cosmonarchy-bw-prerelease/patchnotes.md

1.9 KiB

XX January 2024

Prospective patch notes

Designer's Notes

Patch goals include:

  • Adjusting mid-game options for more distinct combat roles
  • Deploying more audiovisual improvements
  • Continuing AI performance and customization improvements, commissioned by 3crow

Latest content

Patch summary

  • TBD

General

  • Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration
  • Added a new grid-exclusive config option for recalling control groups 8, 9, 0 with R, F, V
    • Caveats: Currently doesn't support shift or control modifiers

Maps

  • HYDRA refurbished -> vz02 is now available

Bugfixes

  • Gameplay:
    • Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99
    • Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
    • Improved decollision behaviors for iscript units (c. DF)
  • Audiovisuals:
    • Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
    • Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)

Audiovisuals

  • Adjusted Mortothrokor selection circle, death animation timing
  • Adjusted Legionnaire shadow, walk and attack animations
  • New weapon SFX:
    • Weaponfire: Scribe, Analogue
    • Weaponhit: Dracadin

AI

  • Improved the number of Hachirosks requested by most Zerg build orders

Protoss

  • Legionnaire:
    • Weapon damage now 1x10, from 2x6
    • Weapon cooldown now 0.79, from 0.83
  • Herald:
    • Significantly sped up attack animation

Zerg