgeLocal00
SurkithCesiantGndAttkInit: SurkithCesiantGndAttkInit:
playsnd 78 # Bullet\ZLuFir00.wav
trgtarccondjmp 74 42 SurkithCesiantLocal00 trgtarccondjmp 74 42 SurkithCesiantLocal00
trgtarccondjmp 159 42 SurkithCesiantLocal01 trgtarccondjmp 159 42 SurkithCesiantLocal01
nobrkcodestart nobrkcodestart
playsnd 78
playfram 24 playfram 24
wait 1 wait 1
playfram 25 playfram 25
wait 1 wait 1
playfram 26
wait 1
playfram 27 playfram 27
wait 1 wait 1
playfram 28 playfram 28
wait 1 wait 1
playfram 29
wait 1
playfram 30 playfram 30
wait 1 wait 1
playfram 31 playfram 31
wait 1 wait 1
playfram 32
wait 1
playfram 33 playfram 33
wait 1 wait 1
attackwith 1 attackwith 1
@ -3500,27 +3494,18 @@ SurkithCesiantIsWorking:
SurkithCesiantLocal00: SurkithCesiantLocal00:
nobrkcodestart nobrkcodestart
playsnd 78 # Bullet\ZLuFir00.wav
playfram 3
wait 1
playfram 4 playfram 4
wait 1 wait 1
playfram 5 playfram 5
wait 1 wait 1
playfram 6
wait 1
playfram 7 playfram 7
wait 1 wait 1
playfram 8 playfram 8
wait 1 wait 1
playfram 9
wait 1
playfram 10 playfram 10
wait 1 wait 1
playfram 11 playfram 11
wait 1 wait 1
playfram 12
wait 1
playfram 13 playfram 13
wait 1 wait 1
attackwith 1 attackwith 1
@ -3552,25 +3537,18 @@ SurkithCesiantLocal00:
SurkithCesiantLocal01: SurkithCesiantLocal01:
nobrkcodestart nobrkcodestart
playsnd 78 # Bullet\ZLuFir00.wav
playfram 14 playfram 14
wait 1 wait 1
playfram 15 playfram 15
wait 1 wait 1
playfram 16
wait 1
playfram 0x11 playfram 0x11
wait 1 wait 1
playfram 18 playfram 18
wait 1 wait 1
playfram 19
wait 1
playfram 20 playfram 20
wait 1 wait 1
playfram 21 playfram 21
wait 1 wait 1
playfram 22
wait 1
playfram 23 playfram 23
wait 1 wait 1
attackwith 1 attackwith 1
@ -5280,13 +5258,13 @@ Type 13
Init EidolonInit Init EidolonInit
Death EidolonDeath Death EidolonDeath
GndAttkInit EidolonGndAttkInit GndAttkInit EidolonGndAttkInit
AirAttkInit EidolonAirAttkInit AirAttkInit EidolonGndAttkInit
Unused1 EidolonUnused1 Unused1 EidolonUnused1
GndAttkRpt EidolonGndAttkRpt GndAttkRpt EidolonGndAttkRpt
AirAttkRpt EidolonAirAttkRpt AirAttkRpt EidolonGndAttkRpt
CastSpell EidolonCastSpell CastSpell EidolonCastSpell
GndAttkToIdle EidolonGndAttkToIdle GndAttkToIdle EidolonGndAttkToIdle
AirAttkToIdle EidolonAirAttkToIdle AirAttkToIdle EidolonGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking EidolonWalking Walking EidolonWalking
WalkingToIdle EidolonWalkingToIdle WalkingToIdle EidolonWalkingToIdle
@ -5369,26 +5347,7 @@ EidolonLocal02:
EidolonDeath: EidolonDeath:
playsnd 238 # Terran\GHOST\TGhDth00.wav playsnd 238 # Terran\GHOST\TGhDth00.wav
setfldirect 0 goto EidolonDeathInit
playfram 221
wait 2
playfram 222
wait 2
playfram 223
wait 2
playfram 224
wait 2
playfram 225
wait 2
playfram 226
wait 2
playfram 227
wait 2
playfram 228
wait 2
lowsprul 230 0 0 # Eidolon Remnants (terran\tghDeath.grp)
wait 1
end
EidolonUnused1: EidolonUnused1:
wait 1 wait 1
@ -5438,30 +5397,6 @@ EidolonGndAttkToIdle:
wait 1 wait 1
goto EidolonWalkingToIdle goto EidolonWalkingToIdle
EidolonAirAttkInit:
playfram 0x00
wait 1
playfram 0x11
wait 1
playfram 0x22
EidolonAirAttkRpt:
wait 1
nobrkcodestart
playsnd 98 # Bullet\TGhFir00.wav
attack
playfram 0xcc
wait 1
playfram 0x22
nobrkcodeend
gotorepeatattk
ignorerest
EidolonAirAttkToIdle:
playfram 0x11
wait 1
playfram 0x00
wait 1
goto EidolonWalkingToIdle
EidolonCastSpell: EidolonCastSpell:
nobrkcodestart nobrkcodestart
wait 1 wait 1
@ -8000,7 +7935,7 @@ FulcrumLanding:
wait 2 wait 2
playfram 0x11 playfram 0x11
wait 2 wait 2
playsnd 472 playsnd 472 # Misc\Land.WAV
playfram 0x10 playfram 0x10
wait 2 wait 2
playfram 0x0F playfram 0x0F
@ -8025,7 +7960,7 @@ FulcrumLanding:
FulcrumLiftOff: FulcrumLiftOff:
nobrkcodestart nobrkcodestart
playsnd 471 playsnd 471 # Misc\LiftOff.WAV
playfram 0x08 playfram 0x08
wait 2 wait 2
playfram 0x09 playfram 0x09
