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3.1 KiB
3.1 KiB
7 October 2023
Designer's Notes
Patch goals include:
- Complete tileset updates to use the more height levels
Latest content
Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
Bugfixes
- Gameplay:
- Partially-resolved an issue with regression on burrowed units (r. lolrsk8s)
- Resolved hotkey conflict between Analogue and Architect (r. DF)
Terran
- Savant:
- Armor now 2, from 1
- No longer has energy
- Entropy Gauntlets now always provides Kinetic Penetration
- Madcap:
- Cabeirus Feeders now provides 15% attack speed per stack, from ~10%
- Vulture:
- HP now 85, from 90
- Now moves 6.25% faster
- Now visibly shoots two projectiles for better visual clarity
- Cataphract:
- Weapon range now 9, from 8
- Gorgon:
- Weapon cooldown now 0.79, from 0.83
- Azazel:
- Defensive Matrix:
- Timer now 10 seconds, from 30
- Heal now 10 HP per second, from 5
- Defensive Matrix:
- Magnetar:
- Max energy now 150, from 250
- Fountainhead:
- Mineral, gas, and time costs now 250/500/45, from 200/400/30
- Tinkerer's Tower:
- Mineral and gas costs now 100/50, from 75/75
Protoss
- Cabalist:
- Shields now 30, from 20
- Now decloaks on teleport
- Positron:
- Weapon now has Interception
- Clarion:
- Now a Detector
- Ancestral Archives:
- Mineral and gas costs now 450/400, from 500/500