cosmonarchy-bw-prerelease/patchnotes.md

1.7 KiB

24 October 2026

Year 4, month 10, patch 4

Patch goals

  • Complete various fixes to our widescreen implementation!
  • Continue technical improvements, bugfixes, and audiovisual additions ahead of each of the Gauntlet Stages!
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!
  • Join our communities (Discord | Fluxer), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com

Core

  • Korean translations are now available for in-game tooltips!
    • Shout to Jesse for the code and Xetsumei for the translations!
    • Translations for unit names and menu strings will be activated later!
  • Notably improved performance related to unit speed buffs and debuffs (c. Jesse)

Bugfixes

  • Stability:
    • Resolved crashes on long tooltip hovers (c. Jesse)
    • Further reduced desync probability due to floating points (c. Jesse)
  • Audiovisuals:
    • Improve tooltip formatting (c. Jesse)
    • Restored Starbound Manifold portrait (r. jun3hong)
    • Fixed clipping for Tirade engine (r. fasswawds)

Audiovisuals

  • New graphics for:
    • Scepter, Arch (c. fasswawds; wireframes c. jun3hong)
  • New projectile vfx for:
    • Siren, Scepter, Scralia
  • New portraits for:
    • Hydrokor (c. jun3hong)
  • New unit responses for:
    • Autocort, Manifold, Oscilliant, Architect, Vibrance (c. jun3hong)
    • Malkothrokor, Ghitorokor, Almaksalisk, Okrimnilisk, Alkajelisk, Kethrostalor, Vilgorokor, Tetcaerokor, Akistrokor, Axtoth Axis, Rakzogth Roost (c. jun3hong)
    • Chantry, Dorminge, Cipher, Gauntlet, Zylode, Lotiro, Astrolabe (c. jun3hong)
  • New projectile sfx for:
    • Siren