@ -24330,7 +24265,7 @@ AlmostBuilt TreasuryAlmostBuilt
Built TreasuryBuilt Built TreasuryBuilt
Landing TreasuryLanding Landing TreasuryLanding
LiftOff TreasuryLiftoff LiftOff TreasuryLiftoff
IsWorking TreasuryIsWorking IsWorking [NONE]
WorkingToIdle TreasuryBuilt WorkingToIdle TreasuryBuilt
WarpIn [NONE] WarpIn [NONE]
.headerend .headerend
@ -24389,49 +24324,6 @@ TreasuryLiftoff:
sigorder 16 sigorder 16
nobrkcodeend nobrkcodeend
goto ScourgeLocal00 goto ScourgeLocal00
TreasuryIsWorking:
playfram 1
wait 2
playfram 2
waitrand 2 4
playfram 3
wait 2
playfram 4
waitrand 2 4
playfram 5
wait 2
playfram 6
waitrand 2 4
playfram 7
wait 2
playfram 8
waitrand 2 4
playfram 9
wait 2
playfram 10
waitrand 2 4
playfram 11
wait 2
playfram 12
waitrand 2 4
playfram 13
wait 2
playfram 14
waitrand 2 4
playfram 15
wait 2
playfram 16
waitrand 2 4
playfram 17
wait 2
playfram 18
waitrand 2 4
playfram 19
wait 2
playfram 0x00
waitrand 2 4
goto TreasuryIsWorking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -24654,7 +24546,7 @@ WarpIn SimulacrumWarpIn
SimulacrumInit: SimulacrumInit:
imgul 1072 0 0 # Simulacrum Shadow (protoss\pdrShad.grp) imgul 1072 0 0 # Simulacrum Shadow (protoss\pdrShad.grp)
SimulacrumWalkingToIdle: SimulacrumWalkingToIdle:
playfram 0x00 playfram 0x33
goto ScourgeLocal00 goto ScourgeLocal00
SimulacrumDeath: SimulacrumDeath:
@ -24666,18 +24558,18 @@ SimulacrumDeath:
end end
SimulacrumGndAttkInit: SimulacrumGndAttkInit:
playfram 0x00 playfram 0x33
wait 1 wait 1
nobrkcodestart nobrkcodestart
playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08 playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08
attackwith 1 attackwith 1
playfram 0x33 playfram 0x00
wait 1 wait 1
playfram 0x11 playfram 0x11
wait 1 wait 1
playfram 0x33 playfram 0x22
wait 1 wait 1
playfram 0x00 playfram 0x33
wait 1 wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
@ -24715,12 +24607,6 @@ SimulacrumWalking:
move 5 move 5
wait 1 wait 1
playfram 0xdd playfram 0xdd
move 4
wait 1
playfram 0xee
move 5
wait 1
playfram 0xff
goto SimulacrumWalking goto SimulacrumWalking
SimulacrumWarpIn: SimulacrumWarpIn:
@ -25716,10 +25602,14 @@ StarSovereignUnused1:
goto StarSovereignWalkingToIdle goto StarSovereignWalkingToIdle
StarSovereignGndAttkInit: StarSovereignGndAttkInit:
playfram 0x00
wait 1
playfram 0x20
playsndbtwn 1227 1230 # Star Sovereign weapon fire 01, 02, 03, 04 playsndbtwn 1227 1230 # Star Sovereign weapon fire 01, 02, 03, 04
attackwith 1 attackwith 1
attackwith 1 attackwith 1
wait 2 wait 2
playfram 0x00
gotorepeatattk gotorepeatattk
goto ScourgeLocal00 goto ScourgeLocal00
@ -25772,11 +25662,11 @@ StarSovereignLocal03:
StarSovereignWalking: StarSovereignWalking:
setvertpos 0 setvertpos 0
imgol 1205 0 0 # Star Sovereign Engines (cm\protoss\starsovereign-engine.grp) # imgol 1205 0 0 # Star Sovereign Engines (cm\protoss\starsovereign-engine.grp)
goto ScourgeLocal00 goto ScourgeLocal00
StarSovereignWarpIn: StarSovereignWarpIn:
imgol 143 0 0 # Star Sovereign Warp Flash (protoss\empyrean.grp) imgol 143 0 0 # Star Sovereign Warp Flash (protoss\starsovereign.grp)
goto ScourgeLocal00 goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -29196,8 +29086,8 @@ PennantIsWorking:
goto PennantIsWorking goto PennantIsWorking
PennantEnable: PennantEnable:
playfram 0x00 # Frame set 0 playfram 0x00
wait 2 wait 2
goto InfestedTerranWalkingToIdle goto InfestedTerranWalkingToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -29218,7 +29108,7 @@ CyclopsWeaponHitInit:
sigorder 1 sigorder 1
wait 1 wait 1
CyclopsWeaponHitDeath: CyclopsWeaponHitDeath:
playfram 0x00 # Frame set 0 playfram 0x00
domissiledmg domissiledmg
wait 1 wait 1
playfram 1 playfram 1
@ -29261,7 +29151,7 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
MaelstromProjectileInit: MaelstromProjectileInit:
