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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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7.0 KiB
7.0 KiB
X November 2023
Designer's Notes
Patch goals include:
- Continue to address unintended mid-game air dominance
- Improve weak units and compositions with balance tweaks and ability revisions
- Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more
Latest content
Patch summary (so far...)
- Cut top speeds of several air units across all races and tiers
- Refocus mid-game Terran mech towards a slower, more durable direction
- Boost mobility of Terran bio to better deviate from Terran mech
- Revise key units to remove undesired, overly-binary interactions
General
- Improved fog of war reveal on cliffs, from low ground (c. DF)
- Added more debug info to help investigate desyncs, c. DF. Please screenshot and report if you encounter them!
Bugfixes
- Gameplay:
- Fixed burrowed units not transforming/regressing properly (c. DF)
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
- Improved consistency of Kinetic Penetration attacks with Ancile Providence
- Improved reliability of Legionnaire and Cabalist teleportation (c. Veeq7)
- Solarions that are preplaced or created with the
spawnconsole command now start with 12 Stewards
- Audiovisual:
- Multiselecting Terran workers now correctly hides the building submenus
- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
- Added an additional sanity check to prevent displaying passive icons in mixed selections
- Fix 1-frame delay in Phalanx deployment animation (r. DF)
- Corrected group wireframe for Hydrith Den (r. Enozlliks)
Audiovisuals
- Replaced sprite for:
- Dracadin (c. Baelethal)
- Added unit responses for:
- Ancile, Vagrant, Vagrant Shade
- Updated unit responses for:
- Blackjack (c. TheBeaver99)
- Updated visuals for:
- Goliath (minor lighting tweaks; overlay offset cleanup)
- Scribe (materials and attack animation)
- Aurora (extended attack animation)
- Added weapon SFX for:
- Star Sovereign (Intervention Missiles)
- Added icon and tooltip for:
- Terran Reclamation (Apostle, Autocrat, Anticthon, Aion)
- Updated wireframes for:
- Charlatan, Anticthon (c. jun3hong)
Terran
- Maverick:
- Now moves 10% faster
- Cleric:
- Now moves 10% faster
- Madcap:
- Now moves 10% faster
- Heracles:
- Now moves ~9% faster
- Striga:
- Now moves 8% faster
- Goliath:
- Contender Missiles armor penetration now 2, from 0
- Further cement the Goliath as a longlasting anti-air option.
- Madrigal:
- Armor now 2, from 1
- Furia Missiles:
- Cooldown now 0.75, from 0.92
- Weapon range now 8, from 6
- Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
- This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.
- Ramesses:
- Armor now 2, from 1
- Now moves ~11% slower
- Weapon cooldown now 1, from 0.92
- Armor penetration now 3, from 2
- Durendal:
- HP now 225, from 200
- Abaddon Flamethrowers weapon range now 2, from 1
- Now moves ~10% slower
- Wellbore:
- Gas and time costs now 100/45, from 200/50
Protoss
- Charlatan:
- Weapon no longer bounces
- Weapon splash radii now 8/16/24, from 0/0/0
- Now has Interception
- Optecton:
- Time cost now 50, from 45
- Now moves ~22% slower
- Patriarch:
- Time cost now 45, from 50
- Gladius:
- Mineral and gas cost now 200/125, from 250/100
- HP now 100, from 110
- Shields now 80, from 90
- Armor now 2, from 1
- Exemplar:
- Gas cost now 150, from 125
- Shields now 80, from 100
- Splash radii now 8/16/24, from 12/24/36
- Solarion:
- Mineral cost now 600, from 500
- Armor now 6, from 5
- Now moves ~10% slower
- Steward launch range now 6, from 8
- Steward leash range now 8, from 10
- Pushing the Solarion into a more committal role, and making it more durable as a result.
- Steward:
- Time cost now 10, from 5
- Armor penetration now 2, from 5
- Aquifer:
- Mineral and gas costs now 400/0, from 300/125
- Engram:
- Gas cost now 150, from 125
- Stargate:
- Gas cost now 175, from 150
- Argosy:
- Gas cost now 350, from 300
Zerg
- Iroleth:
- Armor now 2, from 3
- Skithrokor:
- Time cost now 28, from 25
- Now moves 10% slower
- Kalkalisk:
- Armor now 1, from 2
- Now moves 10% slower
- Armor penetration now 0, from 2
- Ghitorokor:
- Now moves ~10% slower
- Tosgrilisk:
- Now moves ~10% slower
- Evigrilisk:
- Mineral cost now 200, from 250
- HP now 250, from 260
- Konvilisk:
- Now benefits from Crushing Tide
- Weapon no longer splashes
- Tetcaerokor:
- Now moves ~15% slower
- Ezigrisant:
- Mineral, gas, and time costs now 400/100/40, from 300/300/45