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4.2 KiB
4.2 KiB
XX January 2024
Prospective patch notes
Designer's Notes
Patch goals include:
- Adjusting mid-game options for more distinct combat roles
- Deploying more audiovisual improvements
- Continuing AI performance and customization improvements, commissioned by 3crow
Latest content
Patch summary
- TBD
General
- Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7)
- Config:
- Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
- Added error handling to prevent option mismatches (c. Veeq7)
- Custom triggers:
- Added "unit_color" custom trigger condition
- Added "kill", "move_unit", "set_unit_stat", and "set_unit_behavior" custom trigger actions
Game modes
- Faction Wars:
- Protoss and Zerg faction selection has been made available
Maps
- HYDRA refurbished -> vz02 is now available
Bugfixes
- Gameplay:
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF)
- AI:
- Fixed request handling for Vornath Pond and Skibact Scab
- Audiovisuals:
- Added missing Adrenal Frenzy (Nathrokor) armor tooltip
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
- Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor
- Fixed colors on Pariah walk cycle (c. lolrsk8s)
- Fixed Anchor shadow alignment (c. DF)
- Fixed "set_player_unit_name" custom trigger action (c. DF)
Audiovisuals
- Custom trigger recolors have been improved (c. Veeq7)
- New sprite for:
- Quarry, Rotary (c. Solstice)
- Adjusted Mortothrokor selection circle, death animation timing
- Adjusted Legionnaire shadow, walk and attack animations
- New weapon SFX:
- Weaponfire: Scribe, Analogue
- Weaponhit: Dracadin
- New unit responses for:
- Hadron, Prostration Stage, Ardent Authority, Argosy (c. IskatuMesk)
AI
- Improved the number of Hachirosks requested by most Zerg build orders
Terran
- Trojan:
- Increased turn rate to improve responsivity of load/unload commands
Protoss
- Envoy:
- Increased turn rate to improve responsivity of load/unload commands
- Legionnaire:
- Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83
- Herald:
- Significantly sped up attack animation
Zerg
- Iroleth:
- Increased turn rate to improve responsivity of load/unload commands
- Liiralisk:
- Now moves ~20% faster
Factions
- Qilin:
- Hecaton (replaces Trojan at Starpad)
- Nimble transport. Heals loaded units.
- Auriel:
- Hecaton (replaces Apostle at Captaincy)
- Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields.
- Adherent:
- Sacred (replaces Legionnaire at Gateway)
- Durable melee brawler with increased movement speed
- Nathrelisk:
- Zorthos (replaces Nathrokor)
- Sustaining fighter strain that releases a short-lived healing field on attack