playsnd 99 # Bullet\DragBull.wav playsnd 99 # Bullet\DragBull.wav
wait 1 wait 1
sigorder 1 sigorder 1
wait 1 wait 1
@ -42251,7 +42141,6 @@ MatrixInit:
goto MatrixBuilt goto MatrixBuilt
MatrixBuilt: MatrixBuilt:
wait 2
playfram 1 playfram 1
wait 2 wait 2
playfram 2 playfram 2
@ -42260,7 +42149,10 @@ MatrixBuilt:
wait 2 wait 2
playfram 4 playfram 4
wait 2 wait 2
playfram 5
wait 2
playfram 0x00 playfram 0x00
wait 1
goto MatrixBuilt goto MatrixBuilt
MatrixDeath: MatrixDeath:
@ -42272,12 +42164,23 @@ MatrixDeath:
end end
MatrixGndAttkInit: MatrixGndAttkInit:
playfram 0x00 playfram 6
MatrixGndAttkRpt: MatrixGndAttkRpt:
wait 1 wait 1
attack attack
playsndbtwn 1157 1159 # Matrix weaponfire 01, 02, 03 playsndbtwn 1157 1159 # Matrix weaponfire 01, 02, 03
imgol 1163 0 -25 # Matrix impact imgol 1163 0 -52 # Matrix impact
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
gotorepeatattk gotorepeatattk
ignorerest ignorerest
goto MatrixBuilt goto MatrixBuilt
@ -42693,101 +42596,6 @@ HippogriffWalking:
imgol 1551 0 0 # Hippogriff Engines (cm\terran\hippogriff-engines.grp) imgol 1551 0 0 # Hippogriff Engines (cm\terran\hippogriff-engines.grp)
goto HippogriffLocal00 goto HippogriffLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 353 Facade (cm\terran\facade.grp)
.headerstart
IsId 684
Type 20
Init FacadeInit
Death FulcrumDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ScourgeLocal00
WalkingToIdle ScourgeLocal00
SpecialState1 StarpadBuilt
SpecialState2 [NONE]
AlmostBuilt FacadeAlmostBuilt
Built StarpadBuilt
Landing FacadeLanding
LiftOff FacadeLiftOff
IsWorking FacadeIsWorking
WorkingToIdle StarpadBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
FacadeInit:
imgul 1133 0 0 # Facade Shadow (cm\terran\facade-shadow.grp)
goto StarpadBuilt
FacadeAlmostBuilt:
playfram 20
goto ScourgeLocal00
FacadeLanding:
nobrkcodestart
wait 20
playsnd 472 # Misc\Land.WAV
playfram 0
wait 20
# wait 5
# playfram 0
# wait 5
# playfram 0
# wait 5
# playfram 0
# wait 5
playfram 0x00
sigorder 16
nobrkcodeend
goto ScourgeLocal00
FacadeLiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 0
wait 15
# wait 5
# playfram 0
# wait 5
# playfram 0
# wait 5
# playfram 0
sigorder 16
nobrkcodeend
goto ScourgeLocal00
FacadeIsWorking:
playfram 1
wait 1
playfram 3
wait 1
playfram 5
wait 1
playfram 7
wait 1
playfram 9
wait 1
playfram 11
wait 1
playfram 13
wait 1
playfram 15
wait 1
playfram 17
wait 1
playfram 19
wait 1
goto FacadeIsWorking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1085 Wyvern (cm\terran\wyvern.grp) # 1085 Wyvern (cm\terran\wyvern.grp)
@ -49206,28 +49014,22 @@ SkortrithCesiantInit:
goto ScourgeLocal00 goto ScourgeLocal00
SkortrithCesiantGndAttkInit: SkortrithCesiantGndAttkInit:
playsnd 2540 # Skortrith Cesiant weaponfire 01
trgtarccondjmp 74 42 SkortrithCesiantLocal00 trgtarccondjmp 74 42 SkortrithCesiantLocal00
trgtarccondjmp 159 42 SkortrithCesiantLocal01 trgtarccondjmp 159 42 SkortrithCesiantLocal01
nobrkcodestart nobrkcodestart
playsnd 2540 # Skortrith Cesiant weaponfire 01
playfram 24 playfram 24
wait 1 wait 1
playfram 25 playfram 25
wait 1 wait 1
playfram 26
wait 1
playfram 27 playfram 27
wait 1 wait 1
playfram 28 playfram 28
wait 1 wait 1
playfram 29
wait 1
playfram 30 playfram 30
wait 1 wait 1
playfram 31 playfram 31
wait 1 wait 1
playfram 32
wait 1
playfram 33 playfram 33
wait 1 wait 1
attackwith 1 attackwith 1
@ -49257,27 +49059,18 @@ SkortrithCesiantGndAttkInit:
SkortrithCesiantLocal00: SkortrithCesiantLocal00:
nobrkcodestart nobrkcodestart
playsnd 2540 # Skortrith Cesiant weaponfire 01
playfram 3
wait 1
playfram 4 playfram 4
wait 1 wait 1
playfram 5 playfram 5
wait 1 wait 1
playfram 6
wait 1
playfram 7 playfram 7
wait 1 wait 1
playfram 8 playfram 8
wait 1 wait 1
playfram 9
wait 1
playfram 10 playfram 10
wait 1 wait 1
playfram 11 playfram 11
wait 1 wait 1
