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1.9 KiB
1.9 KiB
XX January 2024
Prospective patch notes
Designer's Notes
Patch goals include:
- Adjusting mid-game options for more distinct combat roles
- Deploying more audiovisual improvements
- Continuing AI performance and customization improvements, commissioned by 3crow
Latest content
Patch summary
- TBD
General
- Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration
- Added a new grid-exclusive config option for recalling control groups 8, 9, 0 with R, F, V
- Caveats: Currently doesn't support shift or control modifiers
Maps
- HYDRA refurbished -> vz02 is now available
Bugfixes
- Gameplay:
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Improved decollision behaviors for iscript units (c. DF)
- Audiovisuals:
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
Audiovisuals
- Adjusted Mortothrokor selection circle, death animation timing
- Adjusted Legionnaire shadow, walk and attack animations
- New weapon SFX:
- Weaponfire: Scribe, Analogue
- Weaponhit: Dracadin
AI
- Improved the number of Hachirosks requested by most Zerg build orders
Protoss
- Legionnaire:
- Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83
- Herald:
- Significantly sped up attack animation
Zerg
- Liiralisk:
- Now moves ~20% faster