mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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1.7 KiB
1.7 KiB
24 October 2026
Year 4, month 10, patch 4
Patch goals
- Complete various fixes to our widescreen implementation!
- Continue technical improvements, bugfixes, and audiovisual additions ahead of each of the Gauntlet Stages!
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
- Join our communities (Discord | Fluxer), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
Core
- Korean translations are now available for in-game tooltips!
- Shout to Jesse for the code and Xetsumei for the translations!
- Translations for unit names and menu strings will be activated later!
- Notably improved performance related to unit speed buffs and debuffs (c. Jesse)
Bugfixes
- Stability:
- Resolved crashes on long tooltip hovers (c. Jesse)
- Further reduced desync probability due to floating points (c. Jesse)
- Audiovisuals:
- Improve tooltip formatting (c. Jesse)
- Restored Starbound Manifold portrait (r. jun3hong)
- Fixed clipping for Tirade engine (r. fasswawds)
Audiovisuals
- New graphics for:
- Scepter, Arch (c. fasswawds; wireframes c. jun3hong)
- New projectile vfx for:
- Siren, Scepter, Scralia
- New portraits for:
- Hydrokor (c. jun3hong)
- New unit responses for:
- Autocort, Manifold, Oscilliant, Architect, Vibrance (c. jun3hong)
- Malkothrokor, Ghitorokor, Almaksalisk, Okrimnilisk, Alkajelisk, Kethrostalor, Vilgorokor, Tetcaerokor, Akistrokor, Axtoth Axis, Rakzogth Roost (c. jun3hong)
- Chantry, Dorminge, Cipher, Gauntlet, Zylode, Lotiro, Astrolabe (c. jun3hong)
- New projectile sfx for:
- Siren