playfram 12
wait 1
playfram 13 playfram 13
wait 1 wait 1
attackwith 1 attackwith 1
@ -49309,25 +49102,18 @@ SkortrithCesiantLocal00:
SkortrithCesiantLocal01: SkortrithCesiantLocal01:
nobrkcodestart nobrkcodestart
playsnd 2540 # Skortrith Cesiant weaponfire 01
playfram 14 playfram 14
wait 1 wait 1
playfram 15 playfram 15
wait 1 wait 1
playfram 16
wait 1
playfram 0x11 playfram 0x11
wait 1 wait 1
playfram 18 playfram 18
wait 1 wait 1
playfram 19
wait 1
playfram 20 playfram 20
wait 1 wait 1
playfram 21 playfram 21
wait 1 wait 1
playfram 22
wait 1
playfram 23 playfram 23
wait 1 wait 1
attackwith 1 attackwith 1
@ -52484,7 +52270,7 @@ Tiangou_Turret_GndAttkRpt:
.headerstart .headerstart
IsId 819 IsId 819
Type 24 Type 24
Init TencedurFlagGround Init TencendurFlagGround
Death Generic_Wait1End Death Generic_Wait1End
GndAttkInit [NONE] GndAttkInit [NONE]
AirAttkInit [NONE] AirAttkInit [NONE]
@ -52495,32 +52281,32 @@ CastSpell [NONE]
GndAttkToIdle [NONE] GndAttkToIdle [NONE]
AirAttkToIdle [NONE] AirAttkToIdle [NONE]
Unused2 [NONE] Unused2 [NONE]
Walking TencedurFlagAir Walking TencendurFlagAir
WalkingToIdle TencedurFlagGround WalkingToIdle TencendurFlagGround
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt TencedurFlagGround AlmostBuilt TencendurFlagGround
Built TencedurFlagGround Built TencendurFlagGround
Landing TencedurFlagAir Landing TencendurFlagAir
LiftOff TencedurFlagAir LiftOff TencendurFlagAir
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit [NONE] StarEditInit [NONE]
Disable TencedurFlagGround Disable TencendurFlagGround
Burrow [NONE] Burrow [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
TencedurFlagGround: TencendurFlagGround:
playfram 0x00 playfram 0x00
wait 2 wait 2
playfram 0x11 playfram 0x11
wait 2 wait 2
playfram 0x22 playfram 0x22
wait 2 wait 2
TencedurFlagLocal01: TencendurFlagLocal01:
playfram 0x33 playfram 0x33
wait 2 wait 2
playfram 0x44 playfram 0x44
@ -52533,9 +52319,9 @@ TencedurFlagLocal01:
wait 2 wait 2
playfram 0x88 playfram 0x88
wait 2 wait 2
goto TencedurFlagLocal01 goto TencendurFlagLocal01
TencedurFlagAir: TencendurFlagAir:
playfram 0x99 playfram 0x99
wait 2 wait 2
playfram 0xAA playfram 0xAA
@ -52548,7 +52334,7 @@ TencedurFlagAir:
wait 2 wait 2
playfram 0xEE playfram 0xEE
wait 2 wait 2
goto TencedurFlagAir goto TencendurFlagAir
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -52610,4 +52396,212 @@ InzorthrokorGndAttkInit:
gotorepeatattk gotorepeatattk
goto ZoryusthalethGndAttkToIdle goto ZoryusthalethGndAttkToIdle
## Next free IsId: 821 # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1044 Cestus (cm\terran\cestus.grp)
.headerstart
IsId 821
Type 20
Init CestusInit
Death AtelierDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt CestusAlmostBuilt
Built CestusWorkingToIdle
Landing CestusLanding
LiftOff CestusLiftOff
IsWorking ScourgeLocal00
WorkingToIdle CestusWorkingToIdle
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
CestusInit:
imgul 1045 0 0 # Cestus Shadow (cm\terran\cestus-shadow.grp)
playfram 0x00
goto ScourgeLocal00
CestusAlmostBuilt:
playfram 1
goto ScourgeLocal00
CestusWorkingToIdle:
playfram 0x00
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
goto CestusWorkingToIdle
CestusLanding:
nobrkcodestart
wait 25
playsnd 472 # Misc\Land.WAV
playfram 0x00
# playfram 4
# wait 4
# playfram 2
# wait 4
# playfram 3
# wait 4
# playfram 5
# wait 4
# playfram 0x00
wait 16
sigorder 16
nobrkcodeend
goto CestusWorkingToIdle
CestusLiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
# playfram 5
# wait 4
# playfram 3
# wait 4
# playfram 2
# wait 4
# playfram 4
wait 16
playfram 0x00
sigorder 16
nobrkcodeend
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 353 Facade (cm\terran\facade.grp)
.headerstart
IsId 822
Type 20
Init FacadeInit
