cosmonarchy-bw-prerelease/patchnotes.md

4.2 KiB

XX January 2024

Prospective patch notes

Designer's Notes

Patch goals include:

  • Adjusting mid-game options for more distinct combat roles
  • Deploying more audiovisual improvements
  • Continuing AI performance and customization improvements, commissioned by 3crow

Latest content

Patch summary

  • TBD

General

  • Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7)
  • Config:
    • Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
    • Added error handling to prevent option mismatches (c. Veeq7)
  • Custom triggers:
    • Added "unit_color" custom trigger condition
    • Added "kill", "move_unit", "set_unit_stat", and "set_unit_behavior" custom trigger actions

Game modes

  • Faction Wars:
    • Protoss and Zerg faction selection has been made available

Maps

  • HYDRA refurbished -> vz02 is now available

Bugfixes

  • Gameplay:
    • Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99
    • Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
    • Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
    • Improved decollision behaviors for iscript units (c. DF)
  • AI:
    • Fixed request handling for Vornath Pond and Skibact Scab
  • Audiovisuals:
    • Added missing Adrenal Frenzy (Nathrokor) armor tooltip
    • Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
    • Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
    • Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor
    • Fixed colors on Pariah walk cycle (c. lolrsk8s)
    • Fixed Anchor shadow alignment (c. DF)
    • Fixed "set_player_unit_name" custom trigger action (c. DF)

Audiovisuals

  • Custom trigger recolors have been improved (c. Veeq7)
  • New sprite for:
    • Quarry, Rotary (c. Solstice)
  • Adjusted Mortothrokor selection circle, death animation timing
  • Adjusted Legionnaire shadow, walk and attack animations
  • New weapon SFX:
    • Weaponfire: Scribe, Analogue
    • Weaponhit: Dracadin
  • New unit responses for:
    • Hadron, Prostration Stage, Ardent Authority, Argosy (c. IskatuMesk)

AI

  • Improved the number of Hachirosks requested by most Zerg build orders

Terran

  • Trojan:
    • Increased turn rate to improve responsivity of load/unload commands

Protoss

  • Envoy:
    • Increased turn rate to improve responsivity of load/unload commands
  • Legionnaire:
    • Weapon damage now 1x10, from 2x6
    • Weapon cooldown now 0.79, from 0.83
  • Herald:
    • Significantly sped up attack animation

Zerg

  • Iroleth:
    • Increased turn rate to improve responsivity of load/unload commands
  • Liiralisk:
    • Now moves ~20% faster

Factions

  • Qilin:
    • Hecaton (replaces Trojan at Starpad)
    • Nimble transport. Heals loaded units.
  • Auriel:
    • Hecaton (replaces Apostle at Captaincy)
    • Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields.
  • Adherent:
    • Sacred (replaces Legionnaire at Gateway)
    • Durable melee brawler with increased movement speed
  • Nathrelisk:
    • Zorthos (replaces Nathrokor)
    • Sustaining fighter strain that releases a short-lived healing field on attack