Death FulcrumDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ScourgeLocal00
WalkingToIdle ScourgeLocal00
SpecialState1 StarpadBuilt
SpecialState2 [NONE]
AlmostBuilt FacadeAlmostBuilt
Built StarpadBuilt
Landing FacadeLanding
LiftOff FacadeLiftOff
IsWorking [NONE]
WorkingToIdle StarpadBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
FacadeInit:
imgul 1133 0 0 # Facade Shadow (cm\terran\facade-shadow.grp)
goto StarpadBuilt
FacadeAlmostBuilt:
playfram 20
goto ScourgeLocal00
FacadeLanding:
nobrkcodestart
wait 20
playsnd 472 # Misc\Land.WAV
playfram 0
wait 20
playfram 0x00
sigorder 16
nobrkcodeend
goto ScourgeLocal00
FacadeLiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 0
wait 16
sigorder 16
nobrkcodeend
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1078 Prying Eyes Overlay (cm\effect\cruciblepennant-medium.grp)
.headerstart
IsId 823
Type 1
Init PryingEyesInit
Death PryingEyesDeath
.headerend
# ----------------------------------------------------------------------------- #
PryingEyesInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
playfram 16
wait 2
playfram 17
wait 1
playfram 18
wait 1
playfram 19
wait 1
playfram 20
wait 1
goto PryingEyesInit
PryingEyesDeath:
wait 1
end
## Next free IsId: 824

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View File

@ -1,191 +1,111 @@
# 8 March 2025 # 22 March 2025
## Year 3, month 3, patch 1 ## Year 3, month 3, patch 2
## Patch summary
- Reworked [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant), [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren), and [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant)
- Deployment of the [Tencendur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tencendur), [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith), and [Zobriolisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zobriolisk)
- More factional units for Futurist Federation, Golden Republic, Nydus Trinity, Order of the Sacred Saber, Starbound, Imicren Tendril, and Orkoti Tendril
- AI and stability improvements
- New terrain blends
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! It now includes automatic setup and updates for CrownLink, a networking alternative for Cosmonarchy! Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! It now includes automatic setup and updates for CrownLink, a networking alternative for Cosmonarchy!
## Next patch... ## Patch summary
Our goals for the next patch (22 March 2025) include: - Made several balance adjustments ahead of the March Invitational (29-30 March 2025)
- Balance adjustments ahead of the March Invitational - Adjusted tech requirements for the Valkyrie, the Pythean, and the Xenolith
- Deployment of the [Facade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/facade), and other infrastructure - Deployed the [Cestus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cestus), the [Facade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/facade), and the [Bulwark](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/bulwark)
- More factional units - Made several bugfixes and a few AI improvements
- AI and stability improvements - Added a few new terrain blends to Desert
- New terrain blends - Added some new models, courtesy of DeltaCadimus and Solstice
- Updated Ramesses unit responses, courtesy of Myrian
## Bugfixes ## Bugfixes
- **Stability:**
- Further reduced desync rate (a. DF)
- Fixed a crash case related to rescuable units (r. & c. DF)
- **Gameplay:** - **Gameplay:**
- When **flip-attack-and-patrol** is enabled, fixed a buttonset issue with **Talos**es (r. Hamster) - Projectiles for the **Hotshot**, **Siren**, **Cataphract**, and **Valkyrie** now no longer fail to strike targets that are at max range
- **Khalendric Ashguard** now correctly benefits from Vengeful March (r. Londier) - **Steward**s are no longer affected by speed modifiers, fixing bugs with attacking targets (r. ArbuzBudesh)
- **Futurist Cleric**s no longer provide **Nanoshield** (r. jakulangski) - Fixed bad buttonset for Futurist Federation **Stockade**s (r. Londier)
- **Performance:**
- Movement speed calculations have been optimized, reducing performance cost of things like **Zoryusthaleth Swarming Omen** (c. DF)
- **Audiovisuals:** - **Audiovisuals:**
- Improved minimap legibility of Jet Black and Dim Grey player colors - Fixed **Manifold** and variant weapon SFX being muted (r. lolrsk8s)
- Power fields now display when selecting allied power generators (c. DF) - Fixed **Sublime Shepherd** overlays showing on cloaked/burrowed units (r. GreenEggs'NSpam)
- Power fields now consistently show in witness mode and replay mode (c. DF) - Fixed debug errors in **Piety Ward** death animations (r. Londier)
- Weapon tooltip for **Oscilliant** has been corrected (r. BladehollowRWL) - Fixed bad **Starbound Manifold** passive string (.r lolrsk8s)
## Audiovisuals ## Audiovisuals
- Detectors now have a command card button - New models for:
- All non-factional units have received unique placeholder portraits (many c. jun3hong) - **Simulacrum**, **Matrix** (c. DeltaCadimus)
- **Star Sovereign** (c. Solstice)
- New unit responses for: - New unit responses for:
- **Ramesses** - **Ramesses** (c. Myrian)
## Terran ## Terran
- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon): - [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
- Build time 23 » 20 - **Power Siphon:**
- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant): **Revised!** - Weapon range 7 » 8
- Build time 25 » 23
- **Breathing Battery:**
- Now a proper transformation
- Movement speed in Entropy mode 4.4 » 5
- Now immobile in Siphon mode
- **Discoid Railgun:**
- Weapon range in Siphon mode 6 » 7
- Armor penetration in Siphon mode 3 » 0
- Weapon cooldown in Siphon mode 0.83 » 0.75
- [Madcap](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madcap):
- **Danaan Autogun:**
- Weapon damage 1x6 » 1x7
- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren): **Revised!**
- Resource costs 75/75 » 75/100
- HP 90 » 100
- **Charybdal Rifle:**
- Weapon factor 5 » 3
- **NEW: Law of Attraction:**
- Now pulls victims 2 range closer to the Siren
- [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante):
- Build time 20 » 15
- Transport weight 2 » 1
- [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep):
- Build time 30 » 26
- [Silvertongue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/silvertongue):
- Build time 40 » 35
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- HP 220 200
- **Twin Autocannons:**
- Weapon damage 2x5 » 2x4
- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack): - [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
- **Monogun:** - Movement speed 5 » 5.5
- Weapon cooldown 0.54 » 0.5 - [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): **Revised!** - Build time 28 » 25
- No longer has Twinstrike Cannons - [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie):
- Now attacks 25% faster in Cinder Mode - Now trained at Starpad, from Starport
- [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses): - [Trojan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/trojan):
- Build time 25 » 22 - Build time 30 » 28
- HP 100 » 110 - [Pythean](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/pythean):
- **Pharoah Cannons:** - Now trained at Starport, from Nanite Assembly
- Weapon damage 2x6 » 2x7 - Now accelerates faster, reducing drift
- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal):
- Build time 28 » 26
- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract):
- Build time 45 » 40
- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog):
- Build time 35 » 30
- [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander):
- Build time 35 » 32
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): - [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
- Build time 35 » 32 - **Sublime Shepherd:**
- [Seraph](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/seraph): - Effect range 4 » 6
- Build time 40 » 35 - Now always applies to structures
- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum): - Now applies if the attacker dies before the attack lands
- Build time 45 » 50 - [Anchor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anchor):
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary): - Transport weight 10 » 15
- Resource costs 200/75 » 175/75 - [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
- Build time 35 » 30 - Transport weight 8 » 12
- **NEW:** [Tencendur](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tencendur): - **NEW:** [Cestus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cestus):
- Heavy garrison; requires Atlas - Warding outpost; detects and provides armor; no tech requirement
- **NEW:** [Maverick (Futurist)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/maverick-futurist): - **NEW:** [Facade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/facade):
- Futurist Federation: Maverick variant - Cloaking outpost; can activate a cloaking field; requires Atlas
- **NEW:** [Blackjack (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack-golden):
- Golden Republic: Blackjack variant
- **NEW:** [Eidolon (Nydus)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon-nydus):
- Nydus Trinity: Eidolon variant
## Protoss ## Protoss
- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan): - [Manifold](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/manifold):
- Build time 25 » 28 - Build time 20 » 18
- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant) **Revised!**: - [Idol](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/idol):
- **Tyranny » Maledictus:** - Resource costs 100/50 » 75/50
- Channels for 5 seconds before declaring the target their malefactor - Build time 28 » 25
- While within 10 range of their tyrant, malefactors gain 33% movement speed, use the tyrant's energy as an overshield, and tyrannize hostiles on death - HP 80 » 70
- Tyrants can only have one malefactor at a time - Armor 1 » 0
- **Maelstrom:** - [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- Duration 4 seconds » 5 seconds - Build time 30 » 28
- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
- Movement speed 1.63 » 1.8 (10% faster)
- Removed variable movement speed steps
- [Architect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/architect):
- **Dispersive Salvo:**
- Weapon damage 1x40 » 1x30
- [Vibrance](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vibrance): - [Vibrance](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vibrance):
- Armor 4 » 3
- Movement speed 5 » 4.14 (17% slower)
- **Sensory Overload:** - **Sensory Overload:**
- Weapon damage 1x15 » 1x10 - No longer attacks air units
- [Solarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/solarion): - [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
- Armor 6 » 5 - Movement speed 2.914 » 3.332
- [Star Sovereign](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/star-sovereign): - **Dimensional Recall:**
- Shields 150 » 200 - Channel time 2.25 » 4
- [Cedent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cedent): - [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith):
- Build time 25 » 20 - Now requires any tier 3, from any tier 2
- [Aquifer](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aquifer) and [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix): - Resource costs 250/150 » 250/200
- Build time 45 » 40 - Build time 30 » 40
- Now requires a tier 1 production structure - **Dimensional Recall:**
- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible): - Channel time 2.25 » 4
- Now requires a tier 1 production structure - [Lattice](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lattice):
- Now counts as a tier 2 production structure - Resource costs 150/25 » 175/25
- [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram): - **NEW:** [Bulwark](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/bulwark):
- Now requires a tier 2 production structure - Protective core; detects and heals shields; no tech requirement
- [Unitary Union](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/unitary-union):
- Resource costs 400/300 » 400/350
- **NEW:** [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith):
- Recalling power array; requires any tier 2
- **NEW:** [Dracadin (Order](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin-order):
- Order of the Sacred Saber: Dracadin variant
## Zerg ## Zerg
- [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor): **Revised!** - [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor):
- Can now be mutated from Larvae (dual-birth, no tech requirement) - No longer has **Saber Siphon**
- Timed life now resets to full while on cagra - *This was intended to be removed when the timed life gain on-hit was implemented. Oops!*
- On attack, now gains +1 second of timed life - [Rililisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rililisk):
- [Hydralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk): - No longer has **Saber Siphon**
- Movement speed 6.52 » 6.398 (2% slower) - Now gains timed life on each attack
- Removed variable movement speed steps - [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):
- [Kagralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kagralisk): - **Hollowed Glaves:**
- Movement speed 4.496 » 4.797 (7% faster) - Armor penetration 1 » 2
- Removed variable movement speed steps - [Tethzorokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tethzorokor):
- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor): - Resource costs 150/50 » 150/25
- Sight range 8 » 7
- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor): - [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor):
- Resource costs 250/150 » 300/150 - Resource costs 300/150 » 250/125
- HP 500 » 400 - [Surkith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/surkith-cesiant) and [Skortrith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skortrith-cesiant):
- Armor 5 » 3 - Weapon fire animation timing reduced
- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor): - [Spraith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-cesiant):
- Resource costs 175/150 » 200/125 - **Seeker Spores:**
- HP 300 » 280 - Weapon cooldown 0.54 » 0.42
- Armor 4 » 3 - [Spirtith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spirtith-cesiant):
- Sight range 10 » 9 - **Spirtith Spores:**
- [Larvosk Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-cesiant): - Weapon cooldown 0.54 » 0.42
- Build time 30 » 35
- [Ultrav Cavern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrav-cavern):
- Resource costs 1000/500 » 400/400
- Build time 60 » 50
- HP 1250 » 1200
- Armor 8 » 7
- Now requires Irol Iris, from Othstol Oviform
- **NEW:** [Zobriolisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zobriolisk):
- Versatile assault strain; morphed from Lakizilisk, requires Ultrav Cavern
- **NEW:** [Quazrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazrokor):
- Imicren Tendril: Quazilisk variant
- **NEW:** [Hydralisk (Orkoti)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hydralisk-orkoti):
- Orkoti Tendril: Hydralisk